It's a question that gets brought up a lot, so I figured I'd work on a breakdown of the components of stock prices. A lot of the details aren't particularly important in the sense that you'd probably never actively consider them in a game (and for good reason), but I've included them for my future reference and for completeness's sake. So, when you hover over your name in the player list, you get a popup that looks something like this (shamelessly stolen from o
Offworld_Blues
[video]https://youtu.be/lEKgS1gbGXo[/video] I get the feeling the AI isn't handling reveal map quite correctly.
It's harder to debt dive in the sense that you're now forced to defend yourself if you want to do that. Under the old system, you would need all 9 available shares to be bought, then for one AI to pay double price for the last share, which just wouldn't happen in time. Now, because of the AI's tendency to attack players with low stock prices, if you debt dive and don't defend yourself, you're vulnerable to several AIs buying into you and getting the majority bu
[video]https://youtu.be/7wiQUs3QRsY[/video] My general approach to the 12/16 challenge. If you watch the video, you'll probably understand why I don't try to record things more often (besides the awful Steam noises). The new buyout rules definitely make AIs much more of a threat to knock you out if you're debt diving.
I don't really see it as a problem if a player can occasionally win with massive debt; it's not a very easy or common thing. Buying up lots of stock does prop up your stock price by quite a bit, especially in larger games, but has the costs of attracting attention to you and not necessarily having other benefits (if you're buying up as much stock as possible instead of completing buys, those shares are effectively dead money until you do something productive with them). Ba
Just to confirm I'm not crazy: http://prntscr.com/9dc51p Everything was started simultaneously and chosen to ensure the starting timers would be the same if there were no bonus. The patent labs are next to laboratories, the upgrade labs are next to toolshops, and the offworld is next to warehouses. The hacker array is not next to offices, but a different test next to offices didn't give a bonus either. <a href="http://prn
The bonuses don't seem to actually be working. They show up in the hovertext when placing the building, but not in the building popup and all times seem to be the same as normal. An offworld next to 3 warehouses, for example, showed a timer of 60s for a launch and took 10 in-game hours
For the first problem: My understanding is that majority buyouts were designed to accomplish two goals, creating earlier tension points and avoiding "walking dead" problems. The current implementation does indeed accomplish those goals but, as you state, at the cost of forcing players to play very cautiously to avoid being piled on and does create a sense of lost agency in larger games. Your proposed solution creates awkward situations of its own, though. In your first e
An hour or two later would work better for me, but I could go with noon EST if necessary.
A basic summary of what happened in the tourney match: SpinCycle and I were both locked out of buying stock for a stretch of time. SpinCycle saw the stock delay counter stuck at 3 while I just never saw the red button, despite having plenty of cash for the buy. The situation eventually resolved itself. Deleted a whole bunch of duplicate error entries for readability. -------------------------------------- Device Properties --------------------------------- Unity Version:
Is the plan to slot SpinCycle in for tomorrow, then figure out the remaining empty slots as we go or will we be postponing this again?
Any of the times should work for me.
It's not an ideal solution, but a workaround that generally works pretty well is loading into a single-player game before joining multiplayer games.
Strange bug that just came up: http://prntscr.com/95ee16 Basically, a subsidiary somehow bought a share of my stock (with no unowned stock available). Replay didn't manage to save, unfortunately.
No need to dance around it, I'm the player who ruined my territory when I started getting bought up. Unsportsmanlike? Certainly, but I can't help but think that it's almost always a mistake to go after a player who isn't a threat to win the game. Both times I blew up my own territory, a significant amount of my stock had been purchased by others and I was far behind in cash/swimming in debt. Because it's so easy to see the end coming in this mode, doing things like what I
Seems like an actual bug that may be related: defended tiles are no longer immune to black market effects (in this case an EMP). Targeted the EMP on orange's pleasure dome and ended up freezing my own too. http://prntscr.com/93mb2n Something similar also occurred later that game, with an AI using a slowdown strike on a defended tile and getting through, which you weren't able to do before. That seems like it should stay, though.<
[quote who="Pbhead" reply="56" id="3601761"] We seem to have decided on 4 PM EST, 9 PM GMT Sunday for the finals. [/quote] Just confirming that this is what we're going with.
So we can work with sometime Sunday, otherwise we'll probably have to delay the match until next week. Thoughts, Pb/Roler?
Planned start time for our match is 2pm EST/7pm GMT
Will wait for Zuzani to confirm, but that time ought to be fine.
Confirming that I'll be teamed with Zuzani
I was still having the issue today. For what it's worth, it's pretty hard to notice later in the game with spam-selling, but it's very apparent to me in the early-game.
I know I've complained (in chat) about this issue a few times, but I've never heard anyone else bring it up, so I'm not sure if it's just me.
On beta 7, when using the new UI, I hear the buy/sell sounds twice for every click. I can confirm that this isn't just the result of accidental double clicks, as my resources are bought/sold at the intended amounts. Oddly enough, this only seems to be an issue in multiplayer. (there, now this thread can actually be marginally useful)
When you're in observer mode (at least after getting bought out) and you try to chat, the text appears as if you were the person whose perspective you were observing from. ... That reads like a word salad, so to illustrate: in a 3-player game, I get bought out by player A. I choose to observe through player A's perspective. When I enter a message in chat, it appears as if player A said it.