*Edit - My additional suggestion about team chat was already posited by someone else 2 days ago so I'll delete that one.
blackmagic1
Here are a couple more suggestions for you guys to consider: Let's say I have mines for carbon and silicon scattered across the map. Silicon is incredibly profitable (let's say $150) whereas carbon is unprofitable ($1). When I go to delete all carbon mines I would shift and click the delete button because those are the only ones I really want to eliminate. Problem is it deletes both my carbon mines and all silicon mines I have (I guess because they're paired and hav
So the black market items are random. I love this. The only issue is with the pairing of the spy and the hologram. I think those two should be linked together so that when 1 appears the other is there as well as an item (even if it means you have to have 1 more black market item than normal). At least spy shouldn't be a standalone without hologram. I played a game where the spy option was available in the market but there was no hologram. What's the point of buying it if
So a couple of things that would help in my opinion. 1. During the scanning phase it initially starts off zoomed in to your colony. The purpose of scanning is to see a wide area to figure out where to found your colony. Why not start with it zoomed out so we don't have to push the page down key to see where all the resources are in relation to everything else. 2. Make "start auto supply" on by default as well as "turn off all unprofitable buildings". Frequently i'