DalzK

DalzK

Joined Member # 3309871
3 Posts 36 Replies 20,736 Reputation

Good Post, I agree with basically everything here. Heres my views on changing. As asked, you can send this straight to GPG, and say "change this:" 1. Introduce a consumable that can negate stun effect. This is the least desirable option, as it means you have to spend gold everytime just to avoid a simple mana spell. 2. As mentioned above, let there be diminishing effects with stun. If you get stunned once, the next stun shoul

14 Replies 2,241 Views

Hey thought I would post all the guides GR has put up so far...there some pretty useful ones so far Click Here To View All The Guides We will be making some new guides soon...And posting here what guides you want would be really helpful

2 Replies 1,185 Views

[quote]i think its a nice idea but i thikn if good players play vs devs, and good players wins, they must after that talk about ways to counter things because devs may not be able to counter something and change it even if it isnt op[/quote] Yup, talking about it with them is good idea :)

19 Replies 5,312 Views

Rook with high armour + 6.8k hp is enough imo. You simply cant kill that (or its freaking hard...). Like HD300 said, the warpstone he gets will mean his slow speed isnt so revelant. I agree warpstone needs nerf... But 7k AND limited 4 uses AND 20 range. That would simply make it a huge huge waste of money and is too big of a nerf, though one is certainly needed. I agree with your other points too...UB needs 6.0 base speed imo, he can get high armour + hp + dps + mov

25 Replies 4,997 Views

It being fun I guess is just a bonus, but the main point here I think is allowing the devs to experience some of the unbalance first hand. I think this is a really good chance as you rarely actually see devs who are willing to get involved in with the community like Stardock do a lot. Ive played a game with Frogboy once, but I dont think playing with random teams actually exposes some of the unbalances that you can do in an organised team.

19 Replies 5,312 Views

I think a game with Devs vs Good Players is needed. We just had a 3v3 tourny, and it was obvious some things were broken. (looking at interupts/stuns here). Play a game with us and you will understand...its something that you cant really explain, more you need to experience. I suggest that we have a game vs the Devs so they can experience first hand some of things that are broken with the game. No offence to the Devs but I think the majority of them arnt at some of the t

19 Replies 5,312 Views

goodgimp 3v5 s a.i doesnt show anything. We can win 2v5's with no spirits at all easily vs a.i However I think spirits have got a pretty decent nerf since beta 3, but still think maybe their number should be cut down a tiny bit to 8 or 10... And yea wards should be targettable.

36 Replies 4,303 Views

If I read correctly normal skirmish (which should apparently be the main focus) will not have favour items. So this shouldnt be a big problem in the retail version. Also, Trigeminal, Gnats3 was right :) Frogboy said the current favour items we have are "level 1" ones, but in retail there will be higher "leveled" favour items. He said a 2v5 and 2v1 etc. would be possible with these new favour items. Again though, this wont be where the main comeptitive play is :)

20 Replies 53,070 Views

Lesser Minions = Easier Control = More microable. If Damage has overall been increased, minions have actually become stronger since beta 3. [quote]Then why wouldn't I want to always go for 10 healers to make me invincible?[/quote] Because preists have a cooldown of 10 secs for heal, and after being healed by a preist, you cant be healed for another 10 secs (something like that). And if there were 10 there should be lower healing rates etc.

9 Replies 1,456 Views

Level 1 Bramble cannot be cast on allies (think its due to its tiny range). Apparently its possible if you spam it enough, but I have never been able to do it. Once you hit level 2 it works fine. Universal Gadget: A lot of the time when I try casting it on my ally, it simply does not work and nothing happens (same as bramble level 1). Couldn't find any posts on these so apologies if they have been posted already. Also, im still downloading beta 3A so I will c

0 Replies 512 Views

1.7gb to download but it extracts down to 2.5 :) Do dont worry lol [quote]DalzK, were you sitting in games tab hitting f5 all day?[/quote] What else am I going to do? Go out with some friends or something LOL

16 Replies 5,766 Views

Beta 3A is avalaible - come download it :P Anyone know what the updates are or if there is changelog? Thanks carpwrist Changelog: Demigod 0.91 Beta 3a -------------------- - Items + Reduced Taco potion cast times + Item fixes to Bejeweled Goggl

16 Replies 5,766 Views