Customized resource order is something that should be do-able. I'll add it to the list. I don't feel like it should be available in-game because players might get super confused if they accidentally move one resource elsewhere. The first implementation will probably be something hand-modified in an ini file then we'll work on a visual editor if people like it. NOT THAT I'M PROMISING ANYTHING! I'M NOT!! :) -Scott-
DeftMunky
We're having people look into it. Thanks for the feedback! -Scott-
Got it! Thanks! Should be in the next update. -Scott-
Noted. We're working on it. Thank you! -Scott-
Thanks for bringing this up. We're looking into what the problem is. Thanks! -Scott-
Wow, this is excellent! Thank you! Congrats on an amazing win percentage as well! -Scott-
Thank you for the feedback! This is excellent stuff. -Scott-
I think this is a great idea. We'll see what we can do. No promises! -Scott-
Excellent. Thanks for testing it out! Sorry you were cursed at! -Scott-
I think Soren fixed this in the latest patch. Thanks for the feedback! -Scott-
I think what you may be hearing is that when someone else in the game chats, it makes a weird noise. I was trying to give each player a voice so that you could recognize when players speak. Maybe that's not working so well. There are also the communications that the transports make when they're driving around. They're intended to be unintelligible. Please let me know if that's indeed the problem. Thanks for the feedback! -Scott-
Thank you for the feedback! Out of anything that is currently in the game, the tutorial and the campaign are the ones that are going to change the most. Thanks again! -Scott-
Sorry to hear that. We'll look into it! Thanks! -Scott-
I'll let Jim know about this. Thanks! -Scott-
Ok, I will look into this on Monday. Thanks for the feedback! -Scott-
I don't know what Soren thinks, but I could see arguments for both sides. We are planning on having scientific buildings look different in some way (haven't figured that out yet) so that this is less confusing visually. Thanks for the feedback! -Scott-
Excellent! Thank you! -Scott-
Yuck. Thank you for the info. We'll look into it. Thanks again! -Scott-
Hi, Thanks for the feedback! What resolution are you playing the game at? We've designed to play the game at a 4:3 or 16:9 (or wider) aspect ratio. Playing the game where the aspect ratio is 3:4 or more vertical the interface doesn't hold together well. If you press "spacebar" the game will pause. Thank you again! -Scott-
Hi, Thanks for the feedback! I agree with the text log information being hard to read and hard to parse. Jim and I have plans of how to improve that, but it will take some time to get into the game. We may explore colorizing the event log in the short term. Thanks again! -Scott-
Thank you for the feedback! If we were to explore clan games, what functionality would you think would be important? Thanks! -Scott-
We had huge steamrolling problems when patents rolled over to the buyer. The rich got even more richer in those circumstances. Also players could research a "poison pill" patent like the water engine to hose their buyer. We may consider it again in the future, but I feel like the game needs more "catch-up from behind" features and fewer "rich get richer" features. -Scott-
Noted! I will talk to Soren about this. Thanks! -Scott-
Is the problem the resolution or that the interface is too small regardless of the resolution? We're switching to a new system that hopefully will make the text larger. Thanks! -Scott-
Also - can you please try a game as the host and see if the problem happens there? It shouldn't, but I just want to make sure. Thanks again! -Scott-