IBNobody

IBNobody

Joined Member # 630817
0 Posts 0 Replies 3,972 Reputation

My way of playing, eh? Fair enough... but it worked and let me beat the game. The point is, being forced to move individual units is more tactical and provides a better feel for strategy than group-mass movements. I prefer TBS games for this very reason. - Nobody

25 Replies 25,449 Views

IBNobody, it sounds like it managed to activate on our end, but the return signal must be blocked by your firewall. Can you make exceptions in your firewall settings? I'm using Zone Alarm, by the way. I don't have a hardware firewall. If I need to open up more ports other than what's auto-opened by ZA for ac

78 Replies 65,533 Views

I've reached the "Maximum Activation Requests from this IP reached" limit as well... Grr... I know about the "only allow # registrations" clause, but you're telling me I'm getting dinged for each time the program fails? Cari, can you please reset this? Here's something else that's screwy... I now have not one... not two... not three... but FOUR Galciv II serial numbers. I wanted to verify that my e-mail address was co

78 Replies 65,533 Views

Activate.exe isn't letting me activate, either. I do NOT have a TG.net subscription. I DO have a pre-ordered serial number, though. Reinstalling didn't work. - Nobody [EDIT] Here's what my debug.err is giving me... Debug Message: Version v 0.2 (Beta 2 Build 1) last updated on: Tue Jun 14 14:16:03 2005 Debug Message: Could not find a TGN Serial No. It can't find a TGN SN because... I don't have one?

78 Replies 65,533 Views

UFO:A illustrates exactly why I prefer TBS to RTS. Instead of moving individual units into position one by one, you moved a single "gun-mass" of troops that would kill anything with combined firepower. You couldn't really tell who did most of the killing. You didn't even care. With TBS games, you move each unit separately. You tell the unit to fire. You get to see each unit kill his target. It makes them seem powerful. While you can still achieve t

25 Replies 25,449 Views

I'll pass on SEV. The problem I had with SE (SEIV), in general, is that it was a play-by-e-mail game. In single player mode, this means *long* end-of-turn waits. Did they correct this in SEV by having the AI running in the background? I don't know. We'll have to see. - N

25 Replies 25,449 Views

You may just want to consider upgrading. The cost for a decent P4 CPU & motherboard (~$200), 512 MB RAM (~$30), and a case ($40) is less than $300. Add in a decent $100 video card, and you're set. You could also go with an AMD CPU and save some money there. If you do some research, you'll even beat my numbers. A good place to start looking is PriceWatch . - Nobody

10 Replies 11,108 Views

bute, Paul, but they're leaving in the ability to trade cash. I really liked the whole tribute thing. It let me feed money directly into my planets rather than to have it sit idle in my coffers. - Nobody

12 Replies 21,140 Views

I have a suggestion on an AI mode you can set for your starships: Auto Explore With this setting, ships (scouts) automatically go about uncovering the fog-of-war. This would differ from "sector sweep" in that the starship wouldn't limit itself to one sector. - Nobody (Don't forget the Auto-Upgrade AI on constructors, either.)

6 Replies 15,250 Views