Crazy cleavage! [e digicons]:')[/e]
Baleurion
it would be sweet with a note in the first post with a link next to each version download to the reply with your patchnotes =D
What swamp slider? XD Definetly some kind of version mismatch here, i'm using the latest 1.07 (from impulse) yet it loads all the generated maps totally wrong. No desert anywhere, nice submerged swamps though, but roads on every tile, yes roads! Haha so wierd :P No hill or mountain textures either, just pure flatt Barren land everywhere. I bet its a bug with the game loading the maps, i dont see what else could cause it. It certainly isnt a graphical issue, i mean it re
Tried generating a map without water, hills or mountains, no luck :/ I edited my first reply with some info on the xml headers and such, in case you missed it. I dont know why, but that's my best guess as to why some of us (well, the two of us so far lol) seem to have this issue. Perhaps it only affects those of us with non-english OS, due to varying unicode-junk and such? Vanilla maps are saved as ANSI with <?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?
Any size, small, big. And i can load other ingame-created maps just fine no matter how huge they are (The Real Faege, Darien and such) [e digicons]X([/e] Tried opening it in the ingame map editor and re-saving, still no luck. By the way, are the maps supposed to have just barren lands, no grass snow or fallen terrain randomly placed?
If you move your sovereign to an adjacant square (most likely works with any unit), and right click an extra time on the destination square the very moment his animation makes him enter that square, he will skip the animation and snap to the center of the destination square, but due to the animation not finishing he will still have his move points unspent. This allowed me to walk outside the fog of war as it doesnt update when you move by doing this, in just one turn.
Yeah gotta retain the subfolders =)
This is AMAZING!!!! But i must request a feature!!!!! A way to have coastal cliffs, at least with a rough percentage slider, such as 60% cliffs or, or just cliffs near mountains and hills. I'm using and LOVING the Fishery mod (which adds a fishing hut for you to build near coasts), i'll have to remove it if i want to play on these amazing random maps though, otherwise you could build a fishery on every coast in every city :/ Thanks for taking the time!!! [e digicons]:rofl:[/
Worked fine for me by putting it in the mods folder :P The textures show up as usual, etc. Basically like this Mods/Gfx/HKB/Units all the pngs If it worked for me with all your race retextures (and my own mods), its very odd that it isnt working for you :o
cant you just put the gfx folder (with the subfolders intact) in the Mods folder? For easy organization and keepin track of whats new and whats vanilla? :) Oh also, i hereby formally request all excellent modders such as yourself, to NEVER use depositfiles.com Use http://www.filefront.com/upload.php , no 1 minute countdown, just instant download :)
Looks AWESOME with single-arm gladiator style stuff :P But excuse my ignorance, what exactly does this mod do, are these arm things in the game, or entirely new models? :O (i havent seen that kinda full-arm stuff before but i never did research everything in this game) edit: you can also just place the entire Gfx folder inside the Mods folder, for easy organization :)
LOTRO goes free to play next week?? wow never knew, havent played it since beta. And DDO, i kinda forgot about that game after the beta :) *goes to check out both of those games and see how they changed* Ghostbit you are so right. So many games (especially mmo's) these days are obsessed with being "their own thing", even to the extent of re-inventing the wheel instead of being grateful for, and using, all the innovations and polish that previous games have built upon. Such as sim
The problem is that once they raze a city, you can send another pioneer to found a new city on one of the ruin-plots, but the surrounding plots are still ruins, unbuildable, and useless. Hence any new city you found after that lvl 1 bandit razed the initial city, is extremely crippled. So one lvl 1 bandit can cripple the heartlands of your entire civilization for the rest of the game, on turn 20. Now thats what i have a problem with :P And remember i'm only complaining about this
