LogicSequence

LogicSequence

Joined Member # 638146
0 Posts 6 Replies 23,916 Reputation

i have 1.01X.0009 and i still had an invasion cheese problem.. Planet had 90 TRILLION inhabitants after invasion. is this a different patch than that?

57 Replies 84,328 Views

NOTE TO DEVS: I can't edit my first post on the page, it keeps giving me an error, i was trying to update the image locations, as they have changed, but it appears i can't. Please either delete that post or cut and paste the content of this post to my previous (1st) post. THANX! Colony Ship Freighter <br

764 Replies 1,035,388 Views

I read that ships made prior to 1.0X are not compatible with the new update??? Is there any way to get them to work with the new patch? Obviously i have some intricate designs i don't remember blow by blow how to make.

5 Replies 5,508 Views

And what if the auto-resolve worked exactly like combat does now in GC2? Look i'm not asking for this in GC2, nor do i expect it, i'm just making a point that i wouldn't dislike it one bit. Alot of people feel the same way. And it's not b/c i, or others, are bad at strat games (i consider myself to be very good actually), but i also like absolute control. And i don't like to loose. EVER.

63 Replies 55,945 Views

Thanx for the comments, i will post a few tips and pointers later tonight for those interested. There are also alot of other good model creaters, so i welcome their tips too!

11 Replies 9,623 Views

Well speaking from the point of view of both an RTS and TBS lover, i wouldn't mind seeing Homeworld2 style tactical combat in a game like this, OBVIOUSLY with an auto-resolve option for those not so inclined. that way both sides are served. And ground combat for that matter. BUT obviously that would make it another game, not galciv2, so it's not like i'm expecting, or asking for that matter, for that in this game. I'm just saying a game like GalCiv2 with those features would be welcomed by m

63 Replies 55,945 Views