DalzK

DalzK

Joined Member # 3309871
3 Posts 36 Replies 20,736 Reputation

[quote]Full team, coordinated regulus snipe spiking is silly. It's things like that that caused DotA to limit each hero to 1 in a game.[/quote] This simply doesnt work. On theory it sounds great, pratically its shit. How do you plan on taking flags from Rook/UB's - specially when there is a Sedna or two involved (which I would be suprised if there wasnt agasint 5 Regulus's).

21 Replies 79,396 Views

[quote]#1 More graceful handling of disconnects. #2 Continue to improve connectivity. Luckily, there's a lot of time for that. I remember only 2 weeks ago someone saying that the connectivity is so bad that there's no way we'd ever nail it. I think now, most users (Based on what I see on the chat channel) have no problem connecting to games. Yes, there are some people still but they're increasingly edge cases and now we have a solid month to work with those people. #3 Mo

19 Replies 8,315 Views

Yea goodgimp they are pretty poor at the moment - though QoT's mulch is pretty good and can damage enemies for some good damage. However, I think if they're hp is lowered + attack highered a good amount they good be pretty dangerous guys to mess around with. [quote]could you put links next to the suggestions then? it would help a lot of us out.[/quote] K added the links in the original posts. Please post your ideas guys :)

30 Replies 4,832 Views

First of all, awesome work on the ladder page. Visually and statistically things have really improved and look great - though its obviously still pretty bug :) Im curious as to how D/C's will be recorded? If a player D/C's how will the ladder record it and will it turn up as a D/C, Loss or unrecorded match in the ladder?

454 Replies 215,467 Views

Anubis compeltely agree with your last point. I added: " Teleport/Stun No Stun Abilities can be activated for 3 seconds after a warp or teleport." This would really stop the lame immediate teleport/warp followed up by a stun and insta kill. It would give players a chance to teleport/use item before they get stunned, meaning teleporting in will take more skill AND avoiding (the tele-stun) it would take more skill. Frogboy was talking a

30 Replies 4,832 Views

This will concentrate on balance only. Rook Late game HP nerfed slightly. Cannot reach 8.5k as easiy now. Max limit of towers has been reduced for late game. Cannt easily spam 10 towers infront of base now. Last level boulder stun reduced by 0.5s Erebus Base weapon damage increased Mist mana cost reduced Unclean Beast Base Speed put back to 6.0 DPS slightly reduced <stro

30 Replies 4,832 Views

Thank god they put level cap down to 20. Definately the best move done by SD/GPG, dont think they got enough credit for it. Literally every Demigod was the same (skill tree wise) by the end of every game, and players didnt have to worry about which skill points were put into what as they would always have enough points to basically upgrade everything. As Trigeminal and Ke5trel said forces more decision making.

14 Replies 2,650 Views

[quote]The main limiting factor we have is budget and time for v1.0 and v1.01.[/quote] Guys should agree on pushing back release date :) Oh and nice beta testing posts ;) Now just need to find those posts with Frogboy flaming/trolling....

5 Replies 3,381 Views

Ok :) If you want to get properly registered though please go post in that topic I posted so things are easier...ill add you on though.

13 Replies 3,381 Views

[quote]also, frog, are you guys aware of this bug? exemple: you play sedna, you move, he move, hes in yoru range, you cast heal, heal dotn happen, you move, heal still dotn happen, you move again, heal happen! or not,,, he died same thign can happen if you warp and use a diretc atack skill its very bad[/quote] This bug can just kill games sometimes - has to get fixed. Nice fixing mageslay

12 Replies 10,224 Views

Happy they are actually useful this build. People can argue they are OP early game...but i think for its mana cost it balances it. However, late, rook can just spam a stupid number of pretty strong towers. Something needs to be changed with that. 1. Max number reduced 2. Cooldown Increased Would rather max was reduced. Any Rook player can tell you late game they just love getting those 10 towers up to piss you off :P

1 Replies 596 Views

Kestrel you can enter as free agent OR organised teams. People without teams can get randomly teamed up with other people without teams, or just ask around at the event. Just as long as I know before the match, its fine :) And registering at the link asap would be great so we know what the turn out will be like. So far we only officially have like...6 players. Want to make bracket.

13 Replies 3,381 Views

I also like the ideas of these "mini effects" minions can do. Lifesteal Slowdown Stun duration reduced?? Armour Decrease Increased HP regen Increase mana regen etc. etc. Those are just a few off the top of my head - but effects like these would be great. Of course, they would have to be "mini" effects (e.g. NOT 50% slowdown - maybe 5%? Not -1000 armour decrease, maybe 200?). Does this idea have a seperate post yet?

26 Replies 57,460 Views

[quote] have you taken a look at the games which were at WCG last year? Demigod doesn't have a realistic chance to be in WCG, but lack of depth is not the issue.[/quote] Cough...CnC3...Cough Money plays the biggest role. But it wont hurt voting for it for WCG - you never know :P

6 Replies 1,756 Views