Nifty! :) I'm trying to decide between joining an existing empire and starting my own... No rush, I guess. Plenty more games to be played! :CONGRAT: ~SDC~
Mythor
It's glitchy at the moment, from what I can tell. When it does work, your score should appear fairly quickly - both mine that worked were there by the time I loaded the page to check. ~SDC~
You could get planets that wouldn't allow farming (without terraforming) though, and I believe Gaia worlds offered bonuses to farming. Fairly sure Orion was usually Gaia? ~SDC~
It could be a combination of things: - There's a racial ability you can pick at the start of the game that gives you a boost to all your planets. - There're precursor artifacts that can add to planet quality - There're social projects you can undertake to improve the quality of the planet More? ~SDC~
I believe one of the AARs Brad did he'd set one of the races to be slightly stupider than the others, with some interesting results. Sounds like a fun idea, though. :) ~SDC~
You can also get negative attributes to the planets production, research etc. Obviously Paul likes to be evil, though. ;) ~SDC~
You can't design ships, but the ships can gain experience through winning combat. There's plenty of other things to tool around with, so to be honest, I don't really miss the ship design stuff, even though it was something I found quite enjoyable in MoO2. Between MoO3 and GalCiv, I'd have to choose GalCiv. While GalCiv was significantly harder to obtain, when I did get it, the game was a lot of fun to play. MoO3 was only a small hassle, but not nearly as much fun, since you tend to not
The game rocks. :CONGRAT: There has been some annoyed posts, but most of those aren't directed at the game, they're directed at the delivery system for the game, Stardock Central. The game itself has probably as many bugs as MoO3, but most of them aren't showstoppers, and the game is otherwise very solid, very fun to play and entirely too addictive. :) ~SDC~
I was building constructors with all my planets at the end of my first game, then sending them out to either create new starbases or add all the Cultural modules to them I possibly could. But Constructors seem like a good choice if you're not building military. If you're stuck for ideas for what would be useful, build another starbase and add some modules to it in a system you own. Reap the benefits! :) ~SDC~
Yep, like the others are saying, just really bad luck there mate. First game I colonised a planet with a base class of 20 something I believe it was, and got a +16 to planet quality for the two other planets in the system, which were 12 at the time. Class 28 planets in easy colonising distance from my homeworld. Woohoo! :) You can always try and take those planets away from the AI, don't forget that. ;) ~SDC~
The Drengin definitely seem to be the headkickers of the galaxy at lower levels. :) All the AIs I played against in my first game colonised other worlds and the Yor were actually holding out against the Drengin pretty much by themselves, though I was slipping them a couple of weak ships on the sly. ;) A "Sub Normal" the level above Beginner, the AI seems to be a heck of a lot better. The Drengin know I'm weak, so they're at my throat from the start. The Arceans were cosying up to me
I think it's something to do with an empty planet production queue. Occasionally I'll see an empty planet start producing Aphrodesiacs, for instance, even though I'd already built them a long time ago in game time. I *suspect* that what is happening is that the Governors are ignoring the options available to a planet and instead are choosing from a list of things that you have the tech to build, but have not built on that planet yet. Usually, that's not a problem, but sometimes the Governor
(B) Would be my choice. Assuming (B) means that if you have 2 planets building ships, 2 planets with empty military queues, then instead of the money being divided 4 ways, with half of it going to waste, it would instead be divided 2 ways, with no wastage. It seems wrong, to me, that "the government" wouldn't be able to work out such simple economics and maths and instead choose to just throw money at planets, whether they're using it or not. As for a (H) idea: Offer a coup
Okay, I finally got to submit to the Metaverse. Currently ranked 17th as "Mythor", and my player details don't divulge my name either. So it's not pulling the name out of the ordering info, at least. Wasn't there an option somewhere that you had to enter a nickname to use instead of your real name? ~SDC~
It sounds like a strategy you could make work in GalCiv. In an extremely long game, I think you'd find you'd be running out of "speciality" buildings to fit the planets theme, though, and you can't build "nothing" on a planet, or the money allocated to that planet is wasted. At least at present. :) But various social projects do have maintenance costs, so you could probably save a fair few credits every turn to spend elsewhere. Only oOne way to find out if it works for you! :)
Not sure this is a bug so much as a quirk of the game. First game I played, I was winning via Cultural Domination. Due to the Metaverse not updating the scores, I've been replaying the Autosave game. This resets the Cultural Domination timer so about 12 months again. So I click turn and move along, slowly gaining planets as I culturally overwhelm their parent civs. However, because I've been replaying the Autosave a couple of times now, trying to get the score to go through, the
Ravenloff: There already is a grid option, it's in the Menu options which you can access from the top of the screen. In game, obviously. :) Not sure if that's what you're after, but give it a try. I'd like to suggest that there not be an "automagic" way to research all the way up to a specific tech. It's not very logical to have that, as your civ shouldn't know about techs that far in advance. I did bunches of research in my first game, originally because I was going to try
Something else you could try is to build more Starbases along your trade routes and add trade enhancing modules to them all, giving you a boost to trading income? If you're *significantly* more powerful than some races, maybe you could try demanding tribute from them? ~SDC~
Just adding to the Metaverse not working thing. Tried to upload the score from my first game. First time it seemed to crash GalCiv back to desktop. Subsequent attempts (replaying from the Autosave) see me hit the Submit button, it sits there for about 5 seconds, then blinks back out to the main menu. Not sure if that's the "proper" behaviour or if there should be a confirmation dialog? In any case, I'm definitely not listed on the Metaverse, so something is wrong. :) ~SDC~
I noticed the same thing earlier in my first game. I wanted to get my bestest buddies the Drengin to go mop the floor with the Torians, since they'd just got a very good precursor artifact that may have let them beat me. Torians weren't an option in the Drengin attack thing. Fortunately, the Drengin went after them of their own accord a couple of turns later. Silly evil dudes. ;) Anyone have any other explanations of this? ~SDC~
Oh, wait, no, don't ignore it. That was about something else. Sorry. Answer it! :P ~SDC~
Brad wrote: "The reason is that the retail installer doesn't recognize the Drengin serial numbers." Ignore my email asking about the Drengin thing then. ;) Hurley: If you're trying to get the direct download version, are you using a program that will automatically resume the download for you? 450 odd MB from the US to Oz is never gonna get here in one go. ;) I can understand your frustration, but you can get the game via downloading it through SDC with a whole bunch of
If there's going to be an alignment shift, you'd also have to take into account the alignment of the empire you're selling/giving the planet to. For instance, if your civilization is as evil as they come, and you sell off a planet to a bunch of good guys, that would be doing the citizens of that planet a favour, so your alignment should shift to *good*, not to evil just because you're selling the planet. And if you're a good guy and you sell a planet off to a really evil race, then
You can alt-tab out of the 'normal' version, in any case. Works fine for me, very little pause between swapping windows. :) ~SDC~
I don't know whether GalCiv's diplomacy is what people would call "deeper", but once you have the Universal Translator, it makes a hell of a lot more sense than some of the MoO3 diplomatic messages you get. :sniff!: I quite enjoyed MoO3 while I was playing it. But considering I just played GalCiv for about 8 hours straight in my very first game, and I'm already contemplating strategies for the next time, I'd say it's a lot better. :) ~SDC~