AILST

AILST

Joined Member # 642503
0 Posts 4 Replies 8,500 Reputation

LOL defence in GC2 is pointless, I had a ship in one game with 36 shields and it was almost owned by a fighter with 5-7 beam attack. What was the Shielded ship like? A cargo hull? The chance that a Fighter with an attack value of 6 inflicts damage at all on a ship with 36 defense is like 14%.<br

24 Replies 20,249 Views

It's exactly as I said... My Large 30/22 just ate 3 Fleets of Small and Medium Drengin-Ships. It took 18 Damge in all these fights. The combined attack of the enemies was like 70 but the single ships had around 20 and less. My ship would not even have survived the first fleet, if it had 52/0 instead of 30/22!

100 Replies 49,269 Views

I just had my first victory on Tough/Intelligent. There was an event that gave me all the technology of the others. So I suddenly got some really awesome guns and could wipe out the only race, that was not already friendly towards me. Might have won it anyway. If you start a game with 2 neutral civs in it and you are quickly making trade-routes with them, they most likely will like you for the rest of the game. <br

2 Replies 2,758 Views

Well, they kinde rendered my Tranniekiller-Design worthless but they weren't up to do something to help against my Tranniekiller 2-Design with less engines but some shields instead. In the end I stil lost but the AI could have won with far less casualities by not having so many un- or poorly defended Transports hang around in open space. I mean, really, the whole borderline was flooded with Transports waitin for their fleets to wi

3 Replies 2,463 Views

I had a similar problem. One of my transports reached its destination, an undefended enemy-planet. It, however, did not invade it tough it had 2 or 3 moves left. And even after using up these moves (I could not send it in manually either) the turn button did not appear. I tried to destroy the bugged transport but the game would not let me. I could'nt go to the options-menu either. I however could play around with my planetes and stuff. May it have been

7 Replies 11,041 Views

In my last game under B1.1-2 i noticed the AI would escort some of their Transports with "Escort"-Ships and some not. The number of unescorted transports dropped as the game proceeded. However, they only used that one ship-type called "Escort" for its namegiven purpose. This ship was far behind the ships the AI used for its attack fleets. They all had 2 Beam-Attack and nothing else while other ships of that AI came with 10 or more

3 Replies 2,463 Views

I think nullspace got the point here. Whenever you are outnumbered defense becomes more effective as it works against every single attacker. 5 x 5/0 a 10 HP vs 1 x 20/0 a 20 HP will result in the destruction of the one ship with little chances to fire back more than once before beeing destroyed. It will not kill more than 1 or maybe 2 attackers. 5 x 5/0 a 10 HP vs 1 x 10/10 a 20 HP dramatically changes odds, since the 10 Defense h

100 Replies 49,269 Views

I sent my Troop-Transport to an enemy-world but it would not invade. It still had some movement-points left so i moved it around the planet to invade until it had none. But now the game did not proceed. There was no turn/skip-button and going to the menu did not work. I thought about killing that bugged transport but the ships-menu would not open either. I am not sure if the bug was caused by the transport or if the transport-thin

0 Replies 1,530 Views

I think the planet-list would be far more useful, if the field, where you can select the sort-order of the planets by clicking these little arrows on its side, was a pull-down-menu. I really hate clicking through all the sort-options, I currently don't want, to get to the one I want this time.

0 Replies 4,108 Views

For some reason I do not have any textures at all. Planetes are represented as an circle, no matter how far I zoom in. Ships look really ugly too with no textures on them. I am curios if I have done something that I was not supposed to. I purchased the german version, installed it and went to apply the 1.1 Beta-Patch. I had been warned, that the patch is only for the engli

2 Replies 2,794 Views

I have never seen anything like that! In most of my games the AI only builds up their resource bases and later on some in their systems. I have seen an unfinished Terrorstar but never a finished one. The problem is that sometimes you have games that just dont gonna end. When the planets reach the 100 Billion Pops and Excaliburs, that are beefed up by Mil-SBs are flying around war is a pain. Culture-Abuse was removed lateley and you just don't get them to ally.

15 Replies 335 Views

Don't know, if that has been reported yet. But since repeating helps, I'll report it anyways: I just played Mission 3. The Altarians were extremely fit in this mission. So it came, that when I just was a bit established in Economy and on, they started to conquer the Korx. I tried to jump in but my Transports always were to late. After the Altarians had conquered every last Korx-Planet the game went on. By insulting them like hell it finally happend, that our "

91 Replies 6,236 Views

This is a well done example of influencing the opinion of people: What options do those who have the AP-beta have? It's reduced to "I like it a lot" and "I am disappointed" I am lacking oportunities between these two extremes! Example: While I had hoped for more AI improvements, I still like the AP beta. So I could vote for both of that! And since the poll does not show the results after voting I actually did vote for both opportunities! :D [Message Edite

26 Replies 495 Views

I'd reall love to have a look at the GC-AI-code and would like trying to improve it. Is it possible to get an uncompiled version of GC?

18 Replies 6,609 Views

I would even fix these bugs myself if Brad does not want to. Just mail me the source code and I'll try to figure out where the changes need to be made and then send it back to you for you to implement it in the next patch. :D I have also an idea how to improve the AIs invasion-speed of lesser AIs and the player: They do not launch their transports until at least one planet is undefended and do not come closer with the transports when the planet is defended again. They sha

14 Replies 301 Views

I am referring to the 2 bugs I have posted again and again in the bug-reports thread. 1st: When you go into debt the AI can still ask you for money, which you can't do with the AI. This goes along with the Treasury-Graph not beeing able to show negative values which results in showing high positive values, when you are in debt. 2nd: The AI does not stop funding research, when there's nothing left to research. This fix is obviously just one line of code and shall be fixa

14 Replies 301 Views

Don't know if repeating helps, but since these bugs were not fixed in the newest version, I'll repeat them: 1. Money-Bug: When the player goes into debt, the AI still can ask him for money-tributes. The player cant. This goes along with the Treasure-Graph not showing negetaive values but high positive values when you are in debt. 2. AI-research-Bug: The AI still puts massive fundings into technology, even tough there's nothing left to research. This will cause them to f

314 Replies 9,845 Views