Yes, the Bonuspack and the GCII Desktop (both are part of the CE) are separate downloads. Visit https://www.galciv2.com/collectorsedition/ Link to download. I have preordered the download version, and when I go to that link I see that I can download the bonus pack and something that will "enable" the CE content, but where do I download the co
MxM111
I think that I like the idea for the need of some defence on the ship before you get bonus. It may be unrealistic, but hey, it is about gameplay. HOWEVER! It has to be mentioned in the description of the modules or starbase or somewhere that it works this way. Otherwise it is confusing as a hell.
Just send the constructor to that base - it will ask you if you want upgrade the base, when the constructor arrives.
In the planet screen, you can see the approval rating, it belongs to this particular planet. Yet if you hover mouse over that rating (I repeat again in the planet screen) you get something about morale. I do not see anywhere in the game other mentioning of morale. From GC1 it may be related to the troop morale, i.e. when your planet is attacked it takes morale value to determine the troops level. I am not sure here...
Ok good, then you probably want to read my post on undocumented bonus stats/race. The short answer is, it's not a bug. It is a bug. I do not know what exactly do you mean there. I have seen only extra logistic for custom race. I did check the race statistics in the game, after I started -
Bump... Anyone?
Well, if it is by design, then it needs to be mentioned in the description...
I have created a military base and put upgrades such as protection fields and beam interceptor. However when I fight the space battle, I do not see it added to my ships. The damage to my ships is also not reduced. And yes, the battle is withing the starbase radius. Is it a bug? Do you see the same?
What I found when I was observing the fleet battles is that if defence is 0, then there is always damage of 1. So, my guess is that attack start calculating from one.
Does it increase the influence of my planet that is inside the base radius, or can I build it in the sector with enemy planet, to propagate my influence to that planet?
It doesn't explicitly say anything about the moon, it just says "Production +10%" Earth has a moon, so if you play as terran, you always have one on your first planet. Yep, I checked, it does have a moon. It is either coincidence or first planet always have a moon. I still can not find why bonus for the social production is no
THE custom race. Not customized race.
Bump. Any acknowledgment from Stardoc? If this is a bug, I consider it as a game braking thing - after all, economy is half of this game, and not being able to calculate it correctly is a huge problem. I also have seen people having problem with research tp.
What is the difference between morale and approval rating? When you hover above approval rating, it shows something about morale, I could assume that it is the same thing, but very often morale has different value.
I did notice some bugs, but I so much like the game that I actually find time to go and post about them on this forums, because I want to help Stardoc to make this game even better.
Case #1.a beam 4 vs deflector 1 attack roll (4): 4 3 attack roll (3): 3 2 attack roll (2): 2 1 attack roll (1): 1 0 attack roll (0): 0 0 16/10 = 1.6 case #1.b beam 2, mass 2 vs deflector 1 attack roll (1): 1 0 attack roll (0): 0 0 1/4 total = 0.5 Conclusion: for total attack much larger than shield, it is better to have single weapon. case #2.a beam 2 vs def
When we have non-optimum defence, and have to take the square root, do we round it down?
We can write the table of damages. a(i,j) = i-j, but 0 if negative. 0 0 0 0 1 0 0 0 2 1 0 0 3 2 1 0 so we have 16 elements, the total sum is 3*1+2*2+3 = 10, so the average damage is 10/16 with 2 attack and 4 defence (as in 2 beam vs 4 deflector) we have: 0 0 0 0 1 0 0 0 Basically the average damage is 1/8 with 2 attack and 2 defence (as for 2 mass vs 4 deflector)<br
Are you saying that 2 beam, 2 mass is worse than 4 beam if you attack someone with 2 deflector?
empire wide social production bonus are not applied. It is has been spotted since December but we don't get any official word if it is a bug or a feature. But it really looks like a bug. How this can be a feature? If it is a bonus, then it has to be applied somewhere, and this is the only place where it can
Please post it in the bug section, if similar thread is not there
Just curious, how do you use mouse in the lazyboy? As for your problem, does your windows support the 1280x720? Are you sure that you can not find it in the resolutioin list?
- The tech tree needs to allow you to delve deeper. When I select 'Harpoon III', It lists a new ship component. Clicking on this should pop up a little info view of the item and what it has to offer. This one MUST be implemented. Very good thread!!!! Thanks for you time writing all you thoughts down.
I actually like exactly the way it is (assuming there are no bugs). The guard should activate when I see any enemy ship is near, because I want to destroy them, especially if they are unarmed, because it is either colony or constructor ships.
No. Maintenance fees are not included, they have an extra number right below "Spending". Yes they are. I do not know why they included them into this number, but if you have only single planet, you can see how much money is spent on research in the same screen where you set up spending. Create a custom race, remove all bonuses (and technologies as