the_spyder

the_spyder

Joined Member # 3123048
0 Posts 1 Replies 9,480 Reputation

[quote]It helps in the early game to take the tax slider down until you have 100% approval, as you get double pop growth. ...snip...[/quote] Is this really a good strategy? I ask in all seriousness because I am always afraid that I am hurting my economy if my tax rate is so low that I get -200 or so BC early in the game just to do this. Normally I try to go for a happy balance of -20-40 and work on Pop growth techs early on. Looking for advise here. tks.

18 Replies 16,429 Views

Also something you may need to know, Terror Stars require a "Power Up" period of 10 turns once they are fully built. So if you are clicking on them and nothing happens, zoom in until you can see the little writing underneath (like star bases telling you how many mods are available) and you will see X turns until powered up. Once fully powered up, they will move, but [B]VERY VERY [/B]slowly.

2 Replies 2,641 Views

A couple of strategies you may want to consider. * work on your diplomacy and influence and get the other races to attack the Drengin hoards. This may not necessarily mean a victory for them, but it should thin the hoards before they reach you. If you notice the Drengin becoming weak to the point where you can sweap in and win the day, it may be to your advantage. * One tactic that I like to use is go and sell some less useful techs to the aggressive race (in this case the

13 Replies 21,496 Views

[quote]Yeah, you can pretty much count on the good folks at SD being on top of patches and updates for their software. I wouldn't be too worried about the bugs, GC2 has only got better and better since it was released and probably will continue to do so for a good while.I get the impression they have some bizarre concept of taking genuine pride in the quality their product. [/quote] Yeah. It's wierd. It is almost like they actually empathise with their customers and want t

81 Replies 137,978 Views

[quote]Right now, I only use TS to dust empty star systems in my space, so the class 0 planets become at least marginally useful. At least for that use, I find Terror Stars quite practical.[/quote] Isn't that a HUGE investment in research and resources, just to get a few more asteroid belts?

15 Replies 20,092 Views

Maybe I am not playing on the level you are, but I can usually turn around a small starting number of planets into a victory. I don't play Arceans (or haven't yet) but I have had some pretty rocky starts with only two or three planets that are even PQ4 inside my sphere of expansion and having to claw my way up from there. My suggestion is, work on planetary invasion pretty early on. My recollection is that Arceans are pretty good soldiering so they should be able to take what they nee

29 Replies 32,690 Views

Maybe I am talking out my but based on the comments here, I don't see this as a whole "Game Breaking" exploitable bug. Sure, I am positive there will be people who will play around with it. And like the OP said, I am sure that someone will think it a neet idea to have PQ 72 planets. But at the end of the day, in order to really benefit from this (more than 2 or three applications) you really have to pump a LOT of resources (either time or money or both) into making it happen. And

51 Replies 36,974 Views

It may or may not be that easy. Having 20 Billion people, but with room for 30 Billion more may not be as ideal as you think. The average Joe saying "They are building MORE High Rises? It's bad enough that I have to wait ever loven hours at the till now." Whereas a population of 8 Billion might be enforced due to architectureal or geological boundaries that leave a relative paradise for the inhabitants. Just because you CAN do a thing, it doesn't always follow that you SHOULD do a t

12 Replies 9,385 Views

There is another thread, i will have to look for it, but someone explained how it works. It goes something along the lines of the moral structures, although porporting to provide an +X% lift, actually only provide X% lift "Of the amount that it can". So +20% is actually +20% [B]OF [/B]a max of 35% or some such. I also read somewhere that, for populations over 20 billion, the deminishing return is such that you will NEVER get a positive moral. Not sure how accurate that is, but the po

12 Replies 9,385 Views

I agree that an influx of "State of the Art" ships, in whatever quantity, might be unbalanced. But some kind of compromise seems to be in order. What you get is a fleet of 9 hp Corvette class ships with 3 Laser 1 weapons. Early in the game, this is incredibly valuable (possibly too valuable) but later in the game, where opponents have even the most basic shield technology, these ships have no intrinsic value. i.e. they can not damage the opposition, they are impossibly easy to destr

12 Replies 43,189 Views

Thanks for the clarification on SG1. I didn't watch much of the last couple of seasons, but got the main gist (or thought I did). As far as assension goes, we don't know what was actually intended. As speculation, I would think that it is basically "Something in the water". meaning it is some nebulous agent introduced into the atmospheres of the worlds your Civilization occupies. It would be something that didn't require construction of any kind and presumably, once a certain percen

17 Replies 14,361 Views

I am honestly not sure what the number of ships is predicated upon. But long about mid game you get a whole slue (~100) of all but useless ships. Maybe if they scaled, even if it were significantly behind the curve of your main fleet, it would be better. But yeah, once you hit mid game this is just a nuisence (IMHO).

12 Replies 43,189 Views

Um, I think you mean indigenous. Indigent means something else. And yes, Bio-spheres mean something different than the Genesis Wave. It was just idle fancy that made that line of speculation interesting. As far as TERRAforming is concerned, we humans are so parocial. We see everything from the "Human" perspective. In Astronomy, Stars are called "SUNS" and distances are based on AU's (the distance from the Earth to the Sun), etc... I find it funny. So why should video ga

51 Replies 36,974 Views

[quote]Funny thing happened the other day. I live in Phoenix, and it was 108 deg. outside. So I fiqured I'd chew a piece of Dentyne Ice and a sheet of ice would envelope me, a minor blizzard would show up and a really hot chick would pick up on me, and I would have a great day. It always happens that way in the ad right, and we know ads don't lead us on, truth in advertizing and all that. And yet, no ice, no blizzard and even worse no hot chick. Just one fat sweaty old me with crappy gum, and ye

92 Replies 256,229 Views

[quote]And dont limit yourself to just one tech with Minor races. As usually they only have one planet, go in and trade your techs for theirs, including all the cash they have. Then hit them with your prepositioned forces in the same turn. Can be very lucrative. Its a "dog eat dog" Galaxy RegardsZy[/quote] Man, that is [B]SO EVIL[/B]. I like it. :)

7 Replies 3,935 Views

[quote]The Purple suns have, in all of the DL games I played and all of the TA betas, had a PQ18 or better planet in the system regardless of where the purple sun was located. The standard yellow suns seem to have the normal placement of planets with some worth more than others regardless of their location.[/quote] I can't speak with definition, but I have seen a lot of Purple Sun's with no Planets above PQ0 in a lot of my games. And certainly I have seen a lot of Purple suns without a

4 Replies 5,261 Views