I would like venus or mercury
Cubit32
Play 50% of the time and study the game the other 50%. By study i mean watching your replays (of matches you lost), learning how exactly ALL the game mechanics work and see how they intertwine.
the specific resource that the colony consumes will be slightly green during the first 2 days or so because it's price will be steadily increasing. I use this instead of looking at the colony some times.
I suppose cold fusion / water engine could be made to consider the virtual price instead of the actual price. (The virtual price would be what the price would be at after the patent holder sells out of their fuel/water stockpiles).
the visible prices are deceptive. Value must be made by producing and stockpiling resources that no others produce but are being consumed. And when others do start to produce your resources, of course you need to stand ready with stockpiled back market effects.
naturally the defended status should be removed upon the tile being claimed.
I'm loving the synergy between the devs and community that this game enjoys!
Congrats Blues. I suppose spincycle's spot is now closed.
I'm not especially interested but I'll be watching and maybe I'll replace someone who won't show up.
AKA VIP sniping
I don't see a need for any particular change in this. Although I think that a distance or fuel indicator would be very handy that turns blue when adjacent, green when close, yellow and red when further. Ofc this indicator should be colored in proportion to the fuel cost.
sign me up for thu, fri or saturday.
I think auto sell is a welcome feature. I hope this will solve the issue of pb's VODs being 99% sell-all noise and 1% pb voice.
Horizontal Integration - Don't harvest ANY primary resources (ie, the one with resource pips) as non-scientific in a won ranked match. (If that's too hard, only harvest from resource pips no higher than low.) Horizontal non-Integration - Don't sell any primary resources (including power) and win. Monopoly Man - Purchase 200k worth of underground nukes in a won ranked match. Why we can't have nice things - Successfully dynamite offworlds 5 times in
I'm definately for masquarade because I've played plenty of Free For Alls with some success in Warcraft 3 as well as other players. There used to be a time when player names weren't hidden and the top players were getting assasinated constantly just because they were top players. A Free For All is not a good environment in which to allow players to target top players. I've been hiding from 4p automatch FFA because of this because even when it doesn't happen I can never tru
Awesome thanks MG!
I think it's best to make everyone be on next_version by default and give them the free option (without needing to find any codes) to return to the previous version.
I have to say I have a very hard time understanding what you write, the font isn't helping me, the paragraphs seem too far apart and I don't understand if you have a precise suggestion in mind that devs could work with if they wanted to. Me not understanding probably is because I'm more used to practical examples whereas you give no suggestions to how what you're talking about may look like in a particular 1v1 or FFA match. I think you're trying to apply real world
on point 8, I like it this way because it now takes skill & experience to infer how much someone is stockpiling resources.
This server is very good, hopefully we can make it the unofficial official channel.
Personally I'd rather that the game gradually trade resources over time, at a rate up to 10 units/s. For example, when a player sells 100 units, the game will automatically slow-sell that resource until 100 units are sold and vica versa. It seems unrealistic that you can instantly trade huge amounts of resources. Generally I'm all for any features that turn the game away from reflexes and toward wit. I'm not sure the devs are going to make any more major changes at this po
[quote who="pandaroc" reply="4" id="3619821"] e Games played most in beta 10 or 9? Does anyone have something like a discord or Chatchannel for OTC? So many Question and so scarce Info on the game and i absolutely love it. [/quote] I've been campaigning for Soren to make this happen. At the moment I don't think there is anything like this. Steam 1 on 1 chat is the next best option or someones stream on twitch.tv when someone is streaming (not nearly often enough).</p
they're fairly good for Beta 10, but a few details will be missed.
I'm all for giving the player more options in regards to auto selling buying, and other automated things so long as it doesn't necessarily make things more complicated for the player who wants none of that. As it is the learning curve for the game is fairly steep already. I believe ctrl or ctrl shift click sells all of one specific resource, this is particularly useful when you want to sell all profitable resources but not the cheap resources which you have stockpiled.