CobraA1, the commentary offered by others pertaining to history was pertinent... it sounds like you are being unreasonably critical. Without such discussion, unwarranted sympathies might arise concerning the chief perpetrators of DRM. Before you adopt a "solution", you first make sure the philosophies behind that solution are valid, lest you simply sow a nonsensical seed for future discord. . I borrowed Gears Of War from my brother a few days ago. Once
WarlokLord
[quote who="WebReg" reply="9" id="1915969"] Oh, here's an idea. Someone tell the publishers lawyers that they should re-write their contract with the DRM developers such that if a cracked version of their game appears then the DRM must, by definition, not work so they should be able to recover the costs of the DRM licenses - and damages for the loss of sales. [/quote] Something like that was lurking around in my head too - good idea. Of course, we know that they know t
[quote who="Torgamous" reply="25" id="1915755"] 5) I like picking on tired people. Just putting that out there. [/quote] Heh heh heh...
[quote who="Torgamous" reply="21" id="1915716"] I'm confused. What's the point in having an activation limit if you are going to let the user decide that limit? [/quote] Hmmm. So am I now that I reread my own writ! Hmmm. Perhaps (hastily makes something up to convey more sense to his previous utterance) you have the option of registering a 'usage' with a company central server, at your discretion. Perhaps you will get e-mails after automatic regist
The flipside of course is that Impulse can be a great platform for many games... . I understand that you do not want to make decisions that cut you off from other titles, and that restrict Impulse`s growth. The trick of course is to insure that Impulse continues to grow into the beneficent monster you want it to grow into, rather than having it sabotaged or corrupted by the very agents that forced its existence. Just off the top of my head, endeavour to ALWAYS establish
I come back to headhunting/projecthunting. If the actual talent that produces games is already in line with our way of thinking, then much of that battle is already won. The next hurdle is having them split off from faceless conglomerates (which already happens when they are purchased by said conglomerates), form their independent studios, and see that they secure financing for independent projects which they are then free to make publishing choices about. Is that necessarily Stardock`s respo
One thing I must respond to asap Annatar11, is the scaled profit EA reaped from Spore - a bigger number, sure, yes, but look at the monolithic bureaucracy they have to support with it! EA is now in a position where they MUST reap ridiculous numbers in order to break even. They`re too big. Everything has to be a grand plan for them - they have no flexibility. If you insist on viewing success from a perspective of proportion (and we should), I`d say Stardock <span style="text-d
That's a strange thing to enact and enforce. Which organization is enforcing this? The UN? This does indeed sound like something I would be against. It's silly to ask other countries to pay for oil in somebody else's currency. Some have referred to those who manipulate and conspire to control such things - most likely as accurately as one can - as cartels . They are a cooperative of interests whose ends are served
Frogboy, My instinct tells me that there are big players whose beancounters will never be able to move away from the infantile concept that they must be in absolute control. To a degree then it might be a waste of time to try to convince them. What developers are telling you behind the scenes is the truth, and I submit a validation of Ironclad`s/Stardock`s philosophies. Its nice to hear. Whether this philosophy can be acted upon industry-wide is a question of what is possible. <p
[quote who="JinxOfSin" reply="5" id="1914494"] Patches and continued developmental support are not required on the part of the publisher. In general, they will still fix critical bugs (or face nasty backlash). If they add any features beyond that, it's a bonus. [/quote] That is wrong. Producers have an ethical and legal obligation to provide product that works. Period. If you purchase a vacuum that does not pick up dirt, you have the right
Interesting. Didn`t World In Conflict have ads or ad content (some defense contractor, a fast-food BK store)? I can`t recall whether they were dynamically downloaded & updated/retrieved or not... partly because despite my game ownership I still have yet to fire up a campaign (!). If an ad server goes down, does it delay or corrupt my attempt to play my game? Philosophically I am averse to this too. In the case of Far Cry 2 , I am VERY torn
[quote who="kryo" reply="2" id="1913873"] I ran across a news blurb pertaining to plans for four micro-expansions, not three It was an incorrect release by Kalypso. We are only doing three before assessing whether to do more or not. [/quote] Roger that.
Lesser Demigods Heralds perhaps. These entities are player characters like Demigods, but of inferior stature. Some are servants of the Demigods themselves, some are simply exceptional individuals seeking ascension. I could see each having access to maybe at most 4 abilities in a skill tree ala a normal Demigod, but their overall character power would at most be 60% to 75% of a true contender. My
I ran across a news blurb pertaining to plans for four micro-expansions, not three, including Entrenchment . Sounds like Ironclad has a lot of ideas. Sounds good to me! One thing I am leery of however - I hope that in the excitement to expand Sins, the developers don`t go too "paper, scissors, rock" on us. As it is now, most starship types can be at least moderately effective versus any other. Perhaps the only exception being the siege ships. I want to see
"Generals" need to *influence* A.I. ... I believe more conventionally certain schemes will sabotage the flow of the game, which is to a large degree dictated by Minion endeavour.
Arguably vindicated, if such was necessary... http://forums.demigodthegame.com/327912/page/2
http://forums.demigodthegame.com/327102 I posted my concept here... the details are there, but essentially rts commands are abilities that use energy like any other abilities. They are unlocked like any other ability as well.
I agree with thee, Chickenfur. Whats even better is from the sounds of it, this Beta is the merest fraction of what the developers are toying with right now, and I`ve read plans for expanding upon the pantheon of available Demigods after the full game ships - expansion plans already(!). Wonderful engine, wonderful concept, wonderful art...
Frogboy, To put a previous point or points another way... If EULA`s try to inform me that that which I purchased wasn`t really "purchased", that I don`t really own it, then I guess I don`t. I will then abide by that philosophy and not really purchase it... If you wish to pretend that you`re selling me something, then I can play along and pretend equally that I`m buying it. (recurring thoughts on the overall issue, stances regarding license and
[quote who="CobraA1" reply="3" id="1911574"] The source of the problem is the propensity and success of more economically and militarily powerful countries to seek domination of the labor and markets of smaller and weaker countries, usually resulting in uneven market structures. No, the source of the problem is corruption. We're huge importers of goods - we send cash to plenty of countries. It's up to them to use it wisely and in a manner that allows them to
Btw, there would be no appearance of icons when holding these interaction buttons - they would simply invisibly modify player input as appropriate.
Crap. Roger that.
Hey Stardock? What about it? Any chance to swing a pre-order boxed copy deal via Impulse on Far Cry 2 and or Left4Dead, ala Sins and Demigod?
5. Void Sheathe 6 level ability always active The Death King develops a shifting 'skin' of black light energy that provides him with increased armour value <span style="font-family: arial,helvetica,sans-se
Interface Highlighting I suggest two button controls that activate only for the duration either is pressed. For the sake of argument: 'Q' = Hold down to enable the clicking upon of only enemy assets 'W' = Hold down to enable the clicking upon of only friendly assets The default is of course being able to click upon anything as it is now. Particularly with fast moving targets amongst masses of enti