Where is the setting that lets you speed up combat i.e. making units move/animate faster? Can you hand things over to the AI to have them move your troops, and then cut in? Why can't you access the options or main menu from combat?
IBNobody
[quote who="kryo" reply="1" id="2722430"]The fourth is the Master Quest (through Adventure research and doing a long quest chain). If you're looking for tips, make sure that you have Janusk's advice enabled in the options and recruit him when he appears at the start of the game. I also had a DirectX crash-to-desktop when I tried to alt-tab out and back in. Otherwise I'd be using exact names for things in this post. This issue reappeare
The Heira-whats-it-con's "basic concept" page says that there are 4 ways to win, but it only describes 3: Conquest, Diplomacy, and the Spell Of Mastery. What's the 4th, and why isn't it listed? I'm a little disappointed in the amount of tips available in the encyclopedia. I was hoping for more tutorials. Yes, I played around with the beta, but I still feel like I'm staring at a base of a learning cliff. The game doesn't feel approachable at all. How about a
[quote who="kryo" reply="10" id="2721650"]Best Buy purchasers will get some minor extra stuff post-release (it's not ready yet), and I'm told Walmart buyers will get something as well. We'll be notifying those people once the content is available.[/quote] I'll be really upset if this "exclusive content" isn't made available to people who bought the game from Stardock. So much so that I will never buy a game directly from Stardock again.
[quote who="TheProgress" reply="9" id="2719873"] Quoting Sinij, reply 8 a. If I pre-ordered and beta tested, am I beta tester or pre-order? I think you just answered your own question.[/quote] Not true. There were some invite-only beta testers. I preordered in February and played every beta that preordering gave me access to. Yet, I doubt I'll get to play tomorrow.
Good job... Now flip the switch and let us at the finished game! ;)
Thank you, MindALot. That was exactly what I was looking for.
I've been in the beta for awhile now, but I haven't really been playing. I've just been popping in to see the progress of the game. Now that we have something approaching the release build, I've started tinkering more. But I keep getting the feeling that I don't have a clue on what I'm supposed to be doing. Can someone give me some advice on what techs/spells/buildings/strategies I should be focusing on during the first turns?
My 2 cents... I don't want ranged units on foot to move and fire on the same turn. Fast ranged units should be able to move and fire. I like unlimited counter-attacks. But I'll settle for limited counter-attacks if Stardock adds an AI routine that can exploit it.
Thank you for adding the loader - the app that Impulse loads, which in turn loads Elemental or lets you read the manual. There is one frustrating thing about it, though. It's not always on top, it has no taskbar icon, it has no alt-tab presence (in W7), and re-running the launcher app doesn't bring the current one to the top and make it the active window. I buried the loader under a bunch of windows and forgot about it (I was reading the manual).
I have a spin-off suggestion, and if anyone can do it, it's Stardock. Multiplicity lets you control two or more PCs with one keyboard & mouse, right? Why not come out with an application that lets you control ONE PC with TWO or more mice? Yeah, I know... You can sort of do that now. But... I'd like to see two mouse pointers. My PC at work has 2 keyboards, 2 mice, and 2 monitors. (I have hardware that I need to share; otherwise I'd have two PCs.) I have it set up
1. Make the costs for improvements & research visible. "X Weeks", while accurate and useful isn't descriptive enough. 2. Make the Military/Social/Research 10-point tokens look different than the 1-point ones. Perhaps we could have multiple icons stacked on top of each other like this... ())) 3. Improve the tooltips on the colony screen by adding carriage returns between items. Paragraphs are BAD! 4. Put in an option to disable the Stardock splash screen. Save me
I did... I'm up to 14%! Isn't it wonderful? - Nobody
Running 1.X.10... 1. Loading the game up with a desktop of 1280x1024 yields a 1024x768 sized black window. 2. Hitting ESC in the tutorial window causes the game to hang. - Nobody
Even easier way to crash the game: Hit ESC on the Tutorial Screen. - Nobody
My DX version is listed in the .err file. I'm running with the extra Catalyst garbage, and I'm also using a freeware program called "RefreshLock" that keeps my refresh rate set the proper amount. Anyways... The game isn't unplayable... It's just that if I have my res set at 1280x1024, I can't start the game up from a fresh install. I have to switch to a lower desktop res. If I switch to a 1280x1024 res in-game, I don't
Here's an odd bug. If I try to load up GC2 with my desktop set to 1280x1024 (32-bit color), the game doesn't start. Instead, I get a black window. It looks like the game is trying to open up full-screen, but at a lower resolution. If I load up GC2 at 1024x768 (32-bit color), I'm fine. I have the latest Catalyst drivers for my Radeon 9800 Pro, and I'm running the most current build of GC2. Here's my ERR file..
It says a lot about a company when the head honcho comes and answers customer service questions. It's why I pre-ordered the game a year in advance. Thanks! - Nobody
I pre-ordered my game from SD way back in March when pre-orders first came out. I thought I was pre-ordering the full game, but when I looked at my confirmation e-mail, it didn't list any shipping/handling. It was the only pre-order option available at the time... Did I miss out on getting the physical collector's edition, or a physical edition at all? - Nobody
Andrew, From what I've been told, the problem is that SDC isn't auto-activating. They're going to try another fix tomorrow. Hopefully this one won't take Galciv2 off the games menu. - Nobody - Your woebegone partner in beta-less pain
As told to me by Kris Kwilas in a letter about my now-nonworking SN... "Ugh. It's us, not you. And that serial won't be used for the activation, which should do it seamlessly through SDC when the time comes. Look for another update tomorrow." I'll give you SD guys/gals credit: you're no slouchers! Thanks, Nobody
More info... My Galciv2 SN is now totally screwed up. SDC won't even tell me its good any more. I've sent a letter to support asking them about this. Meanwhile... The debug.err file that says... Debug Message: Version v 0.2 (Beta 2 Build 1) last updated on: Tue Jun 14 14:16:03 2005 Debug Message: Could not find a TGN Serial No. ... is being generated BEFORE I enter anything into ACTIVATE. Heck, ACTIVATE isn't even trying
It's the newest SDC revision, apparently... If you uninstall and switch to the version of SDC at SDCentral , you'll be able to download Beta 2.005. - Nobody
The reason why you don't see Galciv2 is because the new version of SDC is screwed up somehow. Version 2.05 shows Beta 2.005, but SDC V2.09 doesn't... Weird. - Nobody
Gaaah! I'm now in the same boat as the person above me... I tried running Beta 2.005 and SDC 2.09.339b90 but activate.exe wouldn't activate the game. I decided to do a fresh install. I uninstalled Galciv2, and now it no longer appears on my list of games. I tried uninstalling SDC, rebooting, installing SDC v2.05, updating to SDC 2.09.339b90, setting the server to California, and turning on the pre-releases. No luck. Oddly enough, I can see