You should just play the game, have fun, and comment on what you are doing and such. Let's Plays arent really supposed to be tutorials about the mouse cursor changing to a wand [e digicons]:inlove:[/e] I think the key (to victory?? haha) is to treat your viewers as if you already expect them to be intelligent enough to understand most of what you show, not as if they were soccer moms who never played anything but dr mario before :D ooor you could do the in
Yeah, i suck and all that. But come on. When the second city you build gets pwned by a single lvl 1 7hp bandit, resulting in the ENTIRE city being razed, resulting in that patch of land now being completely and utterly worthless and unbuildable for the rest of the game, i always just say "fuck it" and quit. Its just not fun, it makes no sense, and its annoying. And before you tell me to train more defenders, if the bandit attacks within 3 turns, there's no time for anything more
[quote who="Arkenor" reply="3" id="2755405"]As I think I've mentioned before, the single map that comprises the current "campaign" is not what most people would consider a campaign. It was an evenings play. I do hope that you aren't thinking that that was reasonable, and that the next books, whether they're free or not, will be significantly more substantial. [/quote] People care about the campaign? I've never even started it up.. I'd be more happy if they put ALL their effo
Yeah lol i found it funny how it yelled in my face with a bold font, right after signing up; "Open beta testers have NO access to the forums!" Sigh. I miss MMO's.. And i've tried them all. They are fun and exciting at first, when you discover new things, then its a boring rutine (doesnt matter if its grindy or not, either its kill-mobs grindy or do-quests grindy). I even reactivated my ancient dusty WoW account, because i thought, maybe it is enjoyable af
[quote who="xMoMx" reply="1" id="2757097"] quoting post In short, this game would have been a bigger hit if you just remade AoW2 with the arty painterly graphics and new engine. Tbh AoW was quite a failure itself. I say, to save Elemental devs shouldn't "just remake AoW2". They should remake MoM. [/quote] Your nickname represents your inaccuracy. AoW:SM wasnt a fail in any way, it was by far the best 4x fantasy game ever created.
[quote who="Frogboy" reply="12" id="2757013"]Guys, Let's focus the blame where it belongs and that is on ONE person: ME. I could list out the sins right here: I violated my long-standing tradition of monitoring the forums and playing the game and instead focused on working on the game directly. If I had spent more time on the forums instead of the compiler, I'd have been convinced of having a public Beta 5 and then likely would have just pushed the date
- No outlines in tactical battles, when the No outlines checkbox is checked :P - Random map generation, currently you can go to the map editor, generate a quick map, then save it as seed_blabla and it'll show up if you are lucky. Why not add this to the game setup screen, so it auto-generates a map for you and saves it with a new seed name, then chooses it. Basically just bypassing the Go to map editor / new map / generate / save as / go back to Start New Game / Select
Try again, i couldnt apply yesterday, the site said "blahblha no more applicants", but this morning it was open again =)
LOL [e digicons]:(O[/e] Thank god for Elemental to keep me company / busy.. Honestly. At first i sat there, looking at the progress bar, then i thought, "screw this!!" *started up elemental*. The entire day and evening pass, i suddenly remember the FFXIV download, i quit Elemental and notice its STILL at 99%. God, how can they have patches on torrents (built-in updater-app torrents that you cant configure), when the ONLY way to get the last 1kb is to download it from some
I've had ai's tell me we should have treaties together too, then once i say "okay sure" and ask them, they dont even want to consider it (cant click on them) [e digicons]XO[/e] Devs, have the AI's actually come with their own trade / treaty / marriage requests, pre-set in the trade screen when you click "yeah dude sure!", it makes no sense and appears so broken, to just throw you to the same empty diplomacy screen you could have just went to yourself without them even asking.
Oh sry :D The shady way topics are displayed (without the left side-portrait and name easily visible), i simply often dont notice the name of the thread starter / mod creator :(
Does this include the very latest Icecrown mod version where he fixed some minor things in the files? "infernal spell lacks a , also CoreSpells_WATER_Strategic.xml referenced an effect that wasn't included named named MakeTundraMod"