WarlokLord

WarlokLord

Joined Member # 2939586
39 Posts 222 Replies 21,552 Reputation

[quote who="Melchiz" reply="1" id="1904630"]Considering that we haven't even been exposed to the functions and abilities of Generals, I would hold off such criticisms. I'm going to assume that Generals do not behave purely as RTS-like command units, as you suggest. Regardless, you shouldn't draw conclusions until GPG releases more details. [/quote] Criticisms these are not - these are suggestions. As I stated, " Fro

11 Replies 1,232 Views

Developer Perspective We have all read about how Demigods will be of two categories: Assassins like the current crop of Demigods in the beta, and the as yet unseen Generals. From some of what I have read, it seems that the Assassins are bereft of the more conventional direct-command

11 Replies 1,232 Views

A game I am greatly looking forward to is Left4Dead from Valve. Their Steam system is offering pre-orders, which I would avail myself of *if* I received a hard copy of the game. As it is, I would not, therefore I refuse to order . I will never entrust some digital domain

325 Replies 1,060,053 Views

[quote who="strikersgun" reply="1" id="1903816"]can i be the first to say that font is annoying [/quote] Heh, it appears properly in the message window before I write it. Let me try *another* edit, see if it improves... The small text is fine, except for large paragraphs.

18 Replies 7,288 Views

Skirmish Demigod Selection Demigod needs to maintain a randomized default setting for choice of opponent Demigods in skirmish games - it takes time to manually adjust such settings, time which ought to be taken up playing the game instead. Manual intercession ought to be reserved for when I disagree with those defaults, o

1 Replies 532 Views

Looks & sounds good. Can`t wait for the release, as well as for more info on the next expansions. Btw, what are the specs for the system that demo was running on? I`d be curious for comparison to my own (including the resolution display setting of the monitor)?

37 Replies 42,195 Views

I realize that a service such as a company-provided server system costs money and cannot therefore be provided in perpetuity, especially for non-blockbuster titles (contrast the Sierra listings to Blizzard`s StarCraft for example), but then again this ought to be the most obvious of arguments for not tying core functionality to external apparati.

325 Replies 1,060,053 Views

I believe I have a good name for him, although evaluation of such a name would be dependant upon the combination of name-to-visuals: Old DuMalion. Old DuMalion The Old King His appearance would be as an aforementioned Ringwraith, ancient brown cloth covering skeletal limbs. Possible, anyway.&nbsp

10 Replies 1,124 Views

[quote who="Ke5trel" reply="9" id="1901414"]Alot of times someone suggests an ability or mechanic on these forums and it gets shut down because it doesn't fit into the game we've been given. The thing is that if the ability is good enough and adds enough to gameplay it should be in the game, regardless of whether we can find it in the LUA files or the listed demigods. This will be more relevant in Beta 2, but it's good to look at ideas and see how they *could* work. <br

12 Replies 5,096 Views

Just a follow-up to my comments pertaining to the tying of products to the companies that publish them. Battlefield 2 and Battlefield 2142 have to be THE worst/best examples of the sort of thing I am diametrically opposed to. Before I can even change my Options (!!!!!!!!!) I MUST successfully register with one of EA`s online servers. Ev

325 Replies 1,060,053 Views

[quote who="FelixDrake" reply="18" id="1900230"]So you have RA work like the superweapons. You activate RA and pick a target system. The allied fleet arrives, gets it's marching orders, and ONCE it gets to the target system starts attacking. If you can not find a way to use that to your advantage, you kind of suck. It allows you, if you use it properly, to field a larger fleet than your opponent. Yes you have to pay for them and no, you won't get direct control,

21 Replies 20,581 Views

How do you know what the Queen Of Thorns can do? She isn`t in a Beta. As for the ability not being tied to a character, I imagine a circumstance where the developers - assuming they like what they read - have freer reign to apply as they see fit. If it serves a developer purpose to do so, I would be receptive to hearing from the developers what suggestions or ideas and

12 Replies 5,096 Views

[quote who="Kyrein" reply="2" id="1899856"]First, check that there IS an earth master/druid. There isn't. And this doesn't fit with the QoT. [/quote] Your response perplexes me. I`ve offered up an idea for an ability - I don`t think such ideas need to be tied to anything, do they? Are there some idea/suggestion rules or laws passed by Congress somewhere that I was not made aware of? <span style="font-family: ar

12 Replies 5,096 Views

[quote who="Cowbuttzex" reply="1" id="1899838"]why not the rook? [/quote] Having a character that can dominate in physical combat as the Rook does, combined with both the ability to create structures and to epair them, to me doesn`t sound like a good fit or good balance. The Rook has a great suite of abilities that suit him now anyway. This ability should b

12 Replies 5,096 Views

[quote who="nantukoprime" reply="12" id="1876301"]The Regulus can autoattack and Snipe into the Fog of War. Upgrading the crossbow range should increase vision range by the same amount. Don't even get me started on the Rook's trebuchet.[/quote] Disagree. As others have said, giving the best ranged attacker vision range commensurate to his attack range would be imbalancing and unfair. Utilize allies and allied asse

22 Replies 9,438 Views

If at all, something that is by default destroyed (i.e. Off). I do not have any difficulty whatsoever pulling out to view the landscape... this should be especially painless for alumni of Supreme Commander. To me a minimap is redundant given the utility of this game engine.

39 Replies 6,362 Views

[quote who="Kyrein" reply="20" id="1883238"]#1 wouldn't work. You have 2 portals on your side and 3 characters in the beta map........who do they change to be like? And 2 and 3..........just plain no. [/quote] Obviously entities would take turns appearing as your forces or as the forces of your allies. Hardly a dilemma. For example, a wave spawns

25 Replies 2,242 Views

Obviously I disagree with those who believe that more varying elements would be unacceptable in multiplayer. To the developers I say this: I hope that you will consider things such as these for at least single-player. Its going to be fairly easy to exhaust a static & wholly predictable array of game elements in single-player, and I hope a nod will be given to those who will be playing this game primarily in that mode if nowhere else (

25 Replies 2,242 Views

A software publisher should not have the right to fundamentally alter the nature of a transaction that is essentially a sale, simply by drafting a document in the box and suddenly calling it a "license". As far as I'm concerned, I am buying the right to use the product however I damn well please, provided it is not in a manner which violates copyright. Furthermore, I have this right in perpetuity or until I transfer that right to another individual. The selle

325 Replies 1,060,053 Views