DeftMunky

DeftMunky

Joined Member # 5847187
5 Posts 397 Replies 1,966 Reputation

[quote who="Cubit32" reply="2" id="3540994"] I'd like to add a few bugs, one of which I think Soren may have already noted down. -When Company A mutinies a tile from Company B and puts a goonsquad on it, if Company A uses a sabotage on that tile Company B doesn't get the sabotage but rather Company A gets it even though they didn't own the goonsquad. -chat doesn't go to/from anyone except the host after the game starts -while scanning you can hover hq

5 Replies 7,876 Views

Hi everybody, Some players have reported not being able to invite friends to multiplayer games with beta 2. We've been unable to reproduce this problem internally, but we're testing in the best possible situation. (Fast internet connection, everybody on the same network, nearly uniform computers.) Would you mind helping us out testing this? Could you try to invite a friend to play the game and see if both people are able to join the lobby and start the game? If you&#39

0 Replies 13,483 Views

Thanks for the bugs, Cubit. We'll try to have them fixed by the next version. -Scott-

5 Replies 7,876 Views

Thanks for your suggestions! I agree we have work to do to make buyouts more exciting, I'm not sure how to do that without making the game more complex. I like your idea of having counter-bids and so forth, but when you're the one buying someone out, you sort of just want to have it over with rather than having someone you're trying to buy out wriggle out from under the buyout. And then, after the buyout attempt, someone else can try to buy them out again and the game coul

6 Replies 17,619 Views

Is the game frame rate relatively high and the in-game interface not responsive? If so, we're working on getting the in-game interface changed to a more responsive system. It will probably be another few months before that comes online. -Scott-

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I'm sorry things aren't working as they should. To address this issue, Joel has sent multiple bug ticket requests to Unity. This error occurs with the sample project that they include with Unity, so we are convinced it has something to do with their Mac rendering/system logic. We are probably going to sit on this issue for a while because we're hoping that Unity will address it in an upcoming patch and it only effects players when they switch to and from full scree

1 Replies 10,211 Views

Thanks for these catches. I added them to my list. I passed along the idea of the advanced building activations to our lead artists. -Scott-

5 Replies 7,876 Views

I'm sorry that things aren't currently working properly. I believe the next patch will address this issue. We upgraded to a new version of Coherent and a number of our Mac UI issues have been resolved. Thanks! -Scott-

4 Replies 4,236 Views

Yes, that is how the game currently works. Soren is still tweaking how the end-game works to help smooth out irregularities. Thank you for the feedback! -Scott-

1 Replies 2,275 Views

I'm not a top tier player, but I feel like playing the robots is the most linear: go offworld asap. If you spend any resources getting water or getting sucked into another resource tree and it's tough to win. You have to get lucky with glass too, because if it gets too expensive you can get hosed. -Scott-

5 Replies 4,918 Views