I have just recently re-added BW into my build for UB actually. I'm still not sure where to put it, but it definitely has its place. For comparison, here is my old build: Spit Diseased Claws Ooze Spit Grasp Ooze Spit Ooze Save Spit + ooze I am a very strong supporter of the Blade of the Serpent for this build, though I know a lot will use blood of the fallen too
Zechnophobe
Sorry, not warpstone, Cloak of Elven Kind. It's... a little pricey, but hey, more blink is better blink. I recall testing this out a while back to make sure, and yeah, they don't share cool downs.
So, you want to try and make it work, but keep the 'speed' motif? I mean, I think your skill lineup is fine (Though I'd personally twiddle level 5 and 6). The hard part is basically gimping yourself by getting speed boosting items...and still ending up slower than most other players. But if you want speed... I'd suggest not getting the boots as your first speed item, and instead getting the Wand. It's more speed, by a long ways. Secondly, speed can either be construed as
Win % is horribly skewed. Go check one of those top 20 players games-list, where they all have the same game name, and play with the same two people all the time. It isn't evil to play with your friends, but it is interesting to see that most games end up with 3 players who have 70+ win percentage, against a team with 15 to 30% win percentage... except for the few that they lose. I'm really starting to think there is an interesting pyschological experiment to be had here.
I'm pretty sure this is the most unique build: http://forums.demigodthegame.com/360346 Though I can also say I had fun with Blinkebus. Batswarm, Cloak of the Night, and the short range teleport Trinket. You can bend space and time to your will! (Sadly it is at a high cost).
Ah, gotta love any strategy that invlves " ...and wait in back of my base with snipe... "
My premade has played with iamKira's before, so at the very least, they don't just pub stomp.
"Played Game of DG tonight, owned with Vinling Helm again."
The Orb makes him invulnerable for those 5 seconds, of course he doesn't lose health. And why would you want all of those things to happen?
Sounds like someone was mean to you on the internet. My first advice is to not take it so hard. Random anonymous opinions shouldn't get to you so bad. Secondly, you are not the best DG to kill the gold flag. Erebus with minions will do that a lot faster, under similar circumstances (No enemy in lane). Just because you can do it 'safely' doesn't mean you are best at it. Thirdly, don't blame all lack of communication on your allies. If you start a game an
Not a bug, 'use abilities' just means you cannot activate abilities. It doesn't purge all beneficial effects on you. TB still has his aura active, sedna still has better monks and counter healing. Why would Beast lose ooze? Just because he at some point turned it on?
[quote who="Schobbo" reply="4" id="2399272"]I think EXP ugprades are okay as they are now, getting the first two of those is really good, if you also hold the exp flag at the same time you will be 2-3 levels ahead soon enough. [/quote] That isn't true, on two fronts. First, you cannot assume that you have the exp flag as well in determining if the citadel upgrade, as it is an outside variable. Secondly, because each level costs more experience than the
Items Armor Banded Armor: HP changed from 400 to 350 Nimoth's Chestplate: HP Changed from 500 to 420 Hauberk of Life: HP Changed from 600 to 500 Gauntlets <p style="
Might as well start thinking about this now. Obviously no game can be balance perfectly, so some amount of thought is always going to be how it could be done better. I think there are three Areas we should consider: Meta Balance Things completely outside of gameplay that aren't balanced, such as maps (Flags on Exile are not the same) or starting Positions (Is the 4th player spawn on cataract too far from the shop?). "Exile isn't balance because Dark has
Heh, I was just thinking this a while ago, so I of course agree. It seems almost crazy that none of the General Favor items summon minions in retrospect. I mean... duh?
I'm pretty sure that's because all the current work is going into a free DLC. I'm pretty sure after that is done they will start considering DLC to sell. Of course, I'm a little wondering about that. I mean, if you can have one guy who bought the latest DLC, that includes Supa'Cool, the best DG yet created... it almost seems like a 'pay money or lose' scheme. Hopefully they will do something better than that.
Consider, if Giants cost 1800, and Catapults cost 3600.. would people get Angels for 4800, or Priests for 6000? Heck no. Yet that is how the cost benefit analysis for most upgrades scales (Though obviously 1800 giants is retarded strong).
It occurred to me when describing how Citadel Upgrades worked to a friend of mine, that the real, true, problem with most of the upgrades, and why they are only gotten as a money sink, is because for the most part they are, well, backwards. Consider the one example of upgrades that is NOT backwards: New Creeps. Each upgrade you pay for is (basically) noticeably stronger than the last. Priests greatly increase the power of a wave. Angels a bit more, and Cats and Gi
Combo's amazingly well with Surge of Might, especially SoM 2, where you can level a full wave of creeps in one hit, and gain back a good chunk of health/mana. The fact it does the same to your allies just makes it the coolest skill evarz.
Let me give you a hypothetical situation. Batman (erebus) has just pushed down your lane, and decides he wants to cap your portal flag, by batswarming past the towers. What ability does this build have of pushing him off of it? Keep in mind, games are won or lost depending on your answer. If you don't engage at close range, he caps the flag, and maybe locks it, while you plink away at him. If you do engage in melee, you don't maybe have the health and defenses to
[quote who="Nickisimo" reply="7" id="2398406"]I tried it in a few games, lost them all. Not that it was any worse than the tower build... Getting so frustrating. I try switching to another class and I lose some more. I think what I really need desperately is to find a fixed set of teammates that I can talk to on Vent. Cause...losing every game sucks. Then people make it worse.[/quote] Have you tried hosting your own game? A lot of games you join may in fact be a
Banded is 550, scale mail is 400. Either way, the point stands. At least get a teleport, lock, or health pot.
If you want health/defense in the 3 to 4k zone, I think the preferred item is Narmoth's Ring. Hard not to wait 700 more gold for an item so much better. So if you do buy the wraps, it is for the +30 damage, and +10% damage, not the 10 hps.
Part of the problem of structural transfer is that it doesn't scale well. The first point is by far the most effective, but you never 'arrive' at a strong point later on. I think if structural transfer 2 through 4 each gave -2 seconds to the channel duration, but the same total health, it'd be pretty awesome. At level four you'd channel for only 4 seconds, and get 2000 health, not a bad snack mid combat. Yeti's need to do significantly more base damage, and have a bit more start
I have never intentionally quit from a game unless I was the only player on my team. I will concede if the rest of my team asks me too, but only if I agree that the game is lost.