Offworld_Blues

Offworld_Blues

Joined Member # 6453862
14 Posts 88 Replies 977 Reputation

I wish I knew what I was thinking when I squashed the one high water tile instead of holding onto it to make large amounts of money later. The mistake was clearly worth it to see that buying 250k nukes is a winning strategy, though :P

6 Replies 23,962 Views

I don't think the random resource shipments I've gotten have been as large as Cubit's 60 carbon/20 electronics, but I have noticed having scatterings of resources that I know I didn't buy or produce. Also notable: robots no longer receive 20 electronics when founding. There's no entry in the change log for that, so could it be a bug (rather than a significant nerf)? And on the topic of pleasure domes, I do feel like the scaling needs to be toned down

39 Replies 189,096 Views

I was unable to play today's daily challenge; the win screen pops up every time I click for my first scan. Scan mode in regular skirmishes is fine.

32 Replies 19,667 Views

There are a number of things I can agree on with Gameslayer: that destroy buyouts don't feel rewarding enough in their current state, that they offer avenues for other players to catch up through simply accumulating cash single-mindedly, and that converting claims to income requires a fair amount of starting capital and time when a player is often most vulnerable. A reasonable example of why destroy buyout doesn't work well in its current state is <a title="this gam

22 Replies 118,995 Views

Let me start by saying that this feature is welcome in some ways, as there seems to be some tendency in FFAs for players to pile onto the leader, even past the point where he's lost the lead. That said, it seems like far too large a drop at this point (as far as I could tell, the effect for a power surge is roughly halved for the second and third hits). That represents a dramatic nerf for the black market, to the point where it doesn't seem particularly effective for eve

2 Replies 2,749 Views

I'd been sitting in a lobby for ~20-30 minutes chatting when I tabbed out the game and back in. Upon returning, I saw this: Basically, all the chat went blank except for avatars. I didn't think to try to trick with scrolling up before I exited, so I don't know if that workaround would've fixed things, but I figured I'd report this anyway.

1 Replies 7,265 Views

Solar/Wind tiles have no inputs, so they don't receive bonuses from any buildings other than themselves. They do, however, supply adjacency bonuses to other buildings next to them (with the possible exception of ice condensers?).

3 Replies 20,086 Views

For the current default mode, you inherit scientific bonuses on buildings that are already down, but not on any buildings you build later. Being unable to take over good scientific territory (or offworlds) is unfortunate, for sure. I'm still not entirely sure how I feel about the mode on the whole, though I do like the idea in principle. More on-topic, I suppose I can understand the utility of being able to locate and take claims that were instrumental in blocking an oppon

2 Replies 26,099 Views

Some more small things: You get the scanning tool and can trigger the scanning animation even with reveal map on. Also, what InSync said about debt sticking at 150k and not moving at all The middle two bars for the engineering lab have no space between them. Queuing research highlights the bars correctly, but it's a bit disconcerting to only see only three bars (one of which is double-length) Adding on to what InSync said about replay speed, it seems to

38 Replies 213,250 Views

RadRoofer: I haven't had much luck connecting with you on Steam lately, so I just wanted to point out that I am unable to stream. If you're able to stream our match, then great, sometime today ~3+ hours from now could work for me (i.e. 8pm EDT to around 1am EDT), or many times the next two days. Just let me know what works for you and hopefully we can work something out.

29 Replies 60,900 Views

A few more little things: I'm not sure prices changing colors adds much. In some sense, sure, you might want to avoid markets with falling prices and enter those with rising prices, but given how easily prices can be manipulated, that could be a trap. I think I preferred the plain text, which made cross-price comparison quicker and was less information to decipher. Engineering labs have been touched on earlier, in terms of them showing the max upgrade level queued

38 Replies 213,250 Views

I'm one of the players that's made the mistake of dipping into a D rating with offworlds on multiple occasions. Oftentimes (at least against Cubit), it feels like there's strong pressure to found at debt levels around 40k to avoid falling too far behind, then it's necessary to push back on auctions. One mistake on an auction, or getting your power shut down at a crucial time, will be enough to get you in a lot of trouble. That said, there's no good excuse for all t

11 Replies 23,999 Views

For what it's worth, the absence of auctions wasn't a consistent thing between matches last night; it was only a problem occasionally. Besides the game with Blackmagic, I had a game with DeathTacticus where auctions didn't show up either, though I also had games with both that did have auctions. I was not using the new UI either.

3 Replies 12,695 Views

With beta 6, offworld launch times seem to have been pushed back up to 60 seconds (from 45). While I still think offworlds are the only real viable endgame tool for most 1v1 games due to prices staying so low, the added black market pressure and higher prices in FFAs may make other plays more viable, though that remains to be seen. Offworlds may still end up ultimately being necessary, but I think the rush will be less important. Anecdotally, there was one game we recently played where I was

11 Replies 23,999 Views

In the next_version patch, there's an option called Destroy Buyout, which wipes the bought player off the map, gives the buyer 4+HQ level claims, and exclusive claim access to the bought player's former tiles for 60 seconds. Here's a video of that mode being played out (though it has undergone changes since then, primarily stock prices increasing an amount closer to the status quo). https://www.youtube.com/watch

3 Replies 18,444 Views

I haven't been able to try the new UI in multiplayer for obvious reasons, but so far it seems to run a lot more smoothly. Normally having Chrome open at the same time as the game cripples its performance, but I was able to get through a skirmish smoothly using the new UI with Chrome up.

6 Replies 13,736 Views

My understanding is that when you drop a hologram on an empty tile, it will be disguised as invisible, which I understand to mean it showing as an unclaimed tile. If I'm misunderstanding, then there's nothing going on here. Otherwise, at about 12:42 ( https://www.youtube.com/watch?v=EjwLVUnN7eE ), I hit Zultar with a Slowdown Strike next near the hologrammed tile, which exposed the goon squad. Black market effects exposin

14 Replies 32,268 Views