[quote]Hi! First 5 SBs are free, for the rest you pay. So it is wise to remove "unused" SBs ...snip...or influence ones, after they did convert all planets in its range).BR, Iztok[/quote] I have always wondered about this? If I flip a planet, once I remove the SB, does that increase the likelihood of it flipping back?
the_spyder
[quote]I really, really, really dislike the way the Ascension Victory is handled. For one thing, what is the big deal about Ascending? _Why_ do all of the other races hate you for Ascending, and are willing to go to war just to stop you? Stop and think about it: You have a substantial empire encompassing quite a few heavily developed worlds. Your race Ascends and ALL of your people turn into some kind of energy beings, able to roam the galaxy at will. The galaxy that remains behind no longer has
So yeah, you get more ships as time goes on. I am not sure what it is based on but in the early game, you get 10-20 ships. By about mid-game I am getting ~ 100. As far as upgrading them, it is prohibitively expensive to upgrade even a small number of ships to anything like what I would need. Imagine that, at the time I am talking about in game, I usually have Plasma III or higher beam weapons. These ships have three Laser 1. If I made no other changes, that would be ~1000 per shi
[quote]I've got mixed feelings on this.Remember Star Trek III? (I think that was the number; the one before "Search For Spock".) The Genesis Project: Turn any world into a Paradise planet. Now, in the movie, they made the system flawed so that it eventually collapsed in on itself. But imagine if it had NOT been flawed. That would equal PQ 72 in GalCiv. The real challenge would be to keep it _out_ of the hands of your opponents (as in the movie)...snip...[/quote] So I like this. I have
I wanted to get everyone's thoughts (or maybe I am doing something wrong?). I play Drengin's a lot and so I have started to notice the Dominator Fleets as a mixed blessing. Allow me to explain. In the early game, when you declare war on some happless unsuspecting, soon to be slave, neighboring civilization, it is great to have a fleet of Super Dominator ships to suddenly show up on your doorstep. This helps bolster your fleet and allows you to send out basical
[quote]I don't foresee myself ever building a terror star, but i can offer the following plausible solution.plan in advance where you want to strike, then design constructors to have the range and speed to arrived to that destination within a turn, also have the max logistics capabilities researched. ALso, count how many total constructors that is need to build a terror star from start to finish.Instead of building a terror star from a destination afar, have the constructors all arrived in a fle
I built terror stars for the first time yesterday. I admit I built them simply because I could. My impression was, it was really awesome to see the devistation, but very little more. I will comment, related to the OP, that I was playing a game where all planets within a certain range got converted to 9+ quality planets, so invading all of my opponent's planets would have been quite an undertaking. So I destroyed 4 star systems (all with 4 or more populated planets, each) and invaded
So I don't understand how this is a Fun killing bug. Sure it is a bit unbalanced, or is it? It would seem to me that, by the time you researched and then built/demolished/rebuilt the same advancement to the degree described, there are MUCH better, more interesting, quicker and fun ways of winning. Or am I wrong? Seriously, it is kind of like saying, I can increase my chances of winning the loto by purchasing ten million tickets. Best simply to ignore, or only use once or twice.
If you see it more as a Re-fit, it makes a lot more sense. Most of My upgrades are from Mark1 to Mark2. Same hull structure but different weapons/engines/defenses. If you want to draw the analogy further, you can say that all basic ship designs are similar at their core. They all have hulls of a particular design and specification. They have many of the same systems etc... Then it is simply a matter of using the basic underlying stuff to build the new ship. One more stab
One thing I would like to see is, on the tech trading, something that allows you to see exactly what you are getting. I generally only play Terrans and Dengin, so I am most familiar with their individual techs. When I go to trade with another race, I am more or less at the mercy of the tech title as to what I am getting. I therefore can't accurately evaluate what I am getting vs what I am giving. Yes I know that there is galactipedia and I can simply play all of the ra
In the beginning, I didn't like the fact that I needed to create my own ship designs. i wanted the game to just give me appropriate ship designs for my tech level. Obviously that didn't happen, until ToA. Now I am so used to building my own ships, I just do it myself. And I can usually pick out a shell that fits my mood. There are ships similar to Star Trek (including Enterprise and Defiant), and there are ships similar to Babylon 5 (including some nasty ones owned by the dreadlor
I agree that the "Best" weapon for the job is the one that your enemies don't have a defense against. I have noticed that, in ToA, there is more variation in weapons/defenses amongst the different races. So I will routinely poll the other races and research what weapons to best choose and what defences to best pursue. It is great when one race racks up heavy shields (for example) only to get taken down my by small ships with guns or missles as weapons.
