Cubit32

Cubit32

Joined Member # 6365762
13 Posts 320 Replies 1,109 Reputation

my offworld replay folder is at C:\Users\Cubit32\Documents\My Games\Offworld. Yours should be somewhere similar. The file you're looking for is replay.bin.

5 Replies 11,406 Views

randomness is good as long as the match is fair. A random map and resource distribution is not bad because players have to bid a certain amount of debt to get the good founding spot vs having no debt with the bad founding spot. The bidding game balances out the potentially bad vs good founding location. The random black market similarly balances out in this way because it doesn't give either player an inherent advantage that the other doesn't also have. However when both playe

7 Replies 23,528 Views

I appeared on it! Yay! ps. I would really appreciate a notification sound when a quick-match is found because sometimes it takes a while to find a match and I'm doing something else.

57 Replies 198,673 Views

If anyone else plays like me, they spend 90% of their time hovering over their competitions HQ (especially in 1v1). Holograms can easily be spotted for what they are. I think they are generally useless, especially because you can quite easily infer where they are placed and when based on the price of holograms.

14 Replies 32,279 Views

^not by much, the difference is less than 25% of income depending on where you are.

39 Replies 189,181 Views

If you can reduce a high resource to flat status, that should be a bug. Otherwise it is working as intended.

2 Replies 2,345 Views

yes but stock price isn't all used that much to determine who is and is not ahead.

5 Replies 4,144 Views

Main guide and addendum, updated for Beta 4. I hope I haven't increased the number of mistakes in the guide by a factor of more than 2. http://docdro.id/160jk http://docdro.id/160jn I also want to promote Elon Musks SpaceX, Tesla and Solar companies, hopefully some will enjoy this little conference interview: https://youtu.be/EOlhib1lTiI . I'

8 Replies 42,408 Views

Obviously the dome needs some bug fixing and clarifying. As it stands a dome seems to make 30 to 50% more than is indicated before building it, depending on its distance to the colony. I think a decent fix would be to show the potential income on the tile over which you hover its blueprint, just like we have for all the other production structures. I'm fine with the pleasure dome consuming some life support though I personally don't think it is necessary. I don't see the d

39 Replies 189,181 Views

The pleasure dome income is ambiguous and the interface lies to you about how much it produces, that needs to be fixed otherwise I think it is fine. The hacker array imo needs a completely new type of use. I personally don't think that there need to be catch up mechanics. As it stands equally matched 1v1 opponents can go toe to toe in a variety of ways, and an algorithm that tries to determine who is ahead is liable to be abused against its own purpose.

5 Replies 4,144 Views

In the infamous 1000$ Pleasure dome game with Zultar no counter domes were made which meant tacticus enjoyed 100% of the dome income pool. There were 6 players in game, all of whom were exp/scav which immensely boosts the pleasure dome. I agree that the stimpack should double power income as well, but also that it should double power consumption of any structured affected by it. i think domes are fine as they are. You can somewhat counter goonsquad spam by buying a lot yourself so they're

39 Replies 189,181 Views

projected revenue doesn't account for adjacency bonuses, which means it underestimates profits. It is much faster to be familiar with the production chains and get used to do the guesswork intuitively every time you glance over the resource prices.

4 Replies 22,773 Views

Adrenaline and robotic bonusus increase speed. Speed increases both in and output. adjacency and engineering bay bonuses increase efficiency. Efficiency increases only the output. I'm pretty sure there are no others.

4 Replies 22,153 Views