If I mouse over my income bar at the top of the screen, it says I'm getting 3 mana per season. Where is that mana coming from? If I look at my kingdom report, I see stats for income, food, production, etc, but mana hasn't been implemented there. Where should I be going to find out where that mana is coming from? (Also, I've yet to meet another kingdom or empire, yet I have the uncanny ability to know how many cities and citizens the
IBNobody
MoM is fun because it is unbalanced, cheap, and has a dumb AI. It has races that are different. Units that are different. Spells that are different. It was very enjoyable to build your unstoppable "stomp stack" and screw over the AI. The next MoM game I play, I'm going to burn all cities to the ground and just worry about capturing nodes.
On the world view, I always want to try and send my units over mountains, or at least over the "saddles". On the cloth map, I can't always tell which squares around mountains can be traversed. It would be nice if impassable tiles were marked somehow. Grey them out, perhaps, when a unit is selected?
These bugs are still in 1.07.
I said this in another thread, but this is a good place to reiterate. As a good faith gesture, SD needs to commit to a longer support cycle. The year of updates that Stardock has committed to this project should begin once they get the game stabilized, polish the UI and overly rough edges, and get the game to a level that is somewhat balanced.
[quote who="Wintersong" reply="4" id="2747993"] I feel that the only thing that Frogboy owes me is crash/bug fixes, plus year of free updates. An explanation would be nice but not compulsory (and certainly cannot compare in priority with the previous elements mentioned). Apology? Actions speak louder than words so I'll stick to the crash/bug fixes plus year of free updates. Not trying to offend anyone here. [/quote] I want my "year of free updates" to st
1. Tactical Combat is pointless. 2. Champions get slaughtered by city-made units. 3. City-made units are dull and have no uniqueness. 4. Tactical Combat Animations are Slooooooow. EDIT: Had to add #4, or else I could never enjoy fixes to #1/#2/#3.
1. The "tooltips" for all the colors (primary color 1, etc) are scrambled, and one (roof color) lists itself as "String not Found". (Kudo's to your team for keeping that "not found" bug from crashing the game.) 2. Changing the coloring doesn't change the appearance of the faction mannequin. 3. If you created a custom faction, try to start a new game, and get to the "Choose Opponent" screen, the "Back" button takes you to the faction creation screen and not the "Choose Fac
[quote who="Wintersong" reply="13" id="2739401"] And then we would have lots of people complaining about it not being innovative enough or similar stuff. Feels like Dawn of War 2 case or Starcraft 2 case. Both opposites, both with detractors.[/quote] There are elements that EWOM does and can do well, such as questing. There are elements that EWOM does poorly, like the whole unit customization thing. They should have kept the core elements that worked and then
So... Elemental, while inspired by MoM, is not MoM. I'm coming to grips with that now. I feel like they took everything I liked about MoM and threw it out the window . Buildings availability based on races/factions? Gone. Units unique to races/factions? Gone. Unique Heros? Gone. Diverse spells? Gone. Challenging and rewarding tactical combat? Gone. Leaders that specialize in only one "book color" of magic? Gone. Aside from some % bonuses, does it real
[quote who="lordkosc" reply="3" id="2732832"]Wish there was a poll option for "its alright , but needs a few more patches". [/quote] Exactly my thought. EDIT: I voted that I was dissatisfied with it. That was my closest feeling. The game needs polished. It will get polished, but it shipped with quite a few rough edges. It seems like SD was trying to hit a date.
I don't know if I want to start again! ;) Tried it - I turned localized data off, restarted, then turned it back on. Still am getting +.5. What is localized data, anyway? Do I need to clear anything?
Brad said that combat speed should only increase by 0.25 in v1.05. I'm able to increase my combat speed of Relias and Janusk in a new campaign by 0.5.
The game prevents turns soon after the crystal mine is built. Gives new meaning to "just one more turn"!
[quote who="Slainangel52" reply="1" id="2726562"]Sword = Offense Shield = Defense The way I've seen it explained is this. Offense rolls 1-X where X is your offense score Defense rolls 1-Y where Y is your defense score Subtract the defense roll from the offense roll and you get damage. Anthing 0 or less is a "miss" Combat speed is your action points on the tactical map. Every
One problem I'm having with the game is that I don't quite understand the combat mechanics. What does 1 sword icon mean? What does 1 shield icon mean? How is damage calculated? How does combat speed play into things?
Tactical combat is too slow. If anything will keep me from enjoying this game long-term, this is it. 1. Let us place units. 2. Let us let the AI move units for us, but let us break in. (The AI is pretty smart, right?) 3. Let us turn off combat animations or speed them up. (I prefer speedup. It's less teleportish.) 4. Let us scroll the tactical combat map by the screen edges. 5. Let us turn off the auto-center effect of unit selection.
The little treasure map icon is fun to try and use to click on the +/- buttons.
http://pastebin.com/h1GcjczM I alt-tabbed out then back in and got a black screen / crash.
Bug: If I am in a campaign and I want to load a campaign autosave, I have to go to the main menu and click the campaign button. If I click on a campaign to load, EWOM crashes. Fortunately, this doesn't happen when I first load the game, so I can still load campaign saves. Here is my log: http://pastebin.com/jA03HVvH
Please add a "Load Game" option to the escape menu. This is especially critical for campaigns, as the act of getting to the campaign load game screen causes your current campaign to be abandoned. EDIT: Sorry - Similar to https://forums.elementalgame.com/386345 But it's even more critical now that the campaign mode is active.
Ahhhhhhhh... Forgot about that. That's wonderful. Thank you.
Is there no longer an option for VSync? I've checked my Prefs.ini, and I can't seem to find a way to enable it. I'm getting screen tearing on the zoomed-in map.
Thank you!
Bug: If I open the hiergamenon, the ESC key doesn't close the book. It does nothing. When I close the book by clicking on the X, it queue's up the option screen. I then have to click "back to game" once for each ESC I pressed. If I bang on the ESC key 5 times, I have to click on "Back to Game" 5 times. Feature Request: If I hit ESC to bring up the options screen and then hit ESC again, can you make it so that it automatically returns to the game?