DalzK

DalzK

Joined Member # 3309871
3 Posts 36 Replies 20,736 Reputation

[quote]Currently one of the best stuns in the game - from a tactical and fun viewpoint - is the UB one. Short, melee ranged, and of course since the UB itself can't move while draining life, it's the most teamplay oriente[/quote] Especially since UB can arguably splash the highest DPS in the game while mainting high hp and the highest armour, so if you get 1v1'ed with him he will also slow you down (passive ability) and have higher base speed then you. He can also stu

9 Replies 2,199 Views

I think infact that may increase teamwork. It means stunlocking someone actually takes skill and isnt the most basic thing two random people will do. They actually have to think about when to stun some right after their team mate just has. Also, it might actually make 3v3's viable without having to have at least 2 stun lockers on your team to win.

9 Replies 2,199 Views

x2 minion HP? Are you serious? Thats is not the problem at all. I personally think they have too much damage. Bring their hp down to something that can be 2-3 hit and then killed pretty easily by assasins. But make their damage actually dangerous. At the moment, when I am being attacked by minions I dont attack them - for two reasons. A ) So much HP. 1k+ is just too much for a small minion. Why should I waste so much time killing them, especially when th

26 Replies 57,460 Views

Wag you should make a seperate thread about the foul grasp bug so they can see it easier. And no c++ changes doesnt mean no bug fixes.

19 Replies 5,312 Views

Hey we had a game together recently I think :) First thing I can tell you is you have to get at least the first range upgrade asap. Second one is reccomended and third one I get most of the time. I am not talking about the "Snipe" ability, I am talking about "Scope" which increases his default range. Dont think you did this when I was playing with you. There is also two main ways of playing Regulus - at least for me. Angel Build: This is where you max the

4 Replies 2,175 Views

Chances of getting in dont seem to high because of all these MMORPG's...but still worth a try :) http://www.wcg.com/6th/poll/poll_PTT.asp Strongly advise everyone to vote for DG if you want it to have a pro competitive future :P

6 Replies 1,756 Views

[quote] Already posted: http://forums.demigodthegame.com/341893 Health growth curve: http://thephoenixdirective.eu/Demigod/Health.png[/quote] If we want GPG/StarDock making these changes we cant just make a post with one sentence saying, "only thing that stands out is Rooks hp at level 20". Need to give them specific figures/changes that are n

4 Replies 1,550 Views

Ok guys if you wanna sign up please post in the link I provided... Its a lot easier if everyone registers in one thread :) And reasons for 2v2 are: Less issues with connections - last 3v3 tourny couldnt been finished due to connection issues...only 5 players could get into my last game. We just had a 3v3 and we've seen the imba's with that. Lets try 2v2's 2v2 = Smaller teams = More teams = More matches

13 Replies 3,381 Views

Demigod 2v2 Double Elimination Tournament - 8th March (Sunday) 5: 30 GMT GR is hosting their first Demigod tournament - one of many to come. If you would like to participate, please post your name here so we know who is coming..... http://www.gamereplays.org/community/index.php?showtopic=460830<

13 Replies 3,381 Views

It is definately too high atm (or it can reach crazy high). Just had a game and did nothing special, and managed to get 8khp. Now that combined with his armour, makes him literally impossible to kill. I did get full on my stat bonuses and was level 18, but its still too high. So basically: 1. Rook's HP needs to be nerfed late game so it cant reach crazy figures. I am thinking 1~2k minus HP for now (late game) till we can test more. How he recieves this h

4 Replies 1,550 Views

My only problem with minions atm is their ability to rape towers. Thats all. Since towers are stationary they can emitt their full DPS on them which is pretty freaking high :) Keep everything the same, just nerf tower damage to a certain extent. Reason I have mentioned Reduce from 12 to 10 is because when you +minon damage, you get so much extra dps compared to other minons. With 4 yetis, + 30 weapon means a total of 120 extra damage. With Spirits +30 dps means a extra 360...

6 Replies 835 Views

Ive made a post about this in beta 3, but they gave spirits a nice nerf in beta 3A. I just think the only problem with them atm is their really high DPS...which is okay, but when it comes to Oak soloing buildings, they get raped way too fast. Changes needed: Spirit Numbers - Reduced from 12 to 10 Spirit DPS - Stays the same, but damage vs Towers reduced. Currently they just rape them...even without Oak with them. T

6 Replies 835 Views

Well I'm sure Syv gets the point his post will full of fail now and really doesnt help the thread...Back on topic: AoE Stuns (Looking at TB's here): I was thinking that maybe TB's AoE stun should only stun the nearest DG and have another effect or do nothing to other DG's. Thoughts? This could be part of its nerf...

14 Replies 2,241 Views

[quote]You guys are crying for nothing its not cheap, just learn to back away when you see it coming be vigalint. In dota people don;t cry about a team full of stunners and they can be beat you just have to not be a noob. Watch for incoming ganks, boulder is hella easy to dodge if your not retarded and just get a warpstone (its an amazing item and cheap price) when TB gets close warp away instantly the cast time on TB spells are way longer then a warp cast time. I see nothing wrong with it, M

14 Replies 2,241 Views