He's been banned from ico more than once i think.
Astax
I'd say one of each artifact should trigger artifact victory. As for titan, I dont kn9ow, I haven't give a thought as to how they will work yet. I'm more along the wait and see line of thinking.
I meant I provoked them before I was ready, not early in the game, but too early for me. Since I spent so long buildign up my network of starbases to slow anything going through my culture to a crawl, I was unable to get enough ships for war. And I provoked him into attacking me just as I was starting to roll them out.
I must say my current game went much much better. I actually surrendered. It was my fault I lost, I provoked the Korath too early into a war and my network of military starbases could not cope with their 500 missile power fleets. I took chunk of his territory and I thought I was ok since I saw no transports, then I realized too late he doesnt use transports D:... Anyway it was very good game. Next time I'll be more aggressive early. I realized building a network
There should be an option to upgrade not all but as many ships as u can afford.
Approval is not hard to master :) I tend to stuff my races with happy bonuses and trade for morale buildings anyway. I play at 80% tax with near 100% approval across the board.
Thnx Marvin. I'll definitely give it more of a try. Just that my current game seems to be a wash. I was great friends with Altarians, too. Given their shortcomings I thought I can have them be my trade partner.... Then it turned out that I got one too many planets colonized or some nonsense and everyone and their mother declared war on me. This should be a cause of concern usually, but the AI was pathetic, only Torians could mount an effective attack... for a while anywa
irrevenant I installed and ran one of these mods, it did no good. In fact it broke Altraians for me the first game I played after I installed it. They used to use combat ships but not anymore. I am not interested in the cause of the malfunction, only that it exists. I have been a supporter of Stardock for MANY MANY years, as my member Number would indicate, and between this and the state of Elemental I do not feel good at all. And as far as DA goes, I did not
I must say I love the new tech trees. Unique buildings for each race are great. And the fact you can trade ur unique techs is even more awesome. But the buggy AI is awful :( I installed the patch to fix the AI, but that does not seem to work. I am facing Altarians who built nothing but troop transports. I'm playing on Tough and its a cakewalk.
The biggest problem is that the ideal spot to put them is usually a frikin asteroid... in which case u cant put all 3 unless u can afford not to have a traderoute go through that place or u already have a SB there and it can be ur traderoute... which is unlikely.
Interesting... Now tell me, did he hit higgy's homeworld with Kortusha cannon? Because those open a node phase stabilizer as well and can be used to attack in a manner you describe. As for the phantom fleet movement, I suppose if he climbed Z axis (commonly used to bypass minefields) you might have missed it on the main screen, but it would be clearly visible on the empire tree.
If it was a galactic achievement or super project I could consider this. As is the late game becomes so much about spamming starbases it makes me ill :(
I tend to start the game by fortifying worlds with 6 tinies with mil starbase always at center of each sector. At first, only a gun on each. Eventually upgrading to version with both a defensive and a weapon. When I'm starting to encounter too many mediums, I upgrade my pickets to mediums for extra HP. I take all tinies and upgrade them into tiny constructors and use em on the starbase. Hopefully by then I will have tech to ugrade +30 attack and +20 defense to ma
Ahhh silly. Can we get less detailed models? Would that free up some memory? My idea was not to have 3 meshes but rather a model made up of more than one object. The upgrade would be a smaller model attached to the basic model. The attachments could be less detailed, and take up much less memory. Or if anything simply a different texture for the same mesh :/
Honestly I'd like a reduction in number of starbases, but increase in their power. Perhaps to a point where they could become small colonies themselves! Also additional colonization options along with new initial colony options (Where u can upgrade the initial colony to something else in later game). For example instead of building a tech capital, why not have the option of upgrading the colony building into a tech capital? Finally do something with engin
Yep, #2 rush is still quasi viable of course :) Thats why on close maps people got into a habbit of building second frig factory fromt he start hehehehe.
The "original scout rush" had nothing to do with defeating your enemy with a swarm of scouts. It centered around 2 things: 1) Destroying enemy "ghosts" with scouts. Back when the enemy building placements were visible before he began building them, they had I believe 1 HP (could be even 0) and could be destroyed by a sneeze making your opponent lose full money for the building. I still feel guilty about the time I made my opponent waste 750 credits placing a single extract
[quote who="Volt_Cruelerz" reply="4" id="2991848"]I really don't want to do variants on ships. That and do you realize how much more than +10% damage +10% shield bypass is? It's incredible. By the end of the tree, you end up with ships that bypass 30% of the time and the missiles themselves are also significantly more powerful. Adding another 10% on top of that to assailants is going to make them absolutely pound the Advent. I'm serious. There w
That's one sexy pony
I wouldn't go with an XP thing. But there are other ways to give a bit more added power to frigates and cruisers outside simple tech tree upgrades. I think since the game engine got the ability to make upgrades to models, adding us an upgrade option to existing frigates would be a good idea. These upgrades for a small fee would change the frigate into a "variant" of it's model. So far I came up with 2 variants, but obviously more can be made. Variant
I wouldn't say nerf Hoshikos. Well maybe tone demobots a bit. But the buffs to other support have not hit the mark. I still don't see use of other healing cruisers to be even substantially as simple as using hoshikos, and that is a huge problem. The Vasari variant is too easily picked off, while the Advent variant simply doesn't work as well.
In case of MP simultaneous moves would be a must. In Civ4 for example there is option for simultaneous move, used quite a bit in mp.
THere is a lot to do in the game outside of micro, especially with the laginess of endgame.
I thought that Federation Comprised of 184 home worlds, plus any number of colonies. But anyway. Once I work out a good governor, I will play bigger games. My problem now a day is the early colonize race.... it's mind numbing.
There is an open online course in AI by Stanford University https://www.ai-class.com/registration/