I_Intrude

I_Intrude

Joined Member # 629889
0 Posts 0 Replies 1,582 Reputation

After I click Multiplayer, it goezs to the server list and begins loading. After it says done, it doesn't show anything. Now I have a Cable connection, ZoneLabs it set to allow PM and my router has been told to llow access as per the instructions in the Mutliplayer post by Frogboy. Are there simply no games or is something wrong. Also when I click refresh it begins refreshing but never seems to end.

2 Replies 4,464 Views

I am a high school history teacher. I see great potential in useing the game in the classroom. Is it possible to create and run several candidates? Will it be possible to break a class into groups and assign them to develop and run a platform for each party candidate? Looking forward to this game, as a teacher and a gamer.

1 Replies 6,560 Views

Frogboy, I like the autolauch features in the newest build. However maybe you could consider making it a little more robust. How about several launch options which could be able to be checked. 1.) Launch all Attackers- launches all warships with an attack value greater than their defence. 2.) Launch all Defence ships- Oposite of above 3.) Launch all Constructors & Frieghters- Just as it says 4.) Launch all- (how it works now) Just some

689 Replies 22,357 Views

I have a question. When I click on the influence tab on the minimap, most of the map goes to a black background while some is a light blue. Now I thought this map was going to change color to show my influence, which was at 80%. So is black the players color?

18 Replies 566 Views

mborrill, I too was a MOO3 refuge. I must say that GalCiv blows away MOO3 in any and all departments. It is sort of a combonation of Civ and MOO mixed into a big ol' bag of goodness. The support is excellent. After MOO3 I was very upset, they ruined perhaps the best Space 4x game around. Then came GalCiv. Can you say MOO who? Even though it doesn't have multiplayer, the Metaverse system is just as fun, if in a different way. I say get it and love it. Two thumbs up!!!

9 Replies 250 Views

These have probably already been mentioned but it bears repeating. 1.) Enemy ships orbiting their own planets should not be visible to the player unless. A.)The player sends a ship withing sensor range of the planet B.)The player invest enough money in Espionage to gather such information. It is wrong that a player can find out the fleet composition of any planet just by clicking on it, no matter the distance. 2.) More interaction with the United Pl

689 Replies 22,357 Views

Nope I tried all advice but it still doesn't work for me. Nothing but silence and I noticed that GalCivs CPU usage shot up to 100% when I tried loading one of the playlists. I really hope that there will be something official said on this, instructions or something to tell me what is wrong. :(

13 Replies 362 Views