I will not be available in any USA evening and I can work with all of these times, presumeably next week?
Cubit32
Beginners Luck 101: Take a break at 320 QM wins for better luck in tourneys. Always bid auctions to 32k When possible, found with 3,200$ bonus funds. When possible, found on tile 32,32. Launch offworld whatever gives 32k launch funds. Always be on team 3 or 2.
isn't that in like 1 hour and 20 min?
I checked, non-dry ice condensors dont get a bonus from power tiles.
[video]https://youtu.be/KC-EjlA161g[/video] [video]https://youtu.be/D_8A0PKYyrY[/video] [spoiler]2-0 for me[/spoiler]
yes, we're probably playing in 1 hrs time, for realsies this time
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My stats screen also doesnt show any specific stats other than multi and single player stats.
everything looks 100% correct
A short primer for the 3rd tournament which I hope will make my side of the tourney brackets more interesting. http://docdro.id/3DY7VcQ
yay gameslayer is going to make it!
[quote who="Mellified_Man" reply="36" id="3587696"] Quoting Cubit32, reply 30 Is the game supposed to be able to tie? Can it happen? Why does it show on the list as one of the columns? The leaderboards come from an internal Stardock website that's generic for multiple games. It's a no-frills inter
Rolers and me are discussing. Can we play our matches any time? Or do the initial matches only start from Monday forward? Edit: We have set our match for 2 PM CDT / 8 PM CET next Monday.
Rolers I've sent a friend request. I hope we can discuss some time we're both online.
I'm going to need all the beginners luck I can muster this time around.
If it's going to be like the last tournament we can schedule our own matches up to the quarter or semi finals at which points we'll stream the matches at (I think) ~10am EST.
I squarely confirm. ps. will there be prizes?
awesome, thanks for the notice!
I'd like the trading of goods to be delayed in some way too, because it is more realistic and it adds a little bit more complexity to consider.
based on my experience the resource seeding algorithm has been changed for QMs
in my experience not rushing for at least 1 OW is not viable except when every offworld send is
Hacked shorts were nerfed quite a bit in 2 ways. I think they could use a buff again. Their power was weakened and the time to get to them increased, even an OW launch takes less time. Fortunately the cost of a short isnt exponential anymore.
Stock ticker info stays popped up after mousing over. mouseover info is made up of useless placeholder stuff. I'd like an auto-sell switch in the production menu that auto-sells everything of specific resources until switched off again. The font in many places is so big and the space in rows so little in some places that it takes 2 rows to show 100 / 100 water in the offworld launching overview, for example. Cant stop auto selling power, the button isn't there like
I met some high carbon too, they were isolated, but they were there.
The balance between D rating and making it to the offworld 2nd is a thin line to balance your competitive 1v1s on. D ratings occur not too often but frequently enough in highly competitive QMs. Usually the person to get to OWs first even by just 5 seconds usually wins the game because the first infusion of >40k cash is huge. The only other ways in 1v1 to generate a lot of cash within a couple of game days are natural and artificial shortages. The hacker array as of late became a better opt