Well i have a general question for everyone. How do you think this mod should be packaged? One High-Res mod, or seperate planet mods? If it's all in one it will be a sizable mod, on the order of 60+Mb. But individual mods would be a pain in the @rse to release. The mod (when completed) will: Replace the textures for all the races' homeworlds with new, original higher resolution versions. Replace all Class 0 planet textures with new, original higher resolution versions. R
LogicSequence
It's more complicated than just making it match i'm afraid. But i'll be happy to give you pointers, if you still can't get a better match after that i'll look at it for you. You're going to need an advanced graphics program, something free like the GIMP, or something like Paint Shop Pro, or Photoshop/Imageready. First take the texture map and do a color select and select all the oceans. With the oceans selected, greyscale the image. Adjust the brightness and contrast of the oceans t
Just did some testing and it appears that while Orbit is indeed ignored as you say, the radius settings work fine. I'll drop a message to Cari. Ok, i just checked, color me incorrect. Kryo is correct. I was basing my observation on the Iconia and Toria Rings, and i had forgotten those do not have any settings in custom planets. I forgot to lo
Yes, to my knowledge in making my High Res Planets Mod, the game (DA at least) completely ignores any specifics you input about rings (aside from the texture) in customplanets.xml. The rings on any world are always randomly sized, no matter what i do. The sizes change randomly upon making a new game (not sure about loading a savegame). But i know one thing for sure, there is no way to precisely set the diameter of planetary rings. Whether or not that's a bug is for you guys to say <img src="
hey Logic if i send you map and raw file can you try to do something with it ??? depends... what do you want me to do?? <TD class="mb-Body-Quote-Text
LoL yes the sick greenish is the lowlands, and the reds are the higher altitudes and mountains. The yellowish/blackish soup is the beautiful Drengi Ocean. One of the most breathtaking sights on Drengi, the Great Ocean is only slightly radioactive, and the sludge layer is only 3 feet deep in some remote resort areas! Some of the fabulous activities offered in these resort areas include "Spot the fish mu
I know my input don`t count much. but it looks pretty good to me. it`s usable. Thanks I know i said i wasn't going to keep posting Raw Terrains, and i'm not. But i was rather pleased with how Drengi's came out, that i thought i better get your opinions, b/c if you all say it looks like crap, then i'm heading in the
Here's the mars texture map i'm using, i think the raw terrain looks pretty close.
It's in Colors Menu->Adjust->Curves in PSP7. I don't know if they've moved or eliminated it in newer versions if you have one of those Ah, well no wonder i can't find it anywhere. I'm using Paint Shop Pro X (10). That tool appears not to exist any more, at least not in the same manner. You can do a brightness/contrast adjust by curves, but th
Ok, i'll post one more Raw map so you guys (and Kryo of course) can tell me if they look ok. Here's Altaria's terrain map: Assuming everything looks ok (i'm still not sure about Mars) i'm not gonna keep littering this thread with every Raw Terrain map, gotta leave a few surprises. Also on the surprise list: ALL of the class 0 planet textures
Ok, i tried using PSP to select the greyscale variants ahead of time to see where they would be. I decided to give Mars a go first. This was what i ended up with in the game. I don't know how i like it tho, what do you think Kryo, everyone?
I don't know how it was done for the original game (only earth actually got a custom RAW map--everything else was random, so those didn't really need any special work). But when I did my 'Real Mars' map I did it the trial and error way and yeah it was a real pain. I've since found it a lot less painful to just use the curves tool in PSP to isolate certain grey levels to se
meh, tomato ta"mah"to.
I'm not the one to ask, but I'll relay that with my own requests to Cari for moddability enhancements Gracias mi amigo ALSO KRYO, can you confirm for me that the Class_14.png Class_27.png images are no longer used?
the silent treatment isn't a bug... it's supposed to be that way. the fact that you can get around it is a bug.
No???
What about the Luck from Surveying the "1 bc...it must be your lucky day" anomalies? What's going on there? that's just you getting bad luck and hitting a sucky anomaly
Me likey! These terraformed versions of Mars and Venus, will they show up when you terraform those planets in game? Currently No. Unless Kryo has something up his sleeve he'd like to divulge?? I.E. A way to make that happen, because i'd love for it to. But no, as of right now, if you want to switch them mid-game, you have to replace th
ok, than i misreaded the last message from the devs Yea that made me look twice too, but kryo and now Yarlen have both confirmed that the last beta is the CURRENT beta.
And to round out The Solar System: Mars Terraformed Mars (Will be a seperate release) Jupiter <img src="http://www.dropf
It's not a matter of seeing the color, but being better able to distinguish the land from the sea. Right now the shallows are about the same color as the high-altitute land, so it can be a bit confusing. But my head-cold probably isn't helping me with that OOOOOOOK i getcha. I'll work on that.
I like that one. Might make the 'shallows' a bit darker, at first glance it's not obvious which part is the water and which is the land! You mean lighter? Darker would make the ocean almost all black... I take it you mean make the shallow (less black) areas of the ocean brighter, so you can tell the color more? I think i'll release the
I don't know about tactical combat being implemented in GC3, but i'm sure there will be a GC3. With the record sales GC2 produced for Stardock, and the projected sales for DA, i can't imagine Stardock wouldn't make a GalCiv 3 for the simple fact that it would make them money. Though i beleive Stardock has AT LEAST one game slated for development before they even start on a GC3. Some sort of fa
AFAIK the last beta has already been released, on Dec 22, 2006.
Ok, here's my second version of Kora. Darker, more of an orange-red hue. Again no clouds so you can see the texture better. Kryo, everyone, opinions? This one or the first? P.S. Kryo, out of curiosity, is there any way currently to designate a planet in CustomPlanets.xml as one of non-standard types of colonizable world