OK so the computer may not have been cheating there, but I had a game where a minor built Diplomatic Interpreters and Gravity accelerators on the same turn and they only had 1 planet and no cash - explain that! (this was prior to version 1.2)
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Well, I could find of one way to have this behavior:
previous turn, no more cash. Current turn: at the beginning of the turn, a TG is completed. On the same planet, I set another TG to build it. My treasury has gone back to the yellow (spending less than income and difference greater that the negative treasury). ANd I rush build the next TG. Result: turn before, no cash, current turn, 2 TG build on same planet and no cash.
But I am not sure if this is the way the minor has build it.
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