DalzK

DalzK

Joined Member # 3309871
3 Posts 36 Replies 20,736 Reputation

I agree with Kestrel that this post is all win. However, to ViViDGear: [quote]Alone this task alone destroys demigods casual friendliness. And it brings demigod much more in the same niche like DotA which has a larger e-sport scene than the whole "Giga league" you mentioned.[/quote] Introducing competitiviness does NOT destroy its casual friendliness. Starcraft (most competitive RTS game) has a large casual fanbase and can be played casually with ease, despite it have tournies where

37 Replies 23,417 Views

[quote]Afaik the best build is currently: 1x Post Mortem, 1 to 3 Deseased Claws, max. Inner Beast, max. Stats, 1 x Foul Grasp for teleport canceling. Other skills matter very little.[/quote] I dont think this is currently the best build. What about maxing Spit, why only x1 Foul Grasp and plenty of very good builds with beast do not include maxed Inner Beast.

228 Replies 553,564 Views

[quote]Play-yourself-Chess. One side has to win, which means the same part of you (responsible for analytical thinking) would be both underpowered and imba at the same time, and the universe would implode from the apparent paradox.[/quote] Thank you for pointing out the obvious, its called common sense. Anyway, back on topic, is the Gamma test going to include any of the Beta testers or is it Stardock insiders only?

37 Replies 35,268 Views

I always use this build with Oak :) Havent used spirits for a while. Sometimes late game I use them, and usually keep them around my base just for the extra damage.

13 Replies 3,585 Views

Sounds like a good idea. From my beta experience download speeds have been top-notch though...always about 2-3x faster than it usually is.

5 Replies 3,028 Views

[quote]We're scouring them daily. Here's one update: Impulse Reactor uses RAKNET for the NAT traversal. This week, the lead developer of RAKNET is visiting Stardock to work on the NAT code directly with us to ensure maximum reliability.[/quote] Good to hear :)

7 Replies 2,835 Views

Agreed with this topic - Staff of renewal simply breaks the game. Everything was not balance keeping in mind that they could have a cooldown for 50% reduction. In fact its not only Stunlocking that staff of renewal screws up (although this is definately what stands out the most), its also things like Regulus's snipe (which is annoying enough as it is, dont need 2x of that) and TB's Shatter damage occuring twice as much. Anyway GPG is a very experience company,

34 Replies 51,607 Views

Wow pretty high up...Above all those big titles like Fall out 3, CoD6, DoW2, SC2 etc. The higher it is the more it will sell or...what exactly does it represent?

17 Replies 3,327 Views

The only time ive found stalemates to occur frequently is on Crucible. Its basically just one lane with lots of towers...hard to push and break through. On top of that, the map is pretty long despite it having only one lane. Never had frequent stalemates with 2v2 though on other maps.

18 Replies 2,861 Views

[quote]nice write up, Dalzk. The upgrading reinforcements one is really good too - had an ally yesterday who got priests at level 3...which meant by the time my team was at level 10 the enemy were all at level 15 :/[/quote] Oh thanks a lot :) This TotW was done by Gnats3 and the reinforcements one was done by me. And yea when people reinforce stupidly like that it ca

11 Replies 3,174 Views

[quote][i]War Rank and War Score are nearly as important as gold and experience, if not more so. However, they are relatively hidden compared to other "resources" in Demigod. War Score is gained by controlling flags; control more flags and your war score will increase faster......[/i][/quote] Read on here: <a title="Read on here!" href=" http://www.gamereplays.org/demigod/portals.php?show=page&name=demigod-tip-of-the-week-war-score-rank"

11 Replies 3,174 Views