I can help with one. If you hit the Z key, you can see underneath buildings, so you don't have to scrap to see if there is iron underneath.
Tigershawk
There are hot keys for scraping scrapping multiple buildings. I just click and hit delete multiple times to clear a section out. There might be one for scrapping everything of a building type, but I might be thinking of the power on/off keys.
[quote who="emaise" reply="1" id="3526830"] It feels wrong that a building could get an adjacency bonus from a building that isn't producing anything. [/quote] I don't know, that might not be such a bad thing. Use a claim that doesn't produce anything, but does boost the performance of the other building. I guess that lessens the affect of slant drilling...I don't know.
Hmm, I don't know much about the 710m. I'm running an i3 3120m, which is an integrated GPU, and getting tolerable...wait, when you say low FPS, what are we talking about. To some people 20-30 is atrocious, to others, its tolerable. The Steam overlay has a feature to report FPS for you.
I put up one steel mill for testing and I can make no sense of the revenue. Iron seems spot on.
Have you activated V-Sync, that might help. You shouldn't be able to overheat a PC if the cooling/overclock setup is correct, so you should probably review that situation as well. This game may not be totally optimized yet, as its early release.
[quote who="node10" reply="22" id="3528247"] Hacker array is the fault of a lot of this. Build two arrays, set them to chain-short the most expensive resource, sink 100k into that resource to push the price way up moments before the short effects kick in, then sell for enormous profit and buy all of the things. Game won, more often than not; usually before having reached HQ level 5 (because you don't need level 5 to do this). [/quote] It seems logical to me t
My point was that its understandable that its not -$4, because revenue is supposed to be without costs. According to the screen and the tooltip together he's generating +3.5 steel, and consuming -3 iron because of the bonuses. So, $43*3.5 - $43*3.0 is the $21.5 you arrived at. So, I guess it is profit after all. I can't account for the remaining 1.5 with what we can see. Maybe the sale price is being adjusted by how much the price would decrease
Revenue is not the same as profit. (UPDATE: While revenue is defined as raw income, I have no idea what it means for this tool tip)
I can't figure out what marathon mode is. Do you know?
What's marathon mode I wonder.
Hearthmus on the OTC reddit posted the following. Thank you Hearthmus, and I hope somehow, that I can just copy/paste this without the formatting going nuts. CTRL+PrintScreen hi-res screenshots now work in the start screens too UI: Added client-side delay on bidding on auctions (currently .75 seconds) so that the player can't accidentally bid when another bid came in the frame before they place a bid. This may be a little long. I can lower it
Do you see any patch notes anywhere? I'm not at home.
[quote who="xCoffee" reply="8" id="3527642"] The relative mobility of prices would be solved if the market we are selling it to had a stockpile that is slowly being consumed by the Martian colony. The colony size is scaled up to the number of player and the stockpile level auto-regulate the price volatility. It also prevent a resource being available even if nobody is producing it. But i don't know if this is a good thing gameplay wise. [/quote] I l
I don't think the calculation for how goods are prices has been shared with us. It could be there is already some kind of buffering done, either based on player count, or total sold vs purchased. Maybe it even varies on goods as well. Maybe the buffer effect just isn't strong enough, or its not even a buffer at all. We don't know.
[quote who="indczn1" reply="7" id="3527306"] Perhaps the developers can add a way to customize resources in the options at some point. [/quote] Woah. Customized resource order. MIND=BLOWN. Good suggestion. Bonus points to the developer that makes the location draggable in game.
I would guess that the developers wanted to keep things like iron near steel, so it would be easier for you to see how the prices related, since that might be critical to whether you decide to shutdown a processor.
There are also reports of people being charged for the repair resources at the moment of sabotage, and again to execute the repair. Perhaps its related. Maybe you didn't have the resources for the initial fee, so were charged to purchase them. I expect its a bug, but I haven't seen it confirmed as such from development yet.
I think I saw at least one dev mention they were working on the host drop problem.
This just occurred to me. With patents being exclusive, it might be better to allow someone to put patents back on the market, instead of disabling them.
Carbon is used for Chemicals. Silicon is used for glass. That's the order they're currently in. The current system seems more consistent to me. I guess I could see an argument to swap the silicon/glass group with carbon/chem, but its not critical.
[quote who="bigheadzach" reply="3" id="3526238"] OMGWTFBBQ 7 DAYS MODE [/quote] What is 7 days mode? Never mind, I found your post in another ...post. For those that missed the stream today, here's what we've learned about this new game mode: The game concludes at the end of 7 days (1008 game ticks, or about 16 minutes 48 seconds at Normal speed, excluding pauses for auctions) The player with the highest stoc
Couldn't watch the stream. Can anyone tell us a list of things previewed for the next patch?
[quote who="emaise" reply="2" id="3526188"] I'm betting the "resource value" in the tooltip is just your current resources times the current price, without taking into account how much you'd actually make from actually selling given that each resource sold reduces the market price for the next sale. [/quote] Ahhh, that might explain why I get bought out just as I'm selling a huge chunk of resources to generate enough cash to perform a buyout myself. If the