Not sure yet - it will be multiple days, at least.
Soren_Johnson
http://www.mohawkgames.com/2015/03/20/twitch-tournament/ Please signup in the thread - this post is just an announcement for it.
good idea
this was fixed in the last patch (I am pretty sure...)
The winner's name should be revealed at the end of a Masquerade game. Is that not working?
Scientific buildings maintain their ability when bought out (and non-scientific buildings stay non-scientific).
That's interesting. What are your current opening(s)?
This is fixed in the patch.
Thanks for the feedback - would love to hear suggests about your first point as I am also concerned that Steel, Steel, Aluminium is becoming such a standard strategy. (That is not so bad for new players, but there should be some alternatives, at least.)
We will support offline play when we have can get past some of the more pressing issues (like host migration).
Host migration is coming in the short-term, and hosted servers are coming in long-term
In the next patch, there will not be a stock timer when you are buying the last share of stock.
I agree, but because of GDC, we will probably have to wait until the next patch (not the upcoming one).
You cannot buy stock in other players in 7 day mode
Will be fixed in the next patch
I know what this is, and it will be fixed in the next patch.
yes, we are going to see if we can get reconnecting to work. Might take some time, but we are aware of the problem.
we're going to disallow bidding yourself up in the next patch.
When you say "next to" do you mean "adjacent" or simply "nearby"?
STOCK_MULTIPLIER is 1000. As for reply#4, I'm really baffled. I assume there is not a replay of that game?
also, updateBaseSharePrice() gets called very tick (usually a second)
and... public int calculateTotalStockValue(bool bIncludeDebt) { int iValue = calculateBaseStockValue(); iValue += getMoney(); if (bIncludeDebt) { iValue += (getDebt() * infos().handicap(getHandicap()).miDebtMultiplier); } iValue += calculateResourceStockValue(); iValue += calculateHQStockValue(); iValue += calculateBuildingStockValue(); iValue += calculateConstructionStockValue(); iValue += calculatePate
Here's the code. Let me know if this helps answer the question. public void updateBaseSharePrice(bool bForce) { if (!isAlive()) { return; } int iTotalValue = calculateTotalStockValue(true); const int STOCK_STEPS = (1000 * Constants.STOCK_MULTIPLIER); int iNewValue = 0; if (iTotalValue > 0) { // XXX test this... while (iTotalValue > 0) { int iChange = Math.Min(STOCK_STEPS, iTotalValu
Did you try restarting Steam? Sometimes we see this problem when Steam needs to update itself.
why did you play with AI Buyout and no AI?