Tigershawk

Tigershawk

Joined Member # 630545
14 Posts 132 Replies 644 Reputation

There are hot keys for scraping scrapping multiple buildings. I just click and hit delete multiple times to clear a section out. There might be one for scrapping everything of a building type, but I might be thinking of the power on/off keys.

5 Replies 28,582 Views

[quote who="emaise" reply="1" id="3526830"] It feels wrong that a building could get an adjacency bonus from a building that isn't producing anything. [/quote] I don't know, that might not be such a bad thing. Use a claim that doesn't produce anything, but does boost the performance of the other building. I guess that lessens the affect of slant drilling...I don't know.

4 Replies 18,300 Views

I put up one steel mill for testing and I can make no sense of the revenue. Iron seems spot on.

11 Replies 17,447 Views

Have you activated V-Sync, that might help. You shouldn't be able to overheat a PC if the cooling/overclock setup is correct, so you should probably review that situation as well. This game may not be totally optimized yet, as its early release.

6 Replies 25,058 Views

[quote who="node10" reply="22" id="3528247"] Hacker array is the fault of a lot of this. Build two arrays, set them to chain-short the most expensive resource, sink 100k into that resource to push the price way up moments before the short effects kick in, then sell for enormous profit and buy all of the things. Game won, more often than not; usually before having reached HQ level 5 (because you don't need level 5 to do this). [/quote] It seems logical to me t

34 Replies 96,755 Views

My point was that its understandable that its not -$4, because revenue is supposed to be without costs. According to the screen and the tooltip together he's generating +3.5 steel, and consuming -3 iron because of the bonuses. So, $43*3.5 - $43*3.0 is the $21.5 you arrived at. So, I guess it is profit after all. I can't account for the remaining 1.5 with what we can see. Maybe the sale price is being adjusted by how much the price would decrease

11 Replies 17,447 Views

Revenue is not the same as profit. (UPDATE: While revenue is defined as raw income, I have no idea what it means for this tool tip)

11 Replies 17,447 Views

Hearthmus on the OTC reddit posted the following. Thank you Hearthmus, and I hope somehow, that I can just copy/paste this without the formatting going nuts. CTRL+PrintScreen hi-res screenshots now work in the start screens too UI: Added client-side delay on bidding on auctions (currently .75 seconds) so that the player can't accidentally bid when another bid came in the frame before they place a bid. This may be a little long. I can lower it

13 Replies 70,261 Views

[quote who="xCoffee" reply="8" id="3527642"] The relative mobility of prices would be solved if the market we are selling it to had a stockpile that is slowly being consumed by the Martian colony. The colony size is scaled up to the number of player and the stockpile level auto-regulate the price volatility. It also prevent a resource being available even if nobody is producing it. But i don't know if this is a good thing gameplay wise. [/quote] I l

34 Replies 96,755 Views

I don't think the calculation for how goods are prices has been shared with us. It could be there is already some kind of buffering done, either based on player count, or total sold vs purchased. Maybe it even varies on goods as well. Maybe the buffer effect just isn't strong enough, or its not even a buffer at all. We don't know.

34 Replies 96,755 Views

This just occurred to me. With patents being exclusive, it might be better to allow someone to put patents back on the market, instead of disabling them.

8 Replies 31,275 Views

[quote who="bigheadzach" reply="3" id="3526238"] OMGWTFBBQ 7 DAYS MODE [/quote] What is 7 days mode? Never mind, I found your post in another ...post. For those that missed the stream today, here's what we've learned about this new game mode: The game concludes at the end of 7 days (1008 game ticks, or about 16 minutes 48 seconds at Normal speed, excluding pauses for auctions) The player with the highest stoc

9 Replies 50,234 Views

[quote who="emaise" reply="2" id="3526188"] I'm betting the "resource value" in the tooltip is just your current resources times the current price, without taking into account how much you'd actually make from actually selling given that each resource sold reduces the market price for the next sale. [/quote] Ahhh, that might explain why I get bought out just as I'm selling a huge chunk of resources to generate enough cash to perform a buyout myself. If the

4 Replies 4,809 Views