Hi, I've tried to reproduce this problem but haven't been able to. Can you see if you can reproduce it again and give me more specific steps? (Or upload a video of the problem?) Thank you! -Scott-
DeftMunky
Interesting point. I think from a new user side seeing the red text when you're running negative on something may direct people to build life support buildings first which is actually the last thing you want to do if you want the player to have a good game. This is a good point and I'll send it to Soren. -Scott-
Thank you very much! It means a lot! -Scott-
Added to my list. Thanks! -Scott-
I'm extremely hesitant to add this feature because I feel the game has enough death spirals and I don't want to add add another one players could fall into. I don't like auto-supply and I would remove it if I could. (But I can't!) -Scott-
There was another report with the same sound card. We're looking into it. Thank you! -Scott-
Good idea! I'll add it to my list. Thanks! -Scott-
[quote who="Toastzilla" reply="3" id="3528955"] I've seen it do this when you mutiny an offworld. Was it this by chance? [/quote] Ahhh, that's a good point. I'll bring that up to Soren. Thanks! -Scott-
I completely agree! We'll likely work that into the next version of the main-game UI. No time-table on that yet, but the game definitely needs it. Thanks! -Scott-
Yes, the colony can't [quote who="Anathomical" reply="8" id="3529053"] For some reason, I was under the impression that the colony can't fail in multi-player games. That this was a purely campaign (or maybe all single-player?) mechanic. Specifically to avoid trolling and "take my ball and go home" ing. [/quote] The colony won't be abandoned (currently!) in multiplayer games. It can only be abandoned in some campaign maps. -Scott-
I spoke with Dorian - the pit is as it is supposed to be, but the surrounding/supporting buildings aren't there yet. Not sure when they're coming, but it's going to be in the future! :D -Scott-
Np! I'm delighted to hear it's more playable! I hope you enjoy the game! -Scott-
Have you been using modding? We have a bug where if you change your modding settings it interferes with your version. Thanks! -Scott-
Hi Obscurous, What's happening is that the colony (the white buildings in the middle of the map) is dying by water, food, and oxygen getting too expensive. It is not clear in the interface what the state of the colony is currently so I get the frustration. This is an area of the game that we'll continue to improve and work on. Thanks for the feedback! -Scott-
Cool ideas! I'll let Soren know about this. -Scott-
There's no hotkey for group scrapping (nor a way to do non-uniform groups, currently) but I'm hesitant to add one. It could be super-bad if you accidentally click it. -Scott-
Your wish(es) are my command! Added to my list. -Scott-
I think this is the way they're supposed to look (sorta), but it does look like there is some art problem. Thanks for the heads up! -Scott-
We can try that out. (No promises on when!) Thanks for the feedback! -Scott-
Hi KayserCEO, I see where you're coming from, but some other player could get slant drilling before you do preventing you from getting it and it would get the game in a weird state where a lot of things would need to be undone. I do agree, in general, that we want players to be able to do things preparing for something to come online. Thanks! -Scott-
Cool ideas! I do find that many players don't use the engineering lab. I think it's great. Thanks for sharing. -Scott-
Hm. That's not good. Is that currently happening when you run the game today? Thanks! -Scott-
Both? :D I'll send this to Soren. Thank you! -Scott-
Interesting! Thanks for the feedback! -Scott-
Sent to Jim. Looking into it. Thanks! -Scott-