WarlokLord

WarlokLord

Joined Member # 2939586
39 Posts 222 Replies 21,552 Reputation

Counter-Strike has a great deal of variety and replayability. I must admit that despite the fun I have had with this, Left4Dead just doesn`t promise that. Environmental interactivity seems pretty low for a scrounge-for-supplies survival game (the comparatively budget-titled Land (?) Of The Dead had more), only 4 types of enemies, and only 4 sets *is* very thin. And the randomized/governing controller A.I. doesn`t seem to me to be that compensatory - not to the extent I could envision myself p

31 Replies 102,053 Views

Capturing While Immobilized Demigods seem to be able to capture flags (might need confirmation...) whilst stunned or frozen. This may occur only towards the end of their freeze or stun state, but I believe its there. If a Demigod is immobilized, they ought not be able to exert control over proximate flag points.

13 Replies 1,443 Views

I enjoyed the demo thus far (time-limited! BLAH!). I did find the whole to go by very fast though. Will try on a harder difficulty and see how it flows. R.e.: time limitation, kind of lame towards anybody who doesn`t download the sample before the release date...

31 Replies 102,053 Views

[quote who="zenithian" reply="3" id="1935767"]Couldnt you go to those computer bars for those two days? We've been so infused with modern tech that its an addiction, what is the world like before everyone had a PC. [/quote] Naah, I do artwork & business on this beast... had to have access to my files. (... and my savegames... cough...)

6 Replies 18,599 Views

[quote who="Tridus" reply="12" id="1930068"] Quoting devastatorIX, reply 11 I dont know where you got that idea,randomness is the best thing a RTS could have,if your units would do the exact same thing and have the exact same outcome,your strategy would be very limited and it will all boil down to who can spam X faster,exemple of that sort of RTS is Tiberium Wars,tho in that game RTS stands for Real Time Spamming. I want 2 of my small frigate

20 Replies 21,144 Views

[quote who="SnowmanXIV" reply="14" id="1930168"] quoting post -introduce more subtle improvements to capital ships as they level, stuff such as an additional beam weapon here, a turret there, a few points of armour, etc. -persistent yet not obnoxious strategic level iconography (flashing planet names, glowing/pulsing planets) indicating sieges, incoming strategic weaponsfire, trade lanes under attack, etc. -exclusive single-player

20 Replies 21,144 Views

[quote who="sesmet333" reply="17" id="1930499"]unlimited levels for cap ships? it just wouldnt work, the reason you have the level limits is to stop the cap ships becoming some major all overpowering vessel you can wipe the floor with, the idea is to use them as part of a fleet rather than as the previously mentioned, and though i can see what your getting at withthe less value from higher levels,,,if theirs less value to leveling from lv72 to lv73 than their is from lv2 to lv 3 then whats th

20 Replies 21,144 Views

[quote who="Sole Soul" reply="1" id="1935738"]I broke the SATA plug/connector off my hard drive. Now I'm much more gentle with them, but still, I think I prefer IDE. [/quote] Ouch. I only wish I had gone with SATA for my C: drive in the first place - I had originally hoped to replace the C:, but that operation seemed to be more perilous in other ways than what we had stomach for. The motherboard I have (DP35DP) has 5 SATA connects plus an eS

6 Replies 18,599 Views

11 or 12 days without my computer... I deserve a medal... Dear God that was brutal. New hard drives, and after successfully installing my own cpu I thought I was clever enough to do the same with them. Almost. As it turns out, I had a single data cable plugged in upside-down ... causing the entire system to fail for need I repeat 11-12 days. Uggh. There was a little more to it than that, BUT...

6 Replies 18,599 Views

Speaking of new games that would sit well upon Impulse/within the Stardock family (!), Try chasing down the developers of Majesty 2 and a recently announced full proper sequel to X-Com ... . Majesty 2 would be an instant pre-order as well, guaranteed.

50 Replies 92,818 Views

[quote who="Trigeminal" reply="1" id="1925257"]I love the cell shaded design. I am looking for more info and will watch this closely. MoM and X-COM are my two favorite games of all time and I still play them. Nice to see a new remake, I'm hoping for good things from you Stardock. [/quote] Hey, the original X-Com demo had to be one of the most heavily played demos of all in my neck of the woods. The full game only suffered from the Mind Control</e

18 Replies 21,229 Views

[quote who="kryo" reply="16" id="1925159"] Blame gamespy for that, what's done is done [/quote] Consider them officially blamed! Hey - this is still very cool, no matter how you slice it. Simultaneous development on Demigod, Sins, and now this one. Yeehah... (Blamespy...)

