LogicSequence

LogicSequence

Joined Member # 638146
0 Posts 6 Replies 23,916 Reputation

the real question is: Will there be enough bandwidth to finish the DA download before next year, lol And guys, realistically, give them some time. As with anything complex, problems pop up last minute, and their probably still working on one or two things. Brad said it will be up before 12am, and so it will be. But i would expect it to be up this evening, not this afternoon, given they may nee

65 Replies 36,573 Views

I have been playing Supereme Commander Beta for over 3 weeks now How did you get access to the SC beta? Is the supreme commander beta open to anyone??

19 Replies 13,399 Views

will the beta stop working after a certain amount of time? or is the window you spoke of the amount of time it will be available for download? Download will be via SDC? Are we talking early AM on the 16th? Or late PM?

19 Replies 13,399 Views

@han891 You are right about it being unethical, but you are wrong when you say it's not illegal. That model is copyrighted by the owner. That means using it in the way aggiejohn is, violates international copyright law. Ergo, it's illegal. Believe me, I know a little something about this, as I copyright my work all the time, to try and prevent these types of situations. Now comparing that to creating something based on the TV show battlestar galactica, that's two very dis

13 Replies 8,069 Views

You could probably do a bevel or smooth-shift to give it some depth without adding too may poly's. couldn't you. If not, just do an appearance of depth with a texture? no, doing a bevel or smooth shift will add even more polygons. I'm making an optimized mesh, as low poly as i can make it given the detail. In order to make the ribbing w

29 Replies 40,926 Views

See your other thread for my words of wisdom on your mesh. Now, my model doesn't need to be converted. I'm going to place it in the game just fine. Models for the game don't have to be made in MAX. They just have to be converted to .x format when their done. Don't you dare mistake what you are doing, stealing a mesh and using it, for what i am doing, creating my own mesh for use in the game.

29 Replies 40,926 Views

Oh, and also, i recognize the mesh in your pic AggieJohn, i doubt Wil Jaspers gave you permission to use it in this manor. You do know it's illegal to just take a mesh, convert it, and use it right?? Not to mention that particular mesh is over 400,000 polygons. Which is crazy insane. You either have to have permission to use it, or make one yourself, like i am. Otherwise, if you put that mesh on the web, you could get into a lot of legal trouble. Not to mention it's going to

13 Replies 8,069 Views

i don't expect the poly count to go over 30,000. In fact more realistically it will be around 25,000-26,000. But you are right, the bottom line is if you want the ribs on the ship to be actual, and not texture, then you have to take a polygon hit. I may, MAY, go back and remove the ribs and use a textured version of them for a lower quality version. MAY. Also, here's a good question, would you guys rather have the flight pod hangars open (not the pods themselves, they will

29 Replies 40,926 Views

(Citizen)LogicSequenceNovember 6, 2006 17:07:42Reply #13LOOKING GOOD! can't wait to start testing! Few questions tho: A. Any rough idea how large the download will be? 500Mb? B. Are mods functional with DA yet? Will there be a seperate Mods folder for DA? C. Should DA be placed over a fresh install of GC2?

45 Replies 37,286 Views

Mods i don't know about, but i myself am making (what i have determined to be) the first Battlestar Galactica Model for GC2. More Info Here .

13 Replies 8,069 Views

LOOKING GOOD! can't wait to start testing! Few questions tho: A. Any rough idea how large the download will be? 500Mb? B. Are mods functional with DA yet? Will there be a seperate Mods folder for DA? C. Should DA be placed over a fresh install of GC2?

45 Replies 37,286 Views

Looking good so far. I can't wait to see it textured. And I hope you keep a high poly model available, as well as an optimized version. It may slow things down on slower video cards, but I like the detail. (Don't forget to include some hardpoints inside the hull (please)) I hope you are planning to do a few of the fighters as well. </table

29 Replies 40,926 Views

There is a mod out for Nexus: The Jupiter Incident. Have you taken a look at thier model? Looks really good but the lighting isn't that great in that game, unless you are near a sun. Of course it is more realistic that way but doesn't give enough light to most of the great models in the game. I worked on a babylon 5 mod for nexus a while back, a

29 Replies 40,926 Views

So since i couldn't seem to find anyone with a Battlestar Galactica Model for GC2, i decided to make my own from scratch, for use in GC2. As of now it's about 50% modeled and 0% textured @ 11,290 polys., a little high for a game i know, but oh well. Here's a WIP shot, Modeled in NewTek™ Lightwave3D® 9. Image © 2006 by LogicSequence and LogicTEK Inc.:

29 Replies 40,926 Views