Zechnophobe

Zechnophobe

Joined Member # 3583317
0 Posts 6 Replies 21,516 Reputation

[quote who="IllegalDustbin" reply="22" id="2260840"] Imagine how many nightcrawlers there'd be if they all went minion builds. [/quote] Sadly, I'm 90% certain only one Nightcrawler per kill can spawn, so this wouldn't work out so hot in practicality. You'd have nightcrawler saturation hehe.

33 Replies 4,849 Views

He's right guys, math is actually a matter of opinion and perspective. If he FEELS like it is only 15%, then it actually IS only 15%. Let's all hold hands and sing songs about how them darn numbers are so crazy, and they should just give peace a chance. The tune will heal all wounds, and make Rage Quitters everywhere reconsider there ways, even if only for a moment. What bliss.

152 Replies 8,643,662 Views

Uggh, this has devolved very far into theory craft with Lifekatana's arguments. "Vlemish is good enough while mana potions and HoL fill in the gaps" is enough to make me cry. Vlemish helm isn't a nimoth's breastplate, heart of life isn't a narmoth's ring. While this can work out, you can't ignore mana just because you spend money to fix the problem... that money could have gone elsewhere. Pretty soon we'll be saying things like "Tower slam always hits because of boulder roll" an

126 Replies 17,793 Views

RE Mils: Yes, occasionally no one has the flag, but that is pretty rare so I don't worry about it. Re Lukka: It is completely relevant. When you capture the HP flag the enemy will immediately lose health, and you will gain it, roughly on par with casting a level 2 bite on every opposing DG in the game (hit point wise). You gain health, they lose health. Let us factor in DPS for a second, this can be auto attack or including specials. If each player in our scenario is doi

152 Replies 8,643,662 Views

[quote who="DeadMG" reply="20" id="2260805"]No, Mils, it's not. That's the entire point. While the Rook is running away, all his shoulder weapons and all his towers are firing on you. He's the only guy in the game (unless you're a speed stacked Reg) that happily fires AND runs. Ignoring the stun.[/quote] Towers + Shoulders with auto attack is more than Towers + shoulders without auto attack, righ? So Mils is right, it is less damage, and you do not get away anyway, so why run?&n

126 Replies 17,793 Views

[quote who="maxxy" reply="9" id="2260666"]Lieu, I have no idea where you are coming up with those numbers. Can you please explain your formula? If you have 1000 hp and the enemy has 1000 hp and you get the +15% health flag then you have 1150hp. This is not 32% bonus relative to the enemy. Same goes with killing grunts. A grunt that gives 10xp will give the player with the XP flag 12xp and his enemy only 10xp. Where did you come up with 44%?[/quote] You and oppone

152 Replies 8,643,662 Views

Huh, I always thought Exile was the worst map, because the map was asymetric. The health crystal flag that is easier for Darkness to capture gives a sexy +15 mps, while the silly Lightness flag gives only +15 hps. Since mana is better than health regen, forces of darkness do much better.

43 Replies 37,892 Views

Plate Visor is so bad that everytime I see it, I cry tear so woeful it burns a hole in my floor. These 'Sorrow tunnels' are plowing straight to the center of the earth. Left unchecked, this will create a lamentational vortex that will devour the heart, if not the soul, of the planet. Please, fix Plate Visor BEFORE it is too late.

15 Replies 11,746 Views

Course it really sucks when you have a legitmiate reason... Played one game where my video card overheated (BAD!) and it caused all the textures in the vram to get garbled... all the polygons were correct, but the skins on everything went bonkers. Tried to play it out for a bit anyway, didn't want to let my team down. But it was so confusing and hard to figure out what was going on, that I just excused myself in chat, and quit. Not much else I could do. Other than th

30 Replies 75,478 Views

[quote who="Shadow_Avenger" reply="11" id="2253408"]Probably ran out of ammo. [/quote] Shoot, was that 5 bolts, or 6? Frankly I lost track in mid combat, so I guess you just gotta ask yourself one questions: "Do you feel lucky?" Well, do ya?

18 Replies 3,743 Views

There are some cases where flag locking is extremely good. For instance the center flag on cataract. A team that is just faster with their item choosing and skill choosing early on can lock that flag and take possibly both side flags. Even without the side flags though, they for sure have the middle and the good xp boost it gives. Heck, in general early flag captures isn't necessarily about the war rank. Being able to lock a debilitation flag or HP% flag early

152 Replies 8,643,662 Views

Yeah, Milskidasith's numbers for level 10 sound pretty spot on, all that gear is actually pretty cost effective, 1500 to 1750 cost items. And level 10 is quite a ways into the game, the only reason he shouldn't be able to get that stuff combined is if his team is getting such a pounding that he can't stay alive, or get in a lane.

