LogicSequence

LogicSequence

Joined Member # 638146
0 Posts 6 Replies 23,916 Reputation

>>> ATTENTION CodeCritter AND BoogieBac I have sent an email to [email protected] with all the files necessary to replicate the ship jewelry bug! The email is from "[email protected]" and has a subject heading of ">>Ship Jewelry Bug<< In response to CodeCritter's request for files to reproduce this bug!".

126 Replies 55,410 Views

Would any of the stardock guys care to comment on the ship upgrade problem? The one where jewlery is all wacked out when you try to upgrade a ship?

126 Replies 55,410 Views

Just ran into an really bad and annoying bug in 1.20.009 beta, smae problem as sam0t, take a look at this. This is how one of my ships appears in the SHIPYARD SCREEN, which is exactly what it's supposed to look like: HOWEVER, when i press the upgrade button and am taken to the UPGRADE screen, my ship then l

126 Replies 55,410 Views

this isn't exactly a bug, more of a question, for the ADMINS and DEVS really. Prior to 1.2B i had taken the disruptors3 model, and renamed it S0_DoomRay.X (along with replacing the approptiate icons) so that the doom ray would have a model more to my liking (instead of the plasma2 model). However, now in 1.2b i find that replacing those models/icons no longer work. So i take it instead of having the weapon point to those models and icons (S0_DoomRay.X, etc...) they now point directly

126 Replies 55,410 Views

this isn't exactly a bug, more of a question, for the ADMINS and DEVS really. Prior to 1.2B i had taken the disruptors3 model, and renamed it S0_DoomRay.X (along with replacing the approptiate icons) so that the doom ray would have a model more to my liking (instead of the plasma2 model). However, now in 1.2b i find that replacing those models/icons no longer work. So i take it instead of having the weapon point to those models and icons (S0_DoomRay.X, etc...) they now point direc

12 Replies 8,694 Views

@LogicSequence did you try starting a new game ? I usually get this behavior by loading a previous 1.11 savegame Seems to be the case... that's an odd looking bug!

12 Replies 8,694 Views

i guess i'm the only one who routinely gets 26+ planets? sometimes 5 or 6 in a single game? I mean from the way u guys talk, u make it seem like they're as rare as the famed precursor library... Less often, but still unremarkable are the 32+ size planets i find myself with.

14 Replies 17,261 Views

i too, have seen many (relatively) precursor mines, but never a single library. Perhaps it's TOO rare?? Did Cari happen to mention where the library, or more to the point, tile bonuses are defined? i can't seem to fine a single entry for them ANYWHERE, outside of the .png's and text strings. P.S. in fact, in my current game, i was lucky enough to get a precursor mine AND rare elements (for those keeping track, that's 10 factories for the price of 2 <img src="http://images.sta

53 Replies 28,192 Views

I rarely get to the point in a game where i research these weapons. But today i did and noticed something... first off, why is the damage level for the subspace blaster only 6?? it's supposedly better than disruptors III, which have a damage value of 8. What gives? Secondly, the Subspace Annihilator doesn't seem to be present at all. It's not available in my weapons list, nor does it have an entry in an XML file that i can find. What gives? (running v1.1)

7 Replies 7,061 Views