Cubit32

Cubit32

Joined Member # 6365762
13 Posts 320 Replies 1,109 Reputation

Hi Mohawk and all, I wrote something similar in a post before but I want to address it on its own. As it stands resource prices can swing wildly and extremely so for mine able resources like water iron aluminum silicon and carbon. Every resource in the game changes in price the same given that the same quantity of resources are traded and this doesn't at all seem realistic because the price mobility is out of proportion compared to the base production value of the resources. The m

34 Replies 96,829 Views

Hi Mohawk and all, I think it would be appropriate to even out the advantage of receiving 1 extra claim. As it stands, a company gets an extra claim for starting late. I suggest that every company gets an extra claim, but companies that start early only get it later depending on how early they landed their HQ. The earlier they start, the later they get their extra claim. I think this should even out the pretty high advantage of starting late. I think this advantage could even be flat

3 Replies 3,466 Views

I like it the way it is now, you have to make an investment in for your long term by making the office or lab and they can be sabotaged. I don't think research should be a default possibility.

14 Replies 13,985 Views

Hi Mohawk, Several days ago i bought your game on steam after seeing it for the first time from a letsplayer. I'm really liking the game because of the dynamic and unpredictable nature of every individual match and the indirect way in which players compete with each other. I do have a few gripes as I'm a bit of a realist and like games that mimic RL. A few aspects of the game seem a bit too gimmicky because of this. First of all, the volume of a resources has no effect

0 Replies 1,973 Views

I would also like to express my personal frustration: sometimes my internet drops for a moment and I'm disconnected from the game. With other games I can reconnect, but in this game I can't... I would like for the devs to implement reconnecting. MP Saving and loading would also be very nice.

3 Replies 7,467 Views

I've had a few games where the off world markets best good to ship was only 35k per shipment. Last game was such a game an when I saw this demolished my offworld and made an electronics farm complete with +200% research + 5 hacker arrays and managed to buy out the leading player (who had bought someone else) after making 1.3M from inflated electronics prices. At its highest electronics were at about 650$ and I think I had about 1000 units stored. During this game I'd frequently scrapp

6 Replies 23,558 Views