Thanks. This is a big help. I found myself having the same frustration as the OP on this. I usually only work with a couple of different designs during any one game, and like to keep up-grading the same ship. Although I don't generally forget what components are on the previous version, I prefer to either add or upgrade existing components in a one to one capacity. The fact that everything gets stripped off was an annoyance too me. Thanks again StarDock for making a fully c
I see it kind of two ways. On the one hand, with today's technology, we are already able to identify (what we think are) planets around stars. So, logically speaking, by the time we are actually colonizing them, I would think that we would be able to see planets, at the very least, in the local group. And since the mini-map reflects this, why not show it on the larger map. On the other hand, if the mini-map represents what our stellar cartographers can descern, and the main
[quote]...It's far more comical than I think it was intended to be.[/quote] I think it is [B]Exactly [/B]as comical as it was intended. I crack up when I see these pop-ups.
[quote]...While the game is [B]defiantly[/B] fun, ...[/quote] Please assist. How is the game "Defiantly" fun? It defies you to have fun? You have fun in defiance of the probabilities? You play from the bridge of the Defiant? LOL. Seriously, it sounds reasonable. I always seem to have a blind spot where the mini-map is concerned and just go blindly exploring, usually scoping for anomalies rather than planets.
Yeah, Jagged Knife hit me last night. But the up side is that it hit my nearest neighbor as well. So I ended up getting a planet for free without going to war with my neighbor. Ain't life grand?
[quote]It's not a Drath agent that did that no. That's just a random event that can be triggered by galactic peace....)[/quote] Yes. The Assassination is a random event that can happen even if the Drath aren't in game. I was simply being creative and drawing an imaginary line of supposition. Sorry.
[quote]Eradicate them... Or flip their planets, then invade the remaining worlds.Or go for any other victory. I've even managed tech victories beating an ascending race to the finish, even with the "slowed down research" bug.[/quote] LOL. That is the plan. However, in the game I am playing, the Torians have already started "Collecting" crystals and the clock is counting. I still have some 600 turns, but I don't want to be pushed to attack before i am ready. And I don't particularly
[quote]I totally agree. For me, a turn-based strategy game is like a game of chess, and introducing arbitrary, game-altering events is similar to somebody coming by during a game of chess and moving pieces around or stealing them off the board. Perhaps some players would find this entertaining but most would not. Indeed, most would find the interjection to have destroyed the game.The whole point of a strategy game like chess is for players to vie under a common set of constraints that allows the
WOW. I have seen research points in the 400s but never quite that high. Gotta work on that.
Can you disable victory conditions "In Game"? The reason I ask is that, since Twilight, I always end up having to chase down the Assension crystals once one or more races goes and decides to assend. It isn't a big deal, but I am mid game at the moment and don't want to restart again just yet.
[quote]Ah i see, it seems that the Drath must have taken the signal of terra's war declaration on me to start everyone fighting each other, not sure why they needed that cue to do it, maybe they thought it would help them out.And they seemed all peaceful and friendly too, i was worried about the korath, yor and korx as their alignment was leaning evil, yet it seems a neutral civ started all the chaos.If i try to get a civ to attack another one they simply won't do it even though i offered a lot,
You may be seeing patterns where there is none. Random events do occur as natural course for the game and these are random events. This may simply be a series of random events all occuring. Also, pay attention to who is attacking whom. It may be that one Civilization attacked another that had an alliance, who then retaliated and attacked a civilization that had a different alliance and it all dazy-chained. There may also be a random pre-set Mega-event that causes every civilization
My personal suggestion is try playing a sandbox game with a small universe and only a couple of opponents. Try being nice to everyone and play around with all of the tech trees. If the AI is on beginner, the opponents shouldn't beat you up too much. And it will give you a baseline for what works, and what doesn't. Rince/lather/repeat to your fun level. Additionally, there are a lot of guides on this site and Wiki. Also, come on back any time and post your questions. most folks o