I can't figure out what marathon mode is. Do you know?
I heard Soren say about it that it should make the game last longer, yields are smaller, builds are more expendive etc. They have not tested this extensively, so our practice should prove that games indeed last longer.
It seems production is 20% lower, build costs are 50% higher and stock prices are 2x. It would seem that consumption rates aren't adjusted to make up for the decreased production, so for example a steel mill still consumes 1 iron even though it produces 20% less steel.
I like the idea. I sometimes like a fast game, but at other times I want to play a longer game. I hope they will balance it soon.
I would like to note that marathon mode makes it easier for scientists, because they don't have to deal with the decreased production efficiency from resource mines. The decreased production efficiency compounds through whole supply chains, making chemicals particularly hard to produce for non-scientists.
Love this idea, I'll have to start the game up tonight, haven't played for a couple of weeks now
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