as suggested already (and because I am a huge fan of ToA) I would start with a sandbox game of that. set the Universe to small or medium and the AI to beginner. You may not win the first couple of games, though you may, but the trial by fire will teach you what you need to know. The reasons I reccomend ToA in stead of the previous two is there were a LOT of updates in ToA. The AI was improved, the graphics, and there were a bunch of improvements to the Tech trees. Also, if you learn
the_spyder
Well, the range of Ship assist effects is the radius shown when you click on the star base. Any ship inside that radius will receive the benefits you have upgraded your Star Bases with. As for Ship repair, I am not sure but I believe there are Tech upgrades that allow ships to repair faster when they are around that particular planet. Perhaps someone more knowledgeable can pipe in on that? I personally don't care about the relative health of individual ships so much as the fleet. if
Any idea how to get that set up with Zonelab?
I too am having this problem, intermitantly. What I find is that, if I reload, it simply happens again on the next turn. If I Close out completely, it "Usually" doesn't recurr. I can't say that I have noticed this happening significantly, nor can I track it back to a specific action/set of actions. But I just figure that, with everything the game is doing, it reaches a system call and never returns a response. I will try the "tab" solution and report if it works for me.
I am playing full screen. Obviously, when the pop-ups occur, that windows the game. But yeah, it sounds like it. is there a resolution?
When playing ToA, I have Zonelab running in the background. It does routine scans and other maintenance which sometimes causes pop-ups. When the pop-up occurs, ToA will minimize. Upon aknowledging the popup and clicking on the tool bar to restore GS2, I get a message that says something like "Invalid memory" and then CTD. Anyone else having this issue? I can disable Zonelab, but would prefer not too.
My personal list for things includes * The ability to research multiple techs at once, but with a commensurate decrease in each. We are a GALACTIC Civilization. We can't research Soil enhancements AND Beam weapons at the same time? * The ability to bombard from orbit. In certain situations, I may simply want to pound a planet back to the stone age, without actually putting troops on the ground. The Mass Driver scenerio is not exactly that (IMHO). * The ability t
I have a slightly different experience. I bought Dreadlords about a year ago. I got it mainly because it got such good reviews, and I have fond memories of MOO2. It sat on a shelf and collected dust. Never got installed or tested. Till now. About 3 weeks ago, I loaded up the game. I was hooked within 10 mins. About 30 hours of game play later, I purchased and downloaded DA and started again. I got ToA last week and haven't slept since. Seriously, I find all of my free time just
Keep in mind that there are certain events in game that can change class 0 planets into habitable planets. But you will get a pop-up event explaining this. Other than that, check your settings when you star the game. Make sure that Habitable planet population is at least normal (as an example). Also, create a couple of survey ships early and set them to auto explore so you can find all of the habitable planets early on. Be careful about your choices though. I personally h
[quote]Wrong. The heavier elements form during the explosive finale. They are not formed via fusion in the core. Heck, don't take my word for it, go ask Wikipedia. The heaviest element that can be formed via fusion during the burning process is Iron and Nickel. Period. Here's a source.[/quote] My suggestion is that you re-read the article fully before Po-poing my explaination. I think you are getting that the elements are dispersed by the explosion. Not that they elements were formed
[quote]I very much doubt it. I do not think it is easy to create an AI that could make "intelligent" choices on the basis of all this data. I personally would very much like if the GalCiv AIs were better at evaluating data. For instance, I think everyone has experienced a situation where AI thinks that it has an upper hand but does not understand that all its powerful fleets are worth nothing if human player can take all its core planets before the fleets arrive.[/quote] You are not und
So let’s take a look at this. In playing GalCiv2 (ToA) there is a lot of information that I, as a player, can glean from the board. I can see what each and every planetary structure on every visible planet is. I can see what the relative moral of that planet is, and its population. I can see what star ships are there, and what capabilities each one has. I can see what technologies have been researched in the trade screen, and get a fair guess at what technology paths are being taken. I can
Yes, but there is no "Force" in game either.
[quote]You know that stars are much, MUCH bigger than planets and therefore destroying a planet should be 'piece of cake' when you can destroy a star!?Explanation 1: The Terror Star is a directed Artificial Gravity weapon. The primary weapon must be able to penetrate to the core of a star for maximum effect, and therefore due to the extremely low mass of planets, such directed energy simply passes right through them. The weapon's purpose is to simply artificially increase the mass of the stellar
I don't know about "Weak". When the event hit my game, they came at me with ships that had guns +1000. Needless to say, every encounter that I had took out my fleet in one round. OTOH, their ships died pretty easily. I usually killed them off losing only one or two fleets. And when they invaded, they used 10 troops. They also "Appeared" in the system next to my home planet and were in jumping off distance of all of my planets. They were a major pain in my production until I finall
[quote](scratches head)You shouldn't be finding it *that* tough.I'm not trying to be funny here...have you tried raising your tax rate? If you focus on getting racial morale bonuses (from resources, the morale techs and trade goods) you should be able to put the tax rate pretty high without having to spam morale buildings on your planets. In the early colony rush stages, though, keep your tax rate low so you can keep morale at 100% and get the big population growth bonus that gives.[/quote]
Some things I have noticed. As mentioned before, when on the Civilization monitor screen, if I go to a planet and make changes, these changes are not reflected in the Monitor screen until refreshed. It's a small thing but still. Also, I have had several instances where the game has forgotten to end a turn. What I mean by this is, I hit the turn button and watch the ships move, etc... and I never get the turn button back. This happens only rarely and I can't replicate it be
So I do a lot of what you say. I start out with 100% production and do an immediate 20/20/60 split. My home planet is usually 75% research driven and I reach out to the "colonies" for financial and production support. That is until I find a planet that gives extra benefit for something. Then I adjust accordingly. All of that works just fine. I think part of my problem is that I keep on thinking this is DL and force/purchase buildings in the beginning. I also agree that tech needs
Which is more or less my point. If the economy was changed to make more sense, that is great. I can see some benefit. Some of the changes make a lot of sense to me. But it seems more to have been done to break the game than anything else. So, as I said before, when I play the Dengin (or any evil race), I invariably (and usually early on in the game) get a resolution passed limiting the number of trade routes available to Evil races to 2 or 3 at most. And I am never prolific enough
Hey guys. Thanks for the assist. I can see that it is going to take some getting used to. As far as expanding too soon, most games I only get two or three planets under my belt before I start seeing financial woes. And I find that if I don't start stocking up on planets pretty quickly I fall horribly behind on research and lose that way. Either way I am not a happy little Dengin Power Mad Dictator. I did OK with my most recent game, but only stayed a float by having one
So here is my thing. When I played "Dread Lords" I could get to a point where I could jump in and Escalate pretty quickly. I could get up a force of troops and stomp all over my enemies. Ok, it makes me a bit of a war monger, but I was voted "Most likely to want to rule the universe" by my college mates. So, with Twilight, I can't get ahead to save my life. I spend ALL <span style="color: rgb(0, 0, 0);"
I too am having the above problem. I recently (last week) purchased Dark Avatar in anticipation of Twilight. So when I downloaded the most recent version online it was updated as of the 16th. yet I still have this issue. Anyone have any ideas on how to correct? Or do I just have to break down and get Twilight? And will that even rectify the issue?