50 Replies 92,818 Views

[quote who="Lost_WLd" reply="3" id="1924843"] This is a link to an old post of mine about adding a Company of Heroes style critical hit system to the game. I still think it would make the combat a lot more interesting and varied; others dissagree. http://lostwld.impulsedriven.net/article/306747/Critical_Hit_System [/quote] Strange I can`t view that. Some kind of Explorer 7 requirement versus my Explorer 6. Waah. Got a copy & paste quotation?

20 Replies 21,144 Views

[quote who="JuleTron" reply="1" id="1924819"]Some pretty good ideas, but unlimited levels for capships sounds very overpowered to me. I cant imagine crews surviving the death of their ship. glowing/pulsing planets when under seige are already in the game. I think that special ebilities are fine, more subtle visual representations od abilities would look boring though. Other ideas are good. Randomization of combat such as lucky shots would EAT processing power. [/quote] As long as

20 Replies 21,144 Views

[quote who="Jalicos" reply="6" id="1924835"]"While searching the game preview, you come across a screenshot that will provide +1 to Avatar." I never played HoMM or MoM, but this game looks really good. Tactical battles and multiplayer are nice, and I wonder how difficult it will be to make these new units and things they want to stream to everyone. Interesting art style, too; kind of a pseudo-cell shading thing going on in that combat view. Not s

58 Replies 131,850 Views

[quote who="tetleytea" reply="2" id="1924603"]This is looking an awful lot like another HOMM or Age of Wonders so far. The HOMM series had about 6 schools of magic, and they also got bonuses within their own type of landscape. The biggest things looking to set this apart are the MP and the modding. Warlords 2 opened it up to modding, and that didn't work out very well. I would have loved to see a fantasy version of Civ, but it's not to be on this one. [/quot

58 Replies 131,850 Views

[quote who="zenithian" reply="2" id="1924806"]The weird thing is that my first post doesnt contain my avartar, yet in the rest of them it does. [/quote] I see it here. Hopefully this will be resolved soon - I notice that a fair number of people are without one, and these days I suspect most of us prefer one. This is probably the only negative concerning these boards I can think of: otherwise the thread/forum software they use is excellent. Makes the FSM (Film Score Monthly) forum

8 Replies 28,092 Views

I hope folks will forgive me for perhaps pre-empting an announcement, but Blue`s News posted a link for the new Stardock turn-based spiritual successor to Master Of Magic. http://pc.gamespy.com/pc/elemental-war-of-magic/926527p1.html I sure will like to try this one. Pre-order will be my plan, as long as it is under identical digital download + box copy plan of Sins & Demigod. I remember having con

50 Replies 92,818 Views

Spiritual successor to Master Of Magic... I`ve had a hankering for Age Of Wonders 2 conquering... sounds good. I am fortunate that you folks seem to have similar tastes in concepts & subjects as I. Probably be another pre-order. . Re.: Windows 7, if it caters to DRM like Winblows Vista, I`m not interested. Ditto for requiring new computer guts to run.

5 Replies 16,059 Views

Left4Dead looks great, but I must admit to a greater degree of appreciation for the same general scenario in the one Zombie mode in Call Of Duty World At War . The gameplay videos show what to me is a more natural pace of shuffling & movement (fire & movement?) for zombies compared to that of Left4Dead . The latter features speed more akin to me of apocalyptic mutants rather than zombies, and its nice to see that such a trait seems to b

27 Replies 61,320 Views

I would very much like to see Sins transform a bit into the following. If anything, Sins is too predictable combat-mechanic-wise. There is too much flash & pretty colours. I would: -remove experience level limits for capital ships (unlimited levels) -make far more subtle visual representations of ship special abilities -make far less game-changing those abilities -randomize damages from weapons fire (including siege armaments vs. planets)<br

20 Replies 21,144 Views

I have tried to upload an image for my Avatar picture, but the upload page for such never seems to work - the Upload button does nothing, and the page seems to be continually loading. Anybody know how this process works? Anybody encounter the same thing?

8 Replies 28,092 Views