Baleurion

Baleurion

Joined Member # 2394095
4 Posts 48 Replies 21,408 Reputation

[quote who="Rosco_P" reply="6" id="2745748"] Quoting joasoze, reply 5 The bad thing here is that I see nothing in the game that stops infinite city spamming Well, for one, on a finite sized map, there is only so much space in which to build these cities. It also means, you have to put more into defending those cities, so that's more resources tied up. You also may spread yourself thin, which means those cities are more vulnerable to be

31 Replies 14,211 Views

[quote who="Xiskio" reply="33" id="2737663"]The slider for the advanced lighting does not work here. Changes nothing whatever I set it to, the level of softness is always the same. And yes I turned Stylized Lighting on. [/quote] YES same here, i made a topic (with comparison screens) but noone bothered to answer :( https://forums.elementalgame.com/393909

34 Replies 76,197 Views

Oh, wait, Jesse just fixed some code and is now seeing a 10-20 fps boost...so apparently there WAS a silver bullet...and apparently he’s saving the details for his own change log [e digicons]:([/e] But good news, regardless! (jesse: so hovering over a city that used to give me 25fps now gives me 42-43) RELEASE IT!!!!! [e digicons]X([/e] And please add an option in the menu to put the LOD levels back to pre-1.05, where citizen

150 Replies 499,627 Views

[quote who="sagittary" reply="1" id="2746163"]No, it would not e the same memory usage nor would you get the same performance. A water tile just needs to know a handful of things. That it's water (and thus nothing should be on it other than a boat) and where it is. Land has a lot more attribute to factor in and keep track of since it's playable space. As well, more space to utilize also means that memory dependent things like creeps, cities, and what have yo

7 Replies 3,922 Views

Noone else? Really? Is there an official share-your-race thread hiding somewhere that i've missed? Surely someone else than just me are interested in seeing other peeps races and adding more variety to our own games, than just our own created factions? :P

1 Replies 2,117 Views

ive had wierd things happen after a reload too, like techs dissapearing, units dissapearing, units in training queue to be done in 1-2 turns dissapearing etc. Not to mention 30+ goodie huts magically appearing around my cities on a reload, even when they werent there AFTER i saved the game before :P

5 Replies 3,723 Views

I made some Draconian, Fay, Wraith (from stargate atlantis LOL) and other races a while ago, but i edited the .xml's to change the skincolor and such (hope they add that to the ingame creator, and un-bug the color picker there) http://www.filefront.com/17248495/Baleur-Races.rar/ http://www.filefront.com/17248529/Baleur-Units.rar/

5 Replies 4,153 Views

[quote quoting="post"] I think one big help could have been, if monsters would not be able to enter your territory at all! Like in civ games. [/quote] YES YES YES [e digicons]:rofl:[/e] At least, having them NOT attack your caravans. The monsters should be there to make the lands "dangerous", but they shouldnt go and independently attack your caravans tbh. I mean, arent the caravans supposed to have escorts? I mean, behind the scenes. How do they protect themselves

80 Replies 261,650 Views

Yeah it seems the artists got lazy and decided to make nothing else than ogres.. I really dont see any other explanation for it. Heck even an ogre with a lazy 5min reskin job could pass for a Yeti or something Kingdom-friendly, i wouldnt mind. There's so much we can mod in this game, but with the incredible lack of actual creature models, well, what can we do? Wait for good modelers to finish the content i suppose :( This also ties in with the fact that all races are just hu

12 Replies 10,436 Views

Honestly the easiest way to make the maps bigger, while still keeping within the 32bit restrictions (for those nubs among us like myself), is to simply have..... *drumroll* LESS FRIGGIN USELESS WATER!!!!! [e digicons]XO[/e] I mean come on, in what way are the water tiles (often like 40-50% of the entire map!) useful? In NO way what so ever.. Okay so, they add landscape and variety, and a reason for making boats. But come on, why not have say 4 water tile

7 Replies 3,922 Views

Improvements can be built on any square bordering an existing city square. This can work on both diagonals and horizontal pieces. As with cities, they can not be built within 5 tiles of a different city square. OOH!!! So thats why!!!! Why the FUCK isnt these things explained in the tooltips or Hiergawhaddayacallitgamon or anything ingame?? Basic core game RULES NEED TO BE EXPLAINED so you can play the game the way it was meant to!! (sorry ive

75 Replies 216,004 Views

[quote who="Nessin" reply="25" id="2744811"] Quoting TLamming, reply 21 I think stardock is afraid to use things from MoM which is a shame. I wish they would take the good stuff from MoM. The stuff you listed above was great. Maybe because using too much from Master of Magic is illegal? Not that I don't think they could have taken more inspiration from the game, especially with regards to hero units, but there is a limit...<

139 Replies 455,269 Views

Yes the one i have now is several years old however, back when i lurked the Galciv2 forums! :D I even tried resizing the avatar a few pixels down, and saved it again. The forum still wouldnt accept it, no .png's i upload is accepted >_ Edit: tried with google chrome, still didnt work. Tried renaming the file, didnt work. I could try saving it as a .jpg but then there'd be no transparency so no thanks =D

444 Replies 1,865,958 Views

I dont understand how Stardock could release the game with those building errors (the war college info in the granary file??). I dont mean this in the "waaah u suck" way, i'm honestly simply curious as to how such a bunch of mistakes could be made?? I mean, look at it. Even a noob modder could instantly see that the building stuff was misplaced in the wrong file, but the question is WHY would it be in the first place? Who sat down and wrote in the war college stuff in the granary

16 Replies 18,425 Views