126 Replies 17,793 Views

Not a fan. It just isn't reasonable to be level 10 and still under 3k hit ponts. I do like that you focus on Mines (Far too many snipe builds that neglect them) but you don't have the HP to use them in combat and live. I think very few DG's can truly get away with Vlemish + Plenor as their first 3000 gold. It feels nice to have lots of mana, but in all reality... you never get to use it because people keep offing you. Erebus would eat this build for dinner, since the only way to

21 Replies 3,952 Views

Only one I've ever seen that annoyed me, was 4 Regulus + 1 Sedna. I walk up to the first flag, and see sedna there, and groan a little that this is going to be a long hard fight. Then I take 2000 damage from 4 ~max range snipes snipe and die. It was the most 'woa' moment I've ever had. 15 Seconds later, and The same thing happens to a teammate on the left side, except there was some heaven's wraths mixed in. Man was THAT a one sided game.

33 Replies 4,849 Views

[quote who="Obscenitor" reply="6" id="2258782"] What is percentage based? Priest heals and Penitence? [/quote] Bestial Wrath, Surge of Faith, Ooze's attack speed Penalty. [quote] I have no idea what angle you're trying to approach from here... In your logic stuns would be pretty much the only thing that continually scale outside of auto-attack and percentage damage modifiers which increase said auto-attack.[/quote] My god, you are

126 Replies 17,793 Views

[quote who="Helios" reply="11" id="2259401"] 1) It doesn't matter if the rook can't go in and fight, he will just push that lane until all the towers are gone, plus if your teammates are smart, they will simply retreat if they are low, however a tower rook NEVER needs to retreat, especially with HoL. [/quote] This is incoherent and wrong. Any rook, not just a tower based one, is pretty good at pushing a Lane, it is one of his strong suits. To offhandedly assume h

126 Replies 17,793 Views

I do declare, what is the word on the street nowadays? There was some phrase I recall that quite adequately summed up the traditional rebuttal to the Original Poster's post. Now what was it... Oh yes! "Cry some more, noob!!"

121 Replies 201,181 Views

[quote who="Obscenitor" reply="2" id="2258552"] Also when it comes to people saying towers don't scale, seriously who cares? What else actually scales besides auto-attack damage? [/quote] Actually anything that is percentage based scales pretty well. Stuns also scale, and burst damage is at least always that burst of damage. Towers are effected by armor, heck, so are auto attacks. Auto's though increase all the time, towers stop at level 10, and become significantly w

126 Replies 17,793 Views

Cons: Tower Rook is useless at parties -- He's pushing the left lane on cataract, and there's a big squabble going down in the middle, tower rook might as well just stay put cause he isn't going to get there in time to help, and even if he did, what is he going to do, build 1 tower, and ask everyone to hide behind it? Cons: Towers do not scale -- So, you've got those towers nicely going there, but the game is getting a bit longer now, and some people have some decent gear. Heck this o

126 Replies 17,793 Views

[quote who="WiZDoM_" reply="13" id="2257644"]want a guide to win? go sedna. choose yeti as starter skill, buy priest rank1, sell priest rank1, buy siege rank1, sell siege rank1, buy minotaur rank1, sell minotaur rank 1. as soon as your first kill buy and sell all 2nd ranks.. and you still have spare money. gg all generals are op except sedna has a little touch extra cause of yeti.. bambam oh and if you want demo of me and my mate gettting totally raped by this lam

34 Replies 62,528 Views

[quote who="cilice" reply="7" id="2256552"]Hey dude, I wouldnt advise maxing out the "heal on kill" ability, I usually just get the first rank because its the most cost effective for the points (1 point, 10%) compared to the other ranks (2 points, 15%/ 3 points 20%) And then jump straight into other abilities, if im like level 20 and theres nothing else to grab (Not likely!) then maybe ill start ranking that up, but usually there is something else I would rather have.[/quote]

25 Replies 69,274 Views

Teleporting away is a pretty effective strategy, so is leading with your minions. I play Slow Reg quite often, and the things that generally cause me problems are: Oak uses his shield to counter mines. Slow reg actually doesn't have a good DPS outside of Mark + Mines, (that's 1950 right there). Sure you are slow... but you have almost 2k more HP after this. Minions. Sending in minions, especially ones that trigger mines. If you are maxing th

15 Replies 44,506 Views

I actually think the first XP upgrade is not a bad investment, because of how early you get it. Because there are 'strong' points in the game (level 7 and 10 generally) where you are significantly more effective, it is worth it to get there a minute before the opponents, and get the benefits longer. Also agree on HP/armor over offense in most cases. 1v1 it doesn't seem like much of a difference, in theory. 3v3 however, the guy with 1800 HP at level 5 gets ha

34 Replies 62,528 Views

AoE Damage all the way, any effect that 'knocks away weaker units' will insta-kill a priest, and I *think* that works for idol priests too. Early game, don't get too worked up about it. Here's a biggie: ALWAYS focus kill the enemy priests UNITL you see the enemy summon them in battle. If they are using the 'cheese' tactic of buying/sumon/sell then this will get rid of them for good. Lastly: Parasite egg is all kinds of

12 Replies 3,153 Views