Astax

Astax

Joined Member # 645737
6 Posts 711 Replies 22,596 Reputation

When an enemy civ acquired a ranger that was ridiculously stacked, I rush built 3 Large ships with tons of evil weapons on them using microsoft option in order to berserk through its defenses. Silly me, I didn't realize the AI places such a low value on single ship I could have bought it from them for 100th the value of my 3 ships :(

7 Replies 5,728 Views

It would be a nice game mod. Often in MP team matches your colonize cap becomes ur seat of government when your homeworld is overrun, offering you the chance to rebuild and make a comeback. Unfortunately if you dont have a colony cap, and your colony frigs are hunted down, you cant rebuild.

18 Replies 14,528 Views

Hmmm well the reason turrets are so beefy is because they cannot move. If they were mobile you would have to sacrifice their beefiness. I'm not entirely oppose to the idea but I don't want it abused and become unbalanced. For example I could reverie your cap and move my turrets around it kind of nonsense.

12 Replies 8,117 Views

Yeah ocean planet would be cool, not 100% water, but like 90% or so, lower pop than terran etc. Jungle planet would also be nice. Unique homeworlds would be awesome. Advent would definitely feel more balanced if they had extra logistics at their home. And of course fix some MP features related to map (Like good stock maps for team play) and bring back the resource option! Resource option was great! (Back in the day you could set low resource - neutral start

23 Replies 73,948 Views

Indeed. I just think that Ironclad really took the easy road of generalizing the factions a bit too much because they found it hard to balance otherwise. A game where advent start on a desert and Vasari start on Volcanic would be quite interesting (Yes obviously I know how to compensate for lack of crystal: spawn a neutral mine at the homeworld and add a capture neutral mine ability to phase missile turrets so that they can hold it indefinitely). Other things that could ha

32 Replies 33,873 Views

I'm pleasantly surprised the MP community is still alive and kicking :) Got to play a game the other day, I must say I am in terrible shape, it shows. And I probably won't try to change that too hard, but it's always fun to have a game of sose.

1,090 Replies 1,831,372 Views

Indeed. Also I recall that originally Advent were conceptualized to have Desert Homeworlds. In such a case the extra logistics required for teching would not be a problem. However with 24 logistics at home, it is a bit of a problem :/ If advent had a desert home with 4 mines (2 crystal 2 metal) it would possibly synergize a lot better with the faction.

32 Replies 33,873 Views

I thought about games such as this. Although in my case I thought the empires should be controlled by players. There would not just be captains of ships, but players would also be governors and politicians and fighter pilots, and maybe even researchers and ground fighters.

23 Replies 23,039 Views

Problem I see with the double carrier cap is not 1v1 situation, its the 2v1 situation more common in MP. vs 4 carrier caps you cant even starbase your home to hold out. And 4 carrier caps vs 2 suppress your caps to nothing. On a side note: Counter strikecraft abilities should be buffed, with exception of TK push. Since its on a carrier, it would provide air supremacy too easily.

172 Replies 104,814 Views

Problem is you can't just say "Oh you didnt counter with HC" when moving from tier 2 to tier 5 involves substantial investment, plus u need time to build up critical mass of 10 or so HCs. In most cases where both sides are spamming their entire income in ships, throwing that investment down would mean your frontline would collapse. More prudent course of action usually is to play holding action, maitain your front by spamming flak, and hope an ally will bail you out. If

9 Replies 11,885 Views

I would say game was at its best (most balanced) when half your fleet was naturally carrier. I don't even remember what patch that was :)

51 Replies 28,511 Views

Circle of life :) Think Advent need a viable opener, yes. How are the Defense vessels holding up? I haven't had chance to play since last patch I believe.

51 Replies 28,511 Views

TK push really? I don't think TK push is better at dealing with stirkecraft than Vengence. Especially when the strikecraft are targeting a starbase. Also I would say overseer heal is best ability that Vasari have now. Distortion field is no longer a free ability. U can't lock down the enemy fleet so if you distort field in the middle of them, you will pretty much lose that overseer. Let me try to formulate my own list here TEC: Missile Barrage Raze Planet<br

16 Replies 9,795 Views

TEC has some starbase survivability issues, as other races have very nice goodies to keep their starbases alive, especially from the pesky Bombers. When you compare TEC arsenal to the lights of Overseer spam, phasic trap, vengence, and telekenetic push, they really do come up short. Not to mention shield restore and guardian shield bubble. I'm hoping the dunnov change will make it a viable solution. Thou one problem I see with a shield ability is that the damage shields take

240 Replies 111,731 Views

My best counter to double Skirantra was a single cap, egg in this case, and rush to light carriers. Also what helps is jumping away after they cast a few squads. If they pursue you, they leave them behind and lose AM. Of course it sucks if you are defending because you lose that planet. Still it is true that they are very OP in the current form.

13 Replies 4,881 Views