Although I have worked on Offworld Trading Company for over a year now, I still struggle to know how to first describe the game. It’s a game about making money. It’s a game about colonizing Mars. It’s a
Soren_Johnson
that's a cool idea... we've got a lot of work to do planning our MP services, but I'll keep this in mind.
Also, I would be very open to ideas for new executives who had powers that break the game in some specific way. We can be very creative here because these powers won't be available in MP AND the AI doesn't need to use them.
Thanks - where would you say the discrepancy is coming from among missions? Do you mean that robotic were easier in general, or that some levels were easier (with only one opponent, maybe)? we'll fix the color issue and the end game text. Mainly, do you feel like the experience was different enough from the main game? Would you play again at a higher level, or would you rather have different starting Executives who had a different set of perks per HQ type? (a scientific on
when you buy someone out, you don't get their cash (or their resources). Also, your stock price is not just a question of cash on hand, which might be why they bought you out first. (next version will provide popup help on stock price valuation...)
actually, when you are revealing the map via scanning, that information is private TO YOU only. However, once a tile is revealed, it stays revealed, which is why the game has no real fog-of-war after the initial exploration phase.
also, right now, you can click on any colony and it will show you lines to their buildings color-coded by the resource type. It's a pretty quick way to figure out what other players (or yourself!) are doing.
Hi Drew, thanks for your lengthy feedback! We agree that players should be able to more easily grasp what is going on just by looking at the map. In fact, in the next update, you will see little shuttles going back and forth between the HQs and the colony which show what resources the players are all buying and selling. It's been very interesting for me to get a more transparent view of what the AI does! As for moving to something more turn-based, actually, that was one of the rea
You should get your key right away. Is it missing?
Robotic gets double the bonus.
yeah, this is a rule change. You now get a one-time resource bonus when you found a colony, dependent on what is underneath the colony.
thanks - I think we know what the bug it, and it'll be fixed in the next version. Would appreciate any thoughts you might have on the campaign!
yep, it's supposed to be working now.
thanks for the bug report - you said you played 15 missions in on campaign? That seems strange as a campaign should only be 8 missions long. Do you know what happened exactly?
We have a musician we're working with but haven't made an announcement yet.
I think I found the bug last night and we updated the Steam version. Can you... try again? Thanks for your persistence! Would love to get your thoughts on the campaign once it is working better.
thanks for the feedback.... could you restart another campaign and let me know if it is still messed up?
get today's version. Should be fixed.
sorry, we've been modifiying the campaign a lot, and it might be too hard early on where certain buildings are locked away. The skirmish game should be the same, however.
You can use either the mouse wheel or the PGUP/PGDN buttons.
Thanks for the great feedback and questions! - No changing keyboard commands (yet...) - The only terrain types that really "matter" are Ice and Dry Ice. - You can claim a plot using the button next to the number of claims. It can be useful if you want a Geotherm but can't afford it yet. - Colonies founded late get more claims and a shorter delay on the black market. - The ice condensor's big advantage is no power consumption. The dry ice condens
Thanks for the feedback - I'll change it so that raw materials will ship to factories before the colony, if possible. If you see the AI do anything especially dumb, could you post a screenshot?
didn't see you - were you able to see our game?
hope to see you there...
I think it's only partially implement at the moment, so you can ignore it for now.