IBNobody

IBNobody

Joined Member # 630817
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[quote who="Alstein" reply="20" id="2879860"]One question- think this might be a minor bug. Wind Shield is avaliable at the start of the game- shouldn't that be a book of air spell? [/quote] It's a replacement for Blink. But I'd MUCH rather they dump this spell into air and give us Blink back.

42 Replies 20,046 Views

Derek, I've been mentioning a few easily fixable faction and sovereign bugs for awhile (see my Sovereign FAQ). What's the best way to bring them to your team's attention? Shall I post the XML changes required to patch said bugs?

42 Replies 20,046 Views

[quote who="Heavenfall" reply="1" id="2878093"]There is actually a ton of small changes like these in every patch, way too many to print in the patch notes. I've found that the only way to know about all the changes is to compare the core XML of "before" and "after" patch (and read the changelog, ofcourse).[/quote] That's how I find them. I just wished that they would have listed the spell immunity change. It was definitely needed, but they should h

8 Replies 12,101 Views

What changes in 1.19 have you found that were undocumented? Here's what I've found so far... Spell Immunity is now a tactical combat spell. Kingdoms now get diplomatic capital based on the sov's charisma when researching refined diplomacy. Lord Markinn has had his organized trait stripped from him. ------ I support the

8 Replies 12,101 Views

[quote who="Dsraider" reply="169" id="2875931"]I have always thought Blink was a weird spell and OP. I agree that removing spells is kinda lame but in this case I understand why they did. It is to easily abused and broken through going behind buildings etc. Spells don't have cool-downs period. You can't add one just for Blink, maybe in FE. If you can cast infinite fire balls in a row why not Blink? Even if you added cool-downs to all spells it would be lame because people would still just alt

254 Replies 121,041 Views

[quote who="Derek Paxton" reply="157" id="2875523"] We considered a higher casting cost, obviously thats what we did with Teleport. But Blink wasn't just a case of balance. It introduced significant AI, balance (in that even with a higher casting cost it was still abusable) and fun issues (bouncing back and forth on a battlefield while the ai runs back and forth isn't enjoyable and its strategic). It was, much like a Pauly Shore

254 Replies 121,041 Views

I didn't see any mention of the broken custom faction/sov traits being fixed. Faction talent Arrogant reduces Champion cost instead of increasing it. Faction talent Influential does nothing. Faction talents that give a free tech give it regardless of faction type. (Kingdoms can get empire tech, and vice versa.) Sovereign talent Stupid does nothing. Also, don'

254 Replies 121,041 Views

I wouldn't have looked in the support forum for patch notes. I didn't even know about them until Vandenburg posted the link. +1 Karma to Vandenburg for being an enabler.

9 Replies 43,896 Views

I use the scalable direct damage fire spells if my fire crystals let me do more damage than arcane arrow or spell blast. I use the scalable direct damage water spell if it does more damage than spell blast. I use touch of decay, as needed, if the enemy is in my melee range. Finally, I use haste / greater haste.

4 Replies 4,603 Views

I load up champions with enough INT to cast teleport and blink, and then increase their strength and constitution. I then gather them together in a stomp-stack and kill anything that invades my territory via teleport. If I come up against a company of hammer wielders, I'll send in my sov with high INT and use blink/direct damage spells to nickle-and-dime them. I love blinking behind buildings, too.

13 Replies 11,391 Views

It's an exploitable game bug unfortunate feature of how the game sees turn 1. Start your city, save, and then reload. Not only will you be able to build a hut the first turn (assuming your sov has the green thumb +2 food talent), your city's influence will start as a 3x3 square. This will allow you to build a farm on turn 1. (You're better off with green thumb and a hut.) You will also be able to research on turn 1,

3 Replies 5,866 Views

[quote who="HsojVvad" reply="2" id="2869694"]Yes, I love that thread. I have it booked marked. Thank you for verifing that it is working. I read in the other FAQ that it was not. Ok, good to know, going to change it so I can have it. I jus tlove the name of it. So is there any other abilites that IBNobody may have not listed? Thanks again IBNody, your article is a great help for me.[/quote] There are some abilities that aren't tur

3 Replies 5,651 Views

As you will see, I was wrong. I will update my guide. Charisma does still reduce champion cost, but the effect is non-linear. Here is a table of starting recruitment costs based on champion. MOST starting champions cost 28 gildar with 10 charisma, but they can cost more if they have better equipment (Gara/Rilis/Jasper) or no equipment (Qayidd). <span style="font-family: 'courier new'

27 Replies 74,436 Views

My post ( https://forums.elementalgame.com/402940 ) is accurate in regards to Death Worship. It does work in 1.1/1.11. The XML data for the trait is the same as Bravery, except Death Worship adds more HP. I pulled most of my data from the XML files and then verified that it was working in-game. [code="xml"] </p

3 Replies 5,651 Views

[quote who="discodog" reply="5" id="2869451"] dex also increases acc. As an experiment try boosting one of your heroes dex, then giving him leather armor and the heavy iron shield. When you also boost his dodge with a spell he can get very hard to hit. Still not as useful as a hero in full armor though. I've mentioned in a previous post that we need more options for our heroes. Like dual wielding and wizard clothes. The developers have

9 Replies 8,203 Views

[quote who="gmot" reply="5" id="2868180"]I must be an idiot (don't answer that). I had no idea you could create your own faction, although I've always used a custom sov. I'll have to try that out. [/quote] Be sure to check out my FAQ then! https://forums.elementalgame.com/402940

16 Replies 12,019 Views

[quote who="kapeman" reply="14" id="2866315"]So Charisma no longer has any effect on the cost of hiring champions! Jeez!!![/quote] I didn't see any effect swinging it from 5 to 15. Plus, I assume that in this case, the game is honest in what it tells you what the stat does when you mouse over it. The bard sov history and the bugged arrogant faction trait together reduce costs by 40%, though.

27 Replies 74,436 Views

Armor isn't totally unbalanced at the end of the spectrum. What I think is a contributing factor is that the AI doesn't like to produce many multi-figure units. If you have an armor of 65 and your opponent has an attack of 60, they will be able to deal damage to you, but the average damage will be reported as 0. Most of the time, the damage will be blocked, but it still has a chance of hitting you. If the enemy attacks with a 4/8/12 figure unit (with each having an atta

73 Replies 209,892 Views

[quote who="Frogboy" reply="62" id="2866350"] Quoting Freebird1956, reply 15I`m now confused ? I thought we were fixing the original game ? I understand the concept of a new game. Lets make the first group of purchasers happy. I`m one of those people. Make me happy that I bought your game in the firstplace. I will then consider making another purchase from Statdock. If I`m wrong in my thinking please let me know. Just for the record, I do feel that Stardock is heading in the right d

201 Replies 707,509 Views

[quote who="Mtn_Man" reply="11" id="2866199"]So..... Are we not getting our 2 free EWOM expansions any longer, or will these "expansions" be superficial? --- Fallen Enchantress is the expansion. Now how you could complain about getting that plus one more for free I really don't know.[/quote] The title of this journal is "Fallen Enchantress, a new game". From the Journal... [quote]There is also another advantage to Fallen Enchantress being

201 Replies 707,509 Views