I have started a new game, custom race, normal difficulty. I have chosen bonuses/starting technology/government in such way that I have no military or social manufacturing bonuses. I checked in the abilities window that I have no those bonuses. Then I put the spend slider into 100% and I put the whole amount either into military production or into social production. I also put some ship to build and some building to construct on that first planet, so t
MxM111
I use hardware mouse (because otherwise the pointer disappears) and if I mouse over some buttons, a pop-up help appears, e.g. "research screen" pop-up over the research screen button. This pop-up continue to stay there, even after I remove the mouse pointer. It disappears only if I move the mouse pointer over other button, like the end of turn. This is really annoying! I did not check if the software mouse have the same problem.
I have noticed this as well
- How did it come up with 45? the closest I can get is the 24 from the capital plus 18 tp from the lab, assuming that the research bonus is a straight bonus to capacity and that it turned the 9 tp lab into a 18 tp one. But that only adds up to 42 tp, where are the extra 3 coming from? Your spending in the planet window is the total spending. It
In manual it is said that "All available beam weapons, mass driver weapons, and missile weapons are grouped into single attacks. When firing, the weapons roll a value between 1 and their combined attack rating." Is not that true?
Suppose my ship have beam attack of 2 and mass driver attack of 3, and I am attacking the ship which have 1 deflector, 4 armor and 9 point defence. The attack value is then supposedly just a sum of my 2 and 3, but what is the defence value?
I also vote for diagonal scrolling, and increased rate of scrolling as well
Does it happen in both fullscreen and windowed mode? Do you have any programs running that change the Windows mouse cursor? I did not try it in the windowed mode. I have no mouse related programs. In fact I use generic Microsoft drivers for the mouse. There were no other unusual program running (except for
Even if I put the scrolling rate at maximum, it is still slower than I want. Is it a bug?
If I use software mouse, after about 10min the mouse pointer disappears. Both times it happened in some menus. First time in planet management, and second time in diplomacy menu. The pointer is not visible even when you exit the game, so I have to restart Windows to fix it. I did not have this problem in beta (though I did not play the game for 3 month). Hardware pointer does not have this problem...
If I use software mouse, after about 10min the mouse pointer disappears. Both times it happened in some menus. First time in planet management, and second time in diplomacy menu. The pointer is not visible even when you exit the game, so I have to restart Windows to fix it. I did not have this problem in beta (though I did not play the game for 3 month). Hardware pointer does not have this problem...
please ignore, I can not delete this
And what is the reason of taking out the diagonal scrolling? I do not understand...
I agree with the thing about the influence being shown at the start. I like not knowing where the other races are and that gives it away. But it kind of make sense... First you will see the "influence", like artificial things, radio transmission (undecoded) and staff, and only then you actually meet them.
I got it! Thanks for the support!
Well, finally support replied, and they say that I needed to go through the token system in order to get beta.Crap! Do you know if I still have time to cancel preorder and by the tokens and get the beta?
This is of cause an option, but GalCiv I did not let you build the military ships from the begining. And then there is another question of what kind of shield and what kind of weapon is free (there are 3 types of each). So I would say you have to discover the technology first.
That might be a problem early in the game. You may start off with 1 weapon tech, but not have any of the defense techs yet. You could make an argument that the hull of the ship itself is "weak armor", but then what about Shields and ECM? Again, the solution could be that you simply can not create a military ship without at
double post
#9 by Yarlen MxM111 - If you can email [email protected] with the email address you have your TotalGaming.net membership under, we can check this out for you. I checked under the email your forum account is under and you don't have a TG.net account associated with it. Hmm, I can login on totalgaming site using the same e-mail. And I did
It looks superficial, and does not add any strategy depth. There is already randomness in combat, this will create even more randomness.
A simple solution would be having the minimal attack value for military ships with any armor. Simply you should not be able to design a ship with armor and without weapons. Also you should not be able to design ship with weapons and without minimal armor, similar like it was in SMAC. If the ship is non-military, then it does not have armor and weapons at all, and will be destroyed if attacked unsupported.
Well, I have preordered from TotalGaming, and recieved only a purchase conformation number, no serial number I wonder how do I get even beta 3 without the serial number.
Thanks for the replies. Do you know when Beta 3 is scheduled?