Development is aware of the issue, and will try to address it in the next update.
Tigershawk
I thought that at first too egable. Think about this in terms of a non-hostile takeover though. You could potentially buy a company with very small percentage out of pocket, due to the magic of leveraging. Thinking in non-business terms, you can buy a house with a little money down. You are leveraging that other companies 2.5 million cash (basically letting the owner keep it as part of the acquisition, so it kind of becomes immaterial, except for a percentage added to
#2 I wonder if it was due to a network issue. Probably your replay would no nothing about it, if it wasn't transmitted to your PC. #3. I was just thinking that when I was reading someone talking about trying to get everyone in a room to go CEO level. I wonder if it makes sense to allow different handicaps in a public game. I guess if you know each other it might, but it could be difficult to manage with strangers.
Also, once you found, the entire map is gradually revealed. So, you don't have to scan everything; just enough to make sure you find a good starting spot.
Yes, sorry. I think I'm just going to delete the picture. I'm hitting paste and it looks good until it posts, and then its a wall of text.
Insane resource graph at end of game only colors based on who was playing. I think it was intended to have a color for each resource. As it is, it only colors based on the number of players. Here I was playing with 3 other AI. Sorry for the size. I don't know how to reduce it on this Windows 8 machine.
You are correct Cerzi. I was considering the colony consuming oxygen an industry, but it really isn't. I guess when it comes down to it, I have trouble managing cash and oxygen/fuel reserves, to produce things like glass and chemicals, because there is a big hole ready to zero out my inventory if I'm not actively producing oxygen and fuel.
That was probably me that asked about debt before Zach. I didn't realize the full ramifications of debt before because I hadn't been able to play the game yet. Cerzi, the point is, you CANNOT take on careful debt with auto-supply in other industries. With auto-supply on, if your cash reserves hit 0, then all non-support auto-supplies shutdown. This might be understandable if all industries worked this way, and I understand why they do not, really, but when on
Oxygen and fuel are bottomed out at $10 each, but glass is $150. I scrap electrolysis and build glass furnaces, because, it makes financial sense. This creates a rather large demand in my HQ for oxygen which is purchased on debt. I build 3 glass furnaces and have enough cash to buy a little oxygen to supply the glass furnace, and bam, its eaten up by the HQ demand, and the glass furnace sits there requesting oxygen. Glass production discouraged. Same thing happen
I say, make aluminum equivalent to Crystite in MULE. Use whatever you want for the back story, maybe even change aluminum to a more valuable sounding resource, like copper (makes more sense for electronics anyway). Its value fluctuates on a random scale that is difficult or impossible to crash for Mars, simulating an offworld market that you can access without the rocket. It doesn't obsolete the offworld market, which is a fixed market, but it does help aluminum's va
Its funny, I've had some errors, but not crashes. I run Windows 8.1 with an i3 3210M laptop, which uses an integrated Intel HD4000 GPU.
I've seen other people complaining about the sign in being wrong, when they used paypal, with a different email address. I don't know what's going on there, but I'm glad you were able to resolve it.
sign into stardock.com, go to Account and Downloads. Your key should be there.
I learned the game from watching the youtube video's of Soren J. playing the tutorials and a single player or two. He doesn't talk much during the multi-player games where he is playing, so to start out, watch the SP videos and tutorials.
Maybe make aluminum a component of launching offworld rockets, along with fuel? Those rockets don't look reusable :)
I agree with Robotic, especially in the campaign, where I couldn't even harvest water. On the scrubber, there is a patent for that.
A few people do. Especially Mac users with that fancy touch board I'd guess.
Single player quick play, although I think the previous time was campaign. The last one happened while trying to click on my own buildings to toggle them on/off I think. The affect was that I couldn't do certain things in the UI. I couldn't affect my buildings for a few minutes, but I could participate in an auction that came up. There was a bunch of red text with the nullreference error that were in big letters down the middle of the screen. On
Have gotten this error a couple of games when clicking on things to try and turn buildings on and off, a slow process, but I know they're working on that. Anyway, found the error inn a log file. Here is a paste of one of them. NullReferenceException: Object reference not set to an instance of an object at HUDInfoBuilder.buildToggleOffInfo () [0x00000] in :0 at HUDInfoBuilder.guiGetObjectCostInfo () [0x00
Ok, here is another one. I played robotic, and wasn't allowed to purchase water harvesting engineers yet. The level I played had the market crash in anything I was able to produce, but life support went through the roof, NPC colony shrinking and there is nothing I can do about that, because of water. Again, am I missing something?
When I hit the number keys (1-4), during the tutorial, I thought it let me look at the other player's resource pools. I don't remember if it showed me their income.
I'm going through the campaign first time today, and I've won a number of rounds. I'm looking at the campaign start screen and I see about 10 things in the "Labor Pool" to purchase for the coming rounds. Well, I can buy the Patent Office ad the Engineering Upgrader thing, but I haven't been able to find an upgrade to let me make Chemicals or Electronics. Being that Chemicals are pretty much necessary to run the Patent and Engineering buildings, I wonder if I&
Finally beat the scientific tutorial, after about 8 tries. Notice that the map is always the same, so you can kind of figure out where you want to go. It seems like you're always behind in claims, so I went all in with three steel mills grouped to produce steel fast to get the first HQ upgrade quickly. Then some glass, aluminum, and life support, although I switched to using water pumps with separate farms and reactors because it gave me some flexibility when the wa
I wonder if its supposed to represent the price per thousand. At any rate, it is a little confusing, because you're not shipping 1000, but 100, right?
Can we sticky this somehow? Its pretty useful. By the way, I tried to normalize all the values to make the math easier in my head. Here is what I came up with: Buildings </td