I remember in the credits that you referenced Unity for an engine and another product for the interface (I can't remember the name). Does this mean you're going with a different solution? Kind of sounds like it when you say months.
Tigershawk
I'm not sure that the game should let you bid yourself up. I agree with you, and suggest that the bid up button "grey out" when you're the highest bidder.
I was not implying a 3rd party overlay. I guess I shouldn't have said cheating. I was suggesting some kind of built in prompting as to whether it was good to have production active for an industry.
Seems natural that the AI would be good at this. This game is one part strategy, one part situational awareness, and one part mass number crunching. Well, I can tell you what part the AI would naturally be better at than I am. I remember watching Soren Johnson playing before early access released. He shutdown facilities and wiped out more than 60K in debt and made quite a bit of money before the market finally came into line. I wonder if it would
The UI isn't really designed around right clicking type stuff, which would have been my first suggestion. So, maybe following the current shift-click logic, you can use ctrl-shift on the share button to share all or unshare all, similar to how ctrl-shift click currently cycles buildings on and off en-masse.
Team games with resources, like water connected by "rail" to my teammate's HQ, were going to my teammate, even when I wasn't sharing water resources. I got no blimps, and the water resource looked like it was connected to an HQ, which it kind of was to my teammate's, but, like I said, we weren't sharing, yet the other guy was getting the water. The blimps started flowing again when my teammate got bought out. This was a team game wi
The Moahawk team talked about trying to address that issue during the post game discussion during the first broadcast game of a team game.
Dedicated server don't come for free, and require some attention from developers that are probably currently dedicated to core development.
Thanks for that. I wondered what happened on mutiny research. I guess if you got lucky, you could mutiny right before your opponent gets something, but that would be by chance.
I recommend a couple things for you to try. One, the opt-in for the beta on Steam. They just released a patch to beta today that helped me, with the exact same problem. You can also run a .bat file in the game directory that runs the program in direct 3d v9 mode. I would try the beta patch first though, if it was me.
I know you said, let us know if it doesn't, but I'll just be that guy, and say it DID fix my issues running the game on my Windows 8 Intel HD 4000 graphics laptop. Thanks for your hard work and quick response. Sorry you had to drop hardware rendering for it.
I like the idea of adding aluminum to the offworld launches. Oh yeah, and it solved my issue with running at d3d11. I can run without reverting to d3d9 now.
I don't think they've implemented central servers, so you're dealing with the internet connection of the host (aka. P2P). If they have a large upload pipe, which can be much smaller than the download pipe by the way, they can handle sending updates to all of the clients, but if its constrained, you'll get some issues. My internet connection is 1MB down, and .4MB up. I never try to host if I can help it, because of this situation. XBox L
To start with D3D9, In steam, right-click on game, click properties, and then set launch options. Add this: -force-d3d9 There is a .bat file that you can also run in the game directory, but I find this a more convenient way to start it.
Windows 8.1 PC Laptop with an i3 3120M processor (this implies an Intel HD 4000 graphics processor) Ran the game before update fine on DX11. After the update, menu's mostly worked (had a crash once but don't recall what I was doing), but got a consistent crash when starting the game, right before the scanning phase of the game should have started. DX9 works fine as a workaround for now. I've seen at least two other people compla
I think it should go the other way. 20 seconds of paused intermission every 5 minutes of game time to let the humans process the backlog.
[quote who="TokyoDan" reply="10" id="3524249"] my menus are gone no too on Vista. [/quote] Wait. Are you talking Windows Vista? That's pretty far down on the minimum requirements, isn't it?
To start with D3D9, In steam, right-click on game, click properties, and then set launch options. Add this: -force-d3d9 There is a .bat file that you can also run in the game directory, but I find this a more convenient way to start it.
You probably don't get shown market value, because the value goes up when you purchase. If it wasn't adjusted down before sale, you could keep alternating between buy and sell repeatedly to make money.
I like this idea. Helping the player see hot buys or sells is a good idea, and tempering or accentuating based on inventory levels to boot.
D3D9 works for me. I couldn't find a setting under D3D11 that worked. Tried full screen, windowed, and different resolutions. Using D3D9 no more crash. My specs are above, and the crash was the thing that says windows is looking for a solution It happened reliably everytime I'd hit a tutorial start or quick play start. Menus might have crashed once, but I could most navigate in the starting menus.
Getting that too. I'm going to try some things, like DX9, and post if I can figure anything out. I guess I"ll have to resort to the ticket system eventually. Okay, well, running it as Direct X9 works. You have to run the OffworldD3D9.bat file, instead of running it direct through steam. You may be able to experiment with adding that to the steam parameters to avoid having to manually run the .bat file. I'm glad I can at least play.&
Windows 8 here on Toshiba laptop with i3 3120M and Intel HD4000 processor, menu is fine, crash when starting a quick play game... I was playing along just fine before update. Sad face.
I don't want to take away from your post too much, but I've really got to know how you posted that screen shot. When I created a post earlier, I pasted the image in from the clipboard, and it looked okay, but when I went to post, it was a bunch of binary text. I see the insert image button, but its asking for a URL, and I have the image locally.
I really need to study the tool tip over stock price more, but I have a theory on your buyout valuation. Given Soren's comments, cash provides a diminishing return on stock value. However, stock holdings in other companies may not. I have played a few AI games where I own all, except for the final buyout, in a couple of companies, and they own me. I say to myself, I'll just sell some stock in one company to generate cash to buy the other. As soon as I hit