IBNobody

IBNobody

Joined Member # 630817
0 Posts 0 Replies 3,972 Reputation

If I mouse over my income bar at the top of the screen, it says I'm getting 3 mana per season. Where is that mana coming from? If I look at my kingdom report, I see stats for income, food, production, etc, but mana hasn't been implemented there. Where should I be going to find out where that mana is coming from? (Also, I've yet to meet another kingdom or empire, yet I have the uncanny ability to know how many cities and citizens the

11 Replies 12,763 Views

On the world view, I always want to try and send my units over mountains, or at least over the "saddles". On the cloth map, I can't always tell which squares around mountains can be traversed. It would be nice if impassable tiles were marked somehow. Grey them out, perhaps, when a unit is selected?

2 Replies 4,820 Views

I said this in another thread, but this is a good place to reiterate. As a good faith gesture, SD needs to commit to a longer support cycle. The year of updates that Stardock has committed to this project should begin once they get the game stabilized, polish the UI and overly rough edges, and get the game to a level that is somewhat balanced.

27 Replies 36,858 Views

[quote who="Wintersong" reply="4" id="2747993"] I feel that the only thing that Frogboy owes me is crash/bug fixes, plus year of free updates. An explanation would be nice but not compulsory (and certainly cannot compare in priority with the previous elements mentioned). Apology? Actions speak louder than words so I'll stick to the crash/bug fixes plus year of free updates. Not trying to offend anyone here. [/quote] I want my "year of free updates" to st

59 Replies 26,504 Views

1. Tactical Combat is pointless. 2. Champions get slaughtered by city-made units. 3. City-made units are dull and have no uniqueness. 4. Tactical Combat Animations are Slooooooow. EDIT: Had to add #4, or else I could never enjoy fixes to #1/#2/#3.

50 Replies 119,836 Views

1. The "tooltips" for all the colors (primary color 1, etc) are scrambled, and one (roof color) lists itself as "String not Found". (Kudo's to your team for keeping that "not found" bug from crashing the game.) 2. Changing the coloring doesn't change the appearance of the faction mannequin. 3. If you created a custom faction, try to start a new game, and get to the "Choose Opponent" screen, the "Back" button takes you to the faction creation screen and not the "Choose Fac

2 Replies 1,754 Views

[quote who="Wintersong" reply="13" id="2739401"] And then we would have lots of people complaining about it not being innovative enough or similar stuff. Feels like Dawn of War 2 case or Starcraft 2 case. Both opposites, both with detractors.[/quote] There are elements that EWOM does and can do well, such as questing. There are elements that EWOM does poorly, like the whole unit customization thing. They should have kept the core elements that worked and then

37 Replies 102,801 Views

So... Elemental, while inspired by MoM, is not MoM. I'm coming to grips with that now. I feel like they took everything I liked about MoM and threw it out the window . Buildings availability based on races/factions? Gone. Units unique to races/factions? Gone. Unique Heros? Gone. Diverse spells? Gone. Challenging and rewarding tactical combat? Gone. Leaders that specialize in only one "book color" of magic? Gone. Aside from some % bonuses, does it real

1 Replies 123 Views

[quote who="lordkosc" reply="3" id="2732832"]Wish there was a poll option for "its alright , but needs a few more patches". [/quote] Exactly my thought. EDIT: I voted that I was dissatisfied with it. That was my closest feeling. The game needs polished. It will get polished, but it shipped with quite a few rough edges. It seems like SD was trying to hit a date.

125 Replies 403,114 Views

[quote who="Slainangel52" reply="1" id="2726562"]Sword = Offense Shield = Defense The way I've seen it explained is this. Offense rolls 1-X where X is your offense score Defense rolls 1-Y where Y is your defense score Subtract the defense roll from the offense roll and you get damage. Anthing 0 or less is a "miss" Combat speed is your action points on the tactical map. Every

4 Replies 3,467 Views

Tactical combat is too slow. If anything will keep me from enjoying this game long-term, this is it. 1. Let us place units. 2. Let us let the AI move units for us, but let us break in. (The AI is pretty smart, right?) 3. Let us turn off combat animations or speed them up. (I prefer speedup. It's less teleportish.) 4. Let us scroll the tactical combat map by the screen edges. 5. Let us turn off the auto-center effect of unit selection.

8 Replies 7,697 Views

Bug: If I am in a campaign and I want to load a campaign autosave, I have to go to the main menu and click the campaign button. If I click on a campaign to load, EWOM crashes. Fortunately, this doesn't happen when I first load the game, so I can still load campaign saves. Here is my log: http://pastebin.com/jA03HVvH

0 Replies 1,436 Views

Please add a "Load Game" option to the escape menu. This is especially critical for campaigns, as the act of getting to the campaign load game screen causes your current campaign to be abandoned. EDIT: Sorry - Similar to https://forums.elementalgame.com/386345 But it's even more critical now that the campaign mode is active.

0 Replies 3,129 Views

Is there no longer an option for VSync? I've checked my Prefs.ini, and I can't seem to find a way to enable it. I'm getting screen tearing on the zoomed-in map.

2 Replies 2,486 Views

Bug: If I open the hiergamenon, the ESC key doesn't close the book. It does nothing. When I close the book by clicking on the X, it queue's up the option screen. I then have to click "back to game" once for each ESC I pressed. If I bang on the ESC key 5 times, I have to click on "Back to Game" 5 times. Feature Request: If I hit ESC to bring up the options screen and then hit ESC again, can you make it so that it automatically returns to the game?

3 Replies 2,544 Views