DeftMunky

DeftMunky

Joined Member # 5847187
5 Posts 397 Replies 1,966 Reputation

Hi Aeolides, We're aware of the latency with the in-game interface. Jim (the interface designer) and I are working on making a new version with almost no latency. It will still be a couple of months before it comes online, but we believe it'll be a big step up from the current solution. As for the left-hand aspect, you bring up a go

3 Replies 27,652 Views

Yeah, that's something that I'm not sure exactly how to communicate. Here are the states that a building can be in: You don't have the money/resources. That one is pretty easy. You have some of the resources and enough money. Should we show how much you're going to pay? How much the total value is? You have all the resources. Should we show the value of the resources your consuming? Sometimes a building isn't worth the money in resources your consum

6 Replies 5,242 Views

Thanks for all the great feedback! I like the layout of the tooltip you made. That is a better way to organize it. When you say the resource icons, do you mean those in the tooltips or those that appear in the game world? Thanks again! -Scott-

6 Replies 5,242 Views

Are you on the internal branch? I think you are. That's what we use during development to test out the game. We'll update it about every day. If you're on the normal branch (betas = none) you'll get an update about once a month and it'll be a lot more stable than our daily builds. :) You can stay on the internal branch if you want, but you'll be able to play multiplayer and have a more stable game if you stay on the normal branch. -Scott- <

2 Replies 2,742 Views

Here's a list of changes that we made for this version. Please let us know if things aren't working correctly! Gameplay Reveal Map is now a game mode. Map is revealed, but players who found early will be saddled with a great deal of debt compared to those who wait. No dust storms before founding a HQ. <

9 Replies 46,897 Views

Ok, those who were helping me test: We need to use that branch for testing for the next version, so I'm going to take it down. I didn't get any reports back from people. Perhaps after the next version is up I can run the test again. Thanks! -Scott-

10 Replies 14,056 Views

I tested out the building sound effects and they seem to be working fine for me on the PC in the active build and in the next build. Please let me know if you find out anything more about what is causing the looping audio for the buildings not to play. Thanks! -Scott-

8 Replies 6,054 Views

Ok, I'll check that out. Are you using PC or Mac? Are you running the tutorial or skirmish or multiplayer? Thanks! -Scott-

8 Replies 6,054 Views

Hey Zstrommen, Thanks for your feedback! I've plugged up most of the audio for the game and I completely agree. I've been working with our sound effects designers to try to make most of the sounds shorter, snappier, and clearer. We have a lot of audio that's simply old that needs to be replaced, but we haven't spent a lot of time fixing it yet but it will before the release. One of the challenges that we have is that I find that having voiceover provide

1 Replies 1,707 Views

Hm. That's not good. Would you please submit a ticket at: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/523/173/general-offworld-trading-company-troubleshooting#support Thanks! -Scott-

4 Replies 8,654 Views

I play a game or two on my Mac every night and it works fine. (Granted, I'm a dev, but I am being honest!) We fixed the cursor issue. The interface latency gets pretty bad, but we're working on that and it should be fixed within the next couple of months.

10 Replies 5,116 Views

The building noise should be persistent. It's based on camera zoom level, so you may be zoomed too far out to hear it? We didn't want the game to sound too loud and noisy when you're visually far away. We also don't have sound effects for every building. The steel mill is a good one to test with. Can you please double check and let me know? I thought we made the background music loop in the last version, but I can double check tomorrow. Thanks!

8 Replies 6,054 Views

We're working on improving the responsiveness of the UI in the game. I am adding to my task list an option to turn off the interface so that players can see how performance is without it. Please also fill out a ticket as Stardock support recommends. Thank you! We really want to get to the bottom of this issue!

10 Replies 14,056 Views