LogicSequence

LogicSequence

Joined Member # 638146
0 Posts 6 Replies 23,916 Reputation

Well i just wanted to make sure u guys knew. Because the Krynn and Korath home systems can get messed up now. In one game the Krynn system was an identical copy to my home system, right down to the customized home planet, terrain color scheme, and planet image map. And in another the Korath homeworld was a radioactive world! How'd that happen!? Guess we know why they look different than the regular drengi's. On the bright side, however, you can now actually use a differe

4 Replies 1,858 Views

i'll echo moosetek on this one, the 656541684764165847 iterations of Debug Message: Error flipping back buffer to primary buffer. Debug Message: Driver internal error might be a clue that your video drivers need updating .

4 Replies 1,209 Views

Well i'll be, you released an update on us! A nice one at that. I'm liking the new game setup layout, and the new race customization layout. And i have to issue a personal thank you for the new music, the old ambient music was wearing thin on my nerves . The new tech tree interface will take some getting

6 Replies 2,671 Views

(Senator)kryoDecember 7, 2006 16:18:14Reply #5It appears that the game fills out systems with class 0 planets automatically if there are less than five planets defined. *childish voice* whyyyyyyyyy? Seriously, what about variety? All system's can't be 5 planet systems right?

8 Replies 23,973 Views

I'm having problems with customplanets.xml again. So let me just ask, is it NOT possible to create a solar system with just one planet? I.E the homeworld? By making an entry such as: {StarSystem Name="CustomSystem"} {DisplayName}CustomSystem{/DisplayName} {Planet Name="CustomPlanet"} {DisplayName}CustomPlanet{/DisplayName} {Texture}gfx/planets/CustomPlanet.png{/Texture} {RAWTerrain}CustomPlanet.raw{/RAWTerrain} {TerrainPalette}CustomPalette{/TerrainP

8 Replies 23,973 Views

Um, yea, MyDocuments/MyGames/Gc2DarkAvatar/Gfx/ has been working since day 1 with dark avatar. I've been using custom portraits, images, even diplo vids for my custom races since i got DA. The devs just changed the folder they belong in.

13 Replies 13,715 Views

I often play GC2 / DA on larger maps because i enjoy a nice long game. But i also like to see at a glance everything that's going on in my empire, so I’ve gotten used to playing in the zoomed out tactical display mode. However, lately, I’ve started playing some smaller map games, and staying zoomed in so I can see some of the nice eye candy in the universe. And this is where I noticed some issues. Sometimes it's very difficult for me to see where things are zoomed in on the map wit

2 Replies 4,272 Views

This is a new issue for me... I don't know when this happened, it's worked for me before. But when i'm customizing my opponents i can no longer change the race's super ability, whether it's a custom GC2 race, or a purely new race, i still can change it. The arrows click fine, but the ability doesn't change. I can change my own custom race's super ability in the player race screen, but can't change anyone's super ability in the opponents screen.

4 Replies 5,213 Views

I have a suggestion brad, why not instead of destroying nullification agents when they are used, have them protect that tile from further spies until removed by the player? There's nothing more annoying to me than to nullify an agent on my manufacturing capital one turn, only to have another agent back there in 3 turns.

27 Replies 15,283 Views

Here you go. I've played the game since that bug came up, don't know if that has any effect on what you want to see in the debug file or not, just thought i'd let u know. debug.err.zip

8 Replies 2,979 Views

Ok, so i was just playing DA, just finished a turn, when the sitrep, errr GNN news report, popped up. I clicked to go to a planet and BAM! The whole screen goes red-tinted, and image box outlines are displayed, and general weirdness ensues. This was presenet on all screens, not just the one in the screenshot. A restart of the game cleared up the issue, but it was still weird enough that i thought it was worth posting. If you Devs want further info, debug.err, or a savegame (even though it's

8 Replies 2,979 Views

There is one big problem with capping engine's in my opinion: Constructors. If you have a vast array of starbases, say economic starbase, that you keep updated as tech develops, it's REALLY FRUSTRATING using slow constructors to do the maintainance. I often make contructors with as many engines as possible so i can get them to a starbase in one turn so i don't have to worry about what constructor of 150 on the board is going to what starbase, and what starbase still needs upgrading, etc... et

129 Replies 43,764 Views

(Citizen)ignussNovember 28, 2006 00:34:50Reply #3I think there are too few spies in my current game on a small map. well i can see there may be fewer in a smaller game, and granted i'm playing on a larger map, but wow, ok, the ratio is WAY to high right now.

27 Replies 15,283 Views