Me and Veivi are teamed up for this
Cubit32
[video]https://www.youtube.com/watch?v=AxfS1T6qBCU[/video] the 8p dailies seem to be a lot quicker than the 2p and 4p ones. no bugs sighted, and fast time set. http://www.filedropper.com/replay_1
this video is private
I'm perfectly good with the camera angle behaving as it does right now
I've had the forums duplkcate one of my threads too
at 3:36 [video]https://youtu.be/tbQR9-Vub7Q?t=217[/video] I'm getting very annoyed with the perpetual mouseover information, this time it is the upgrade button. It can also be a building construction button or the stock ticker info. edit: I think I've reported this issue before weeks ago and obviously it still exists.
[quote who="InSyncOTC" reply="3" id="3596011"] Offworlds are really annoying in the current build. The queuing is weird. Maybe I just failed to figure it all out, but it's annoying and not intuitive at all. Also I experienced some odd freezes several times. In today's daily challenge for example, at one point everything stopped producing, Unfortunately, I lost the replay. [e digicons]:([/e] Hadn't noticed multiple replays were saved and thought I made a mess (Huge
I believe they will not release the game before there is a working ladder system with ELO or some equivalent and also that they're working out the infrastructure that is required such as dedicated servers (instead of the peer to peer matchmaking we have atm). Naturally that is not a guarantee as I'm just another player.
[video]https://youtu.be/sNkcVuoIqxw?t=1356[/video] all offworlds freeze and stop sending, no reason given. Also crushing my record breaking daily run [e digicons]8(|[/e] Building construction stopped too, a lot of other things presumeably also. The freeze starts at around 22:00. http://www.filedropper.com/replay_1
in campaign I've seen AIs buy nukes for 110k and above with me on manager difficulty. Its very annoying when everybodies tiles (including everyobodies elses) are all nuked to hell.
what you're doing is just goofy and meaningless
In todays replay I founded scientific first in a big patch of iron with silicon and none of the AIs founded until after 20:00 which is just dumb. [video]https://youtu.be/YYkFYuhaeU0[/video] http://www.filedropper.com/replay_4
I forgot to record but I do have the replay file: (and with the magic of replay recording, also a recording) http://www.filedropper.com/replay_3 (16.3 MB) [video]https://youtu.be/VR7X685CTf0[/video] The AIs seem to regularly waaaaaaaaaay overbid on auctions, for example 80k for a mule when the highest harvestable is only at 124$. 64k for plot auctions. etc etc.
I had to keep on nuking because the slant drilling would have undone my prior investments in undergound nukes :( biggest mistake ever not getting slant drilling on this map with UNs.
That should balance out the PD to just the right amount.
Hi all, I've been liking the new pleasure dome mechanic with how the profitability of it works. It still works much the same as I described in my guide, but this time it produces a base amount of 4$ per unit of population on the map. At HQ5, scientific, expansive and scavenger produce 5, 10 and 15 population. The robotic HQ has no population and thus contributes nothing to the PD. Every occupied habitat that is directly adjacent to a pleasure dome multiplies its income by
Evaluating the map and when available, claiming a monopoly or a semi-monopoly over a resource with just your found (and later, with BM). Founding in a location with the best opportunity to upgrade. Keeping the appearance that you're not really a threat by buying claims and not getting in the lead in upgrades. Evaluating what everyone has in stock (by looking at their production, monitoring resource prices, looking at their wealth reserves and how much
[video]https://youtu.be/Tb46Tc7yfp8[/video] http://www.filedropper.com/replay_1 showing off a better time than pb :p
did you get a better time than me?
There may also be a bug with the time that the game records for your daily runs on the leaderboard. I finished my daily run at Day 3, 9:30 game time. This is 309 seconds after I founded, the game records 346 seconds (ie. 5:49) instead of 309 (5:09). I'm not sure where the added time is coming from.
the PD and how to win dailies at break neck speed: [video]https://youtu.be/YIq75vC8IDU[/video] tldr: PDs are insanely profitable as of the current beta 7 build.
in beta 7 what seems to happen is that the game automatically causes you to purchase resources for buildings the very instant that their models land on their respective tiles, so long as the cash is available.
I'm not sure, I think it is a bug. Other seen bugs: white robotic hqs perpetually visible stock mouseover information
In today's daily challenge my PD made 3.4k/s with adrenaline boost. It was next to 3 occupied habitats, my scav HQ was 5, it had virtual reality and adrenaline boost and the AIs couldnt make enough money to keep me from vassalizing them. I could have probably put down a faster time if I had not bought out the first 2-3 AIs instead of vassalizing them. I replayed it: [video]https://youtu.be/vO1JBBbqg-o[/video] 10:44 to defeat 5 AIs.
except building more pleasure domes in optimal locations wasn't possible. The optimal location is inbetween 6 occupied habitats, and not many of those locations were available. Additionally, everything would become a lot more expensive if i stopped producing it myself.