[quote who="InSyncOTC" reply="7" id="3585642"] And the timer is only visible for your own tiles, not opponents' tiles. [/quote] This! This one was my issue. If you can't see which tiles are protected by your opponents then it creates a real issue. When you're making split second founding decisions based on other people founding you need to know whether to pull the trigger knowing you can get the resources you think you can get. I would like to see that someon
blackmagic1
I wasn't. It was just straight up beta 6 in quickmatch. I thought we weren't supposed to play with the new UI if it was in a competitive environment! I slipped a spot in the rankings and have to get it back. Also some better people have started playing more quickmatch so I have to build a sizeable lead before they catch me! [e digicons]|-)[/e]
What's the radius for protected tiles? I had an issue with it the other day. I was watching a very small crater with 3 carbon tiles and nothing else in it (it was too small to found inside). Right before I clicked an expansive player founded outside the crater several squares away and all but 1 of the carbon were protected. The only way I knew it was protected was that after i founded i tried to put a mine on it and it told me there was a cool down. There was no visual clue or I w
I gave this feedback to DeftMunky the other day but thought I would get more community feedback based on indczn's post. I've heard a couple of people lament that the only way you can win at the moment is to rush through upgrades and be the first to put down offworlds. This was definitely an issue with beta 5. Still sort of an issue in beta 6 and especially in quickmatch where I've won games just because i beat someone to setting up an offworld market by 20 seconds and then the gam
When you zoom in on your colony in beta 6 it has kind of a sweeping motion instead of a straight zoom. I think it looks really cool and kinda liked the change.
Played some more beta 6 and noticed a couple things regarding auctions: In one quickmatch yesterday against Blues there weren't any auctions at all On another quickmatch there was no noise or announcement notifying you that an auction had started. The only indication I had that anything was happening was that the other player started bidding. If he hadn't bid I would've missed it entirely.
Noooo! I like the new zoom. It looks really cool.
Thanks for the clarification cubit. I didn't remember that from prior betas. Right now I think offworlds are still too overpowered. At the moment it's just a rush to offworlds with very little means of winning if any prices are good. Perhaps this same treatment should be applied to the offworld buildings.
I was messing around and decided to hack silicon over and over again just for fun. I built 4 hacker arrays so i queued up 4 hacks of silicon. At any given point only 1 hacker array would be operating and working on shorting silicon while the other 3 would stay idle. I tried canceling out and hacking 1 carbon, 1 silicon, 1 power, and 1 water and it worked ok so it looks like it just doesn't work with a single resource. When you're launching resources offworld you can launch the sa
[quote who="Soren_Johnson" reply="5" id="3584602"] btw, if you have a hologrammed Offworld in a steel triangle, the other players will see a +75% production bonus, not the actual 50% bonus, so we are trying to hide that. [/quote] Good to know. Thanks for the clarification! [quote who="Cubit32" reply="2" id="3584480"] ...and also that it goes through its own building construction animation when it switches its projection, complete with a holo
Let me start by saying I love the concept of holograms. They're decent in FFA because you can't always keep track of everyone else. In quickmatch, however, the hologram is nearly useless. Let's review the process of what you're doing when you build your first offworld at HQ level 5. Most of the time it's built into one of your resource or building triangles so you can hide it well. We'll use a steel triangle next to your base as an example. So first you&#
We played several games in multiplayer that seemed like they were the normal speed. For some reason when it was 1v1 or quickmatch it slowed to a crawl.
[quote who="Cubit32" reply="6" id="3583892"] I've played with gameslayer and blues today and the games with gameslayer were normal speed and with blues were slow. I and gameslayer are in west europe, and blues is in the USA. The sample size is a little low, but I believe the cause of the bug may may be related to the distance between us. [/quote] I played Blues a couple times 1 on 1 in Beta 6 tonight both in quick match and just a 1v1 multiplayer gam
Similar to Cubit's example here's one from 2 nights ago. I still agree with InSync that reveal map doesn't fix this. Day 1 and the game is already over. I founded first and not in the canyon because it's barely big enough to contain a colony without crushing all the resources. Only 1 spot to make a triangle and carbon is already occupying that spot. Despite the fact that he can't get an adjacent triangle going the game is over. There's only 1 low carbo
Watching Zultar's stream where they played a team game. Skip to 2 hours 45 minutes. http://www.twitch.tv/zultar327/v/12245887 Zultar (wells) is acquiring shares of Burroughs. Suddenly Burroughs teammate Ellison acquires Herbert which triggers an 8 second cooldown where nobody can buy Burroughs stock. Why does that happen? Ellison go the buy on Herbert but Burroughs got the cooldown. It seem if Z
Insync touched on this on another thread but I thought it needed a more prominent place. Right now in quickmatches there is frequently only 1 viable founding spot. Reveal map in beta 6 will help a little bit but ultimately that makes it a guessing game as to how you should value the 1 good spot in the game. If you guess wrong you're dead. Example from real life: Paying a quickmatch against a good players and random scanning reveals that the player founds a science HQ on an iron pa
Glad I'm not the only one. I've also had this happened several times. I had it happen while playing last night. Every time the glitch happens the first core sample always works but then the second one doesn't work. Is that consistent with everyone else?
I completely agree with you gameslayer. I don't think I mentioned it in my previous post. I'm not advocating nerfing offworlds and I'd also like to see some of the special buildings be a little stronger. That being said I'd still like to see a more even shot at all factions getting to them because of their prominence (which was one of the original suggestions). I think taking the steel advantage for offworlds would be enough to bring expansive back in line (in addition
Double post!
[quote who="duelking2000" reply="4" id="3581745"] Simply put, when the best option is offworlds, expansive will win. This does not mean offworlds need nerfing, this means other things need buffing. [/quote] My issue with this is that more times than not SOMETHING in the offworld is highly priced thus making offworlds important every game no matter what. You have all those resources available that can be viable and there's bound to be something you ca
[quote quoting="post"] Expansive are too Overpowered on this patch in my opinion and some other players i talked with agreed. Last week i played alot of games with Teri and forevergm and Teri won most of it playing with Expansive. How did he do it? Well he went straight to Offworlds which the expansive players can make easily, because it only costs 200 steel (excluding chips,glass). With thoses relative cheap offworlds and the Extra claim Bonus which the expansive have ((4 ext
Tip#1: To make it more entertaining for the viewers (as well as a good general strategy tip) make sure to scan to the other headquarters all the time to see what they are producing. It's really important not only to pay attention to what you're making but also what everyone does so you can structure your decisions accordingly. Let's say you just upgraded and you want to go into either farms or electrolysis reactors. If another player already has reactors down you s
Thanks for taking the time to post your reviews! Watched all of the first video and most of the second. If you want tips/critique on strategy I'd be happy to help!
I'll second this.There have been frequent cases where either the host gets bought out and the game crashes or the host leaves and it crashes (more the latter than the former). It's a pretty frequent occurrence....so much so that you have to be careful which lobbies you join and who is hosting.
To the right of the oxygen you can see the two shipments that are failing to launch that were already queued. AFAIK you pay for the fuel when you queue it up to launch...not when it finally blasts off so this looks like it might be a bug. I'm sure the other 4 launches happened because i frequently use the "set it and forget it" method with offworld launches and i queued 6 up. 4 took off before it stopped working altogether. I'll have to check to see if the replay